Core of Heroes and Leaders mod

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asl3d
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RE: Core of Heroes and Leaders mod

Post by asl3d »

Thank you very much Gerry
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RE: Core of Heroes and Leaders mod

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Barrikady North full board

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RE: Core of Heroes and Leaders mod

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Barrikady full boards until now



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RE: Core of Heroes and Leaders mod

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Barrikady South Weapons Factory

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RE: Core of Heroes and Leaders mod

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Barrikady South Ludnikows district

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RE: Core of Heroes and Leaders mod

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Barrikady South Painting Workshop

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RE: Core of Heroes and Leaders mod

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Barrikady South Workshop 6c

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RE: Core of Heroes and Leaders mod

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Barrikady South Storehouse East

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RE: Core of Heroes and Leaders mod

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Barrikady South Workshop 6d

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RE: Core of Heroes and Leaders mod

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South pier of the Barrikady factory complex

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RE: Core of Heroes and Leaders mod

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South station of the Barrikady factory complex

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RE: Core of Heroes and Leaders mod

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Barrikady Mashinnya buildings south of the Bread Factory

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RE: Core of Heroes and Leaders mod

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Barrikady Mashinnya Tupilkov street

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RE: Core of Heroes and Leaders mod

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Barrikady Mashinnya School number 2



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RE: Core of Heroes and Leaders mod

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Barrikady Mashinnya: Stalinaya street

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RE: Core of Heroes and Leaders mod

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Barrikady Mashinnya street

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Angiel
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RE: Core of Heroes and Leaders mod

Post by Angiel »

Hello and congratulations for the Mod.[:)]
I want to know if there are British units in the Mod, because I want to create scenarios on the Market Garden operation.
Is it possible to display only the counters on the map?
Thanks
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asl3d
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RE: Core of Heroes and Leaders mod

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ORIGINAL: Angiel

Hello and congratulations for the Mod.[:)]
I want to know if there are British units in the Mod, because I want to create scenarios on the Market Garden operation.
Is it possible to display only the counters on the map?
Thanks

Hello Angiel and welcome to the "party".

British units: not yet.

The strategy that I am following is to publish historical modules that allow the successive armies to be incorporated into each of them.
In another post I have seen another friend (GiveWarAchance) propose to make a historical module about the campaign in Italy. I still do not know if he was referring to the United States troops against the German troops, or to the UK army against the German army. This would be a good opportunity to develop the majority of the Battle Order of the British army.
The operation Market Garden, or the assault to the Pegasus Bridge, are very attractive actions but both have the disadvantage that only the British paracaidistis appear. The rest of the UK army is left out .....

Is it possible to display only the counters on the map?:
I do not understand exactly what you want. Can you expand your need a little bit more?
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Angiel
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RE: Core of Heroes and Leaders mod

Post by Angiel »

1) In addition to the paratroopers (British and Americans), the entire XXX Army Corps (infantry and armored personnel) participated in the Market Garden operation.
2) I want to know if it is possible to visualize on the map the original counters, not the silhouettes of the men that are camouflaged with the ground (this thing not only when passing over the units with the mouse, but always).
thanks
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asl3d
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RE: Core of Heroes and Leaders mod

Post by asl3d »

ORIGINAL: Angiel

1) In addition to the paratroopers (British and Americans), the entire XXX Army Corps (infantry and armored personnel) participated in the Market Garden operation.
2) I want to know if it is possible to visualize on the map the original counters, not the silhouettes of the men that are camouflaged with the ground (this thing not only when passing over the units with the mouse, but always).
thanks

1) You're right I forgot about the XXX Corps Lieutenant-General Sir Brian Gwynne Horrocks. I still remember the excellent performance of Edward Fox in the film A Bridge Too Far.

2) No. It is not easy. Another friend of this forum (Gerry4321) was also interested in this. The problem is that the mod is designed so that only the silhouettes of the units can be seen on the board. The effect of "camouflaged with the ground" is precisely what is intended.
I am an ASL player, with cardboard counters and boards. That is logical in table games. The information to calculate in the battle charts, terrain modifiers, morale, and everything else is necessary to be seeable on the board.
In a computer game this information is superfluous. The AI ​​already does the dirty work. In addition, a Squad Leader in the middle of combat did not calculate the strength of a Squad, nor consulted tables.
In addition, this game, not only calculates better than us each and every one of the actions, but also gives us the probability of achieving success, which is already truly overwhelming.
Finally, ASL designers always talked about the "fog of war". The board players seemed omniscient and omnipresent. Believe me, the more "fog of war" the better.
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