America's Map kit

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SIPRES
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RE: America's Map

Post by SIPRES »

ORIGINAL: sPzAbt653

The Incas and Aztecs were also scared of horses and firearms, and thought these items were indication that the enemy were actually gods. Therefore, they usually choose not to fight. In cases were they did fight, the Indian way was to capture foes by knockout and take them prisoner for use as slaves, while the Europeans fought strictly to kill. This made for lopsided battles.

@Sipres - I'm putting in some mountains like the Andes, Rockies and Appalachians. Is there any easy way that you can indicate to me about where they should be placed ? Maybe a screen shot of those areas from whatever main source you are using ?

The main source I did use so far is the reference map present on the link(with hex indexes), but its only political map with cities and streams.
I will arrange some physical map layer (with same indexes) and add to the link this evening (just a question of layers and finding a good physical map image)
A SVG file is OK?
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SIPRES
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RE: America's Map

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I just add a Physical map jpg file with hexgrid
This should allow to design mountains & hills
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sPzAbt653
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RE: America's Map

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Wow. Mr. Sipres has gone above and beyond what I could have ever asked for. With this I can now label hex locations and then accurately draw features [as seen in the blue circle below]. Thank you so much

In the inset at right we can see how 'mountains' were drawn on the original Conquistador map. These are 'impassable' hexsides. My idea for recreating these is to make SC3 River hexside graphics 'impassable' in the Editor and to draw the mountains using these river graphics [as seen in the blue circle]. I don't think it is reasonable to graphically redraw all of the rivers to try and match the original hatchmark graphics, but I will modify the SC3 Rivers to at least look different from rivers. I post this here so that others might be able to offer alternatives or better solutions.

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SIPRES
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RE: America's Map

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sPzAbt653

Hi sPzAbt653,

To use river as impassable mountain terrain is a good idea.

However:

- The map scale got really much more hexes than the original boardgame (there is plenty of space), so why don't you use "high mountain" full hexes as "impassable", then no graphic work required.
- You could also use "plateau" full hex terrain as impassable in case you want to keep vanilla high mountain and a dedicated graphic for impassable hexes.
- In case you go on mountain crest solution using rivers, then just let me known if you will use minor or major river slot, as I will start Amazon soon.

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sPzAbt653
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RE: America's Map

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I had wanted to use Depression for the impassable mountains, but they aren't hexside features. However, as you point out, there are more hexes [about five times more] and therefore the impassable mountains do indeed become larger than a hexside. So it makes sense to use an existing full hex graphic. Thanks very much, that saves work!

I have seen 'plateau' but have not seen a graphic for it.

You may definitely use Major River for Amazon and Mississippi.
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SIPRES
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RE: America's Map

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Files updated
Mississipi and Amazon added (main streams) + Nato flag sprite (many south america flags added)

To sPzabt653
Dont forget to close Panama Canal.[:)]
Also regarding terrain I think it would be nice if you add jungle hexes in south America.
I know the graphic does not exist yet (but it will be for world at war)
So temporarly a clone image of actual forest with a different contrast/light could do the trick.

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RE: America's Map

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Mississipi and Amazon added (
Awesome!
Dont forget to close Panama Canal
Thank you - How can I word the following properly - Can you let me know when you think your work is done to the point that a 1495 map is done to the extent of your involvement? Any way I type that question it sounds odd or weird. My thinking is that at some point I need to start working on the map myself for it to fit 1495-1700.
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RE: America's Map

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Regarding Jungle terrain, initially I am going to try to stay with the original scheme [seen below at left]. So I have tentatively put together a jungle/forest tile [seen below at right]. It's way cool that SC let's us change the aspects of terrain tiles. Like everything else with this scenario, we'll see how it works out, it can always be changed [:)]

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RE: America's Map

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Well, hmmm. I just tried it out and, it kinda looks like crap. Maybe I need to work it some more.

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RE: America's Map

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Can you recommend how to import your latest map update. I had created a new campaign using your map, and I have been working on Bitmaps, Scripts and localisation files, so I don't want to trip over anything if I can avoid it.
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RE: America's Map

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ORIGINAL: sPzAbt653
Mississipi and Amazon added (
Awesome!
Dont forget to close Panama Canal
Thank you - How can I word the following properly - Can you let me know when you think your work is done to the point that a 1495 map is done to the extent of your involvement? Any way I type that question it sounds odd or weird. My thinking is that at some point I need to start working on the map myself for it to fit 1495-1700.

I "plan" to complete hextiles by end of this week (there is a difficult area on really edge of south america to complete)
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SIPRES
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RE: America's Map

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ORIGINAL: sPzAbt653

Can you recommend how to import your latest map update. I had created a new campaign using your map, and I have been working on Bitmaps, Scripts and localisation files, so I don't want to trip over anything if I can avoid it.

In the dropbox link you should find some *.dat files

tileMap.dat
riverMap.dat
TextMap.dat

So as long your campaign map size is same as mine (I hope you didnt extent/reduce) you can import the relevant data you need.

On editor you should go to file, import data then you will be prompted for file location (just browse untill the folder you put the dat files) then you can select wich data to import (could be rivers only for example).

In such case this will load rivers sprites index only to your campaign (without overwriting your work).

There is just a problem I notice by doing some tests (Tilemap also include "borders" information)




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RE: America's Map

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That procedure seemed to change a lot of things and generated messages such as seen below. So I will wait until you are finished, then I will move over the scripts and other stuff I have done [:)]

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SIPRES
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RE: America's Map

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Yes this is due to the fact that I did start drawing borders (not so good idea)
So when importing tilemap I was expecting only tile index would import, but it seems it does import borders information also.
So this is why the editor engine is requesting captal cities.

I try to set back tiles to neutral but I couldnt find how so far.
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RE: America's Map

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Don't worry about it at all, I have to redraw all borders anyway. So like I said, I will wait until you are finished and then I will import what I have done.
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SIPRES
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RE: America's Map

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ORIGINAL: sPzAbt653

Don't worry about it at all, I have to redraw all borders anyway. So like I said, I will wait until you are finished and then I will import what I have done.

Hi sPzAbt653

Coastline work is now completed, so you can go ahead with the updated files under 1st post link.
I dont plan to continue any further work with this project, or at least not in a near future.

Have a good Conquistador Mod

Christophe

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sPzAbt653
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RE: America's Map

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Thank you so very much for all of this work. I will start another thread for monitoring progress of this scenario and asking for more help [:)]
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RE: America's Map

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Answered itself and therefore deleted [:D]
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RE: America's Map

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I try to set back tiles to neutral but I couldnt find how so far.
Yes it is impossible I think. I see the 'COUNTRY_ID_0= Neutral' listed but it is not in the 'Set Owner/Controller' list. It seems we need to remove each tile and then replace it with the same one for it to be 'neutral' [:(]
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SIPRES
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RE: America's Map

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ORIGINAL: sPzAbt653
I try to set back tiles to neutral but I couldnt find how so far.
Yes it is impossible I think. I see the 'COUNTRY_ID_0= Neutral' listed but it is not in the 'Set Owner/Controller' list. It seems we need to remove each tile and then replace it with the same one for it to be 'neutral' [:(]

Yes sorry about that.
When i did start exporting/importing hexes data, I was believing that only tile sprites index was concerned and not country/owner datas.
So my mistake[&:]

Maybe if you ask Hubert/bill they can "convert" the map hexes to "all neutral", but I think they are quite busy at the momment

The problem with editor is you can only import map indexes (F2 key) but not exporting them (wich could fix this problem I think)

How is your conquistador mod by the way?
I do also work on a Mod and maybe asking you some advices if you have time.

Christophe

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