Can the game run in different resolutions?

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Marc von Martial
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Post by Marc von Martial »

Originally posted by elmo3
Can you offer any recommendations or is it wholly dependant on the room environment? Thanks.


It is dependent on gazillions of variables. Monitor type, tube type, room enviroment and age of the tube are the most important.

I´m currently on the run, but I´ll put up some links later this day.
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Post by Nickel »

Thanks Marc, I did some tuning on the contrast/ brightness and have much improvement. Still a little tough when there is a unit in hex, but you can always right click any hex.
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Belisarius
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Post by Belisarius »

Funny to see that my 8 year old 17" is still hanging in there. Ofcourse, considering what it cost back then, it wasn't made of the cheapest parts around....always an advantage with going for premium. :p I might have to replace it soon, though.

Still waiting for my copy, but I'm really happy that it's a high resolution. TAO2 is almost unplayable due to the ENORMOUS graphics. Don't know about you guys, but I don't fancy being able to count the individual pixels in characters. Looks like a 640x480 screen. *brrrr* :D
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Marc von Martial
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Post by Marc von Martial »

Funny to see that my 8 year old 17" is still hanging in there.


:eek: Manufacturer and model please?
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Post by Marc von Martial »

Here´s some online and software calibration links:

EasyRGB:
http://www.easyrgb.com/calibrate.php

Monitor Calibration wizard (an "okay" tool)
http://www.hex2bit.com/products/product_mcw.asp

Some basic introduction at about.com:
http://desktoppub.about.com/library/wee ... 70102a.htm


This is only a few out of a lot of good tool and websites


Using the "sRGB Color Space Profile.icm" color profile as a starting point for your monitor calibration is a "global" solution, but you might want to check your monitors manufacturer for a suited ICM profile (sometimes they label them "drivers") for your monitor.
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Post by elmo3 »

Thanks Marc.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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Capitaine
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No real answer to issue yet...

Post by Capitaine »

I'm not having problems with brightness, contrast or any of this "calibration" stuff. I run an NEC MultiSync FE700, and it's one of the best monitors I've seen. Better than a comparable Sony, IMO.

Anyway, I have yet to hear any reply to the ability to add a map zoom feature to the game. IMO, the units are too small at times (when I'd just like them and the hex area to be bigger), and no amount of "fine tuning" will increase the size.

This could be a major problem with my enjoyment of the game. I'd like to be able, at least, to zoom the map/counters to where at 1024x768, the counters would be about 1/2" (RL wargame counter size).

Any design personnel able to answer this? (And noting that some kind of zoom feature existed at one time in an earlier build.) :confused:
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Belisarius
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Post by Belisarius »

Originally posted by Marc Schwanebeck
:eek: Manufacturer and model please?


ViewSonic 17EA. :)
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Marc von Martial
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Post by Marc von Martial »

Originally posted by Belisarius
ViewSonic 17EA. :)


I just hope for your eyes, you don´t run it higher then 1024x768 ;)
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Belisarius
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Post by Belisarius »

Originally posted by Marc Schwanebeck
I just hope for your eyes, you don´t run it higher then 1024x768 ;)


Haha, actually I run at 1152x864....it's about as high as it goes, beyond that and the tube doesn't have juice enough to 'stretch' the image over the whole screen. ;)
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Marc von Martial
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Post by Marc von Martial »

Originally posted by Belisarius
Haha, actually I run at 1152x864....it's about as high as it goes, beyond that and the tube doesn't have juice enough to 'stretch' the image over the whole screen. ;)


What the refresh rate in that resolution? Still 85?
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Belisarius
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Post by Belisarius »

Originally posted by Marc Schwanebeck
What the refresh rate in that resolution? Still 85?
Yeah. I don't have any problems with it, although I'm quite sensitive to flickering screens. Don't know why that screen looks OK.
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