Korsun Pocket Design Article

Korsun Pocket is a the second game using the award winning SSG Decisive Battles game engine. Korsun Pocket recreates the desperate German attempt to escape encirclement on the Russian Front early in 1944. The battle is a tense and exciting struggle, with neither side having a decisive advantage, as the Russians struggle to form the pocket, then try to resist successive German rescue efforts and last ditch attempts at breakout.
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Gregor_SSG
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Korsun Pocket Design Article

Post by Gregor_SSG »

We've just put up some Korsun Pocket Design Notes on the SSG site.

You can find them at http://www.ssg.com.au/kp/kpdesign.html

This is an attempt to show some of the thinking behind the game. Amongst other things, it explains why, despite the inclusion of some traditional looking elements, Korsun Pocket is not a computerised boardgame.

Thanks

Gregor
Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
Capitaine
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Post by Capitaine »

Gregor, that's an interesting point. So many people looked at TAO at face value, without bothering to understand the sophisticated game mechanics that took it waaaay beyond being a mere "computerized boardgame".

I personally love the tie-ins with boardgames (the hexes, the dice), but that is, admittedly, there for a kind of "comfort level". TAO has been in my estimation one of the more sophisticated computer wargames ever sold. KP really takes it to another [higher] level...

GREAT WORK!!!
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mariovalleemtl
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Cool!

Post by mariovalleemtl »

Well said Gregor.

mv
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Post by Wilhammer »

Gregor, thanks for the under the hood view.
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Post by brent_2 »

great article - thanks

this really illustrates where the computer can take the concepts that were behind the board games, harness the computing power available and take the games to the next logical step.

Imagine the rule set for KP if it were a board game!! ASL made it to one overstuffed binder and that was getting to be the limit of useability...even with the DYO and other OOB info in a second notebook :D
I'm essentially graphically and history oriented, unfortunately to connect the two I have to do maths. I hate maths.
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Post by Spaceman »

Originally posted by brent_2
great article - thanks

this really illustrates where the computer can take the concepts that were behind the board games, harness the computing power available and take the games to the next logical step.

Imagine the rule set for KP if it were a board game!! ASL made it to one overstuffed binder and that was getting to be the limit of useability...even with the DYO and other OOB info in a second notebook :D


I have enough trouble with The Gamers OCS series, and that is even paying myself, when I can cheat!

Did old Squad Leader. ASL scared me, plus styruck me as like AD&D - as soon as you learn one set of rules, they make you tear them all up, buy loads of new books and supplements, and start again. Makes money for some, personally think it is a tad cynical...

Space§man
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