Wishlist
Moderator: Jason Petho
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RE: Wishlist
No prob. Agree, I think the Hamachi would work well, just haven't tried it.
Thanks
Thanks
- fritzfarlig
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RE: Wishlist
I'm looking for a feature
where trucks unload automatically when attacked
This will be the most natural
of course, it requires actionpoints
where trucks unload automatically when attacked
This will be the most natural
of course, it requires actionpoints
RE: Wishlist
Would be nice to play as Team against the AI ....
Like 2vsAI or 3vsAI - or maybe 2vs1+AI (4 players)..
(atm it is not possible to activate the AI on multiplayer games - as it should on symetrical games [one side Human players and on the other side the AI only] make no difference for the AI if he play against 1 or 3 human players ... on asymetrical games this maybe come different)
Regards
Like 2vsAI or 3vsAI - or maybe 2vs1+AI (4 players)..
(atm it is not possible to activate the AI on multiplayer games - as it should on symetrical games [one side Human players and on the other side the AI only] make no difference for the AI if he play against 1 or 3 human players ... on asymetrical games this maybe come different)
Regards
RE: Wishlist
After play a couple of hours ... i get more ideas (or mor things i notice as "suboptimal" ..
)
Zooming with mouse wheele should always centered at the mouse pointer ... not the ingame "pointer" - this is very un-intuitive ..
The same goes with the zoom sorting (irrelevant if you use the keys, but non-intuitive with mouse wheel ..) ->
Actual :
3d max -> med -> min -> 2d max -> med -> min -> 3d max ... very unnatural
better :
3d max -> med -> min -> 2d min -> med -> max -> 3d max ....
and it would be nice, to have the ability to scroll the screen even with movement animations ... (dont know get this sorted with the old engine ...
)
Regards

Zooming with mouse wheele should always centered at the mouse pointer ... not the ingame "pointer" - this is very un-intuitive ..
The same goes with the zoom sorting (irrelevant if you use the keys, but non-intuitive with mouse wheel ..) ->
Actual :
3d max -> med -> min -> 2d max -> med -> min -> 3d max ... very unnatural
better :
3d max -> med -> min -> 2d min -> med -> max -> 3d max ....
and it would be nice, to have the ability to scroll the screen even with movement animations ... (dont know get this sorted with the old engine ...

Regards
- Jason Petho
- Posts: 17449
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
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RE: Wishlist
ORIGINAL: R_TEAM
Would be nice to play as Team against the AI ....
Like 2vsAI or 3vsAI - or maybe 2vs1+AI (4 players)..
(atm it is not possible to activate the AI on multiplayer games - as it should on symetrical games [one side Human players and on the other side the AI only] make no difference for the AI if he play against 1 or 3 human players ... on asymetrical games this maybe come different)
Regards
I'm curious as to why you can't play against the AI with multiple people?
Player 1 moves their units
Player 1 sends move to Player 2
Player 2 moves their units
Player 2 sends move to Player 3
Player 3 moves their units
Player 3 ends turn
AI plays
Player 3 moves their units
Player 3 sends move to Player 1
Player 1 moves their units
Player 1 sends moves to Player 2
Player 2 moves their units
Player 2 ends turn
AI plays
and so on.
RE: Wishlist
Hi,
i have it not testet - but imho, the replay option is not "active" as for the game it looks like an singleplayer game ...
And not to see the move/action from the other human players, and the AI move see only the first humen player - it is hard to play ...
So to make the right replays available to all players, an option to tell the game it "is" an multiplayer game would needed ... imho
Regards
i have it not testet - but imho, the replay option is not "active" as for the game it looks like an singleplayer game ...
And not to see the move/action from the other human players, and the AI move see only the first humen player - it is hard to play ...
So to make the right replays available to all players, an option to tell the game it "is" an multiplayer game would needed ... imho

Regards
- Jason Petho
- Posts: 17449
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RE: Wishlist
Why would you need the replay though? It would be better and more immersive for the last player to watch the replay and then relay what they saw in that replay to the other two players.
As I demonstrated above, each player would have a chance to be the one relaying the replay intelligence to the other players every few turns.
As I demonstrated above, each player would have a chance to be the one relaying the replay intelligence to the other players every few turns.
RE: Wishlist
Nope ....
it would be "real" immersive, if every player only see the replay that his troups can see ....... and for infos on other front lines, he musst speak to the other players of his side ................
But this would require that the game "know" which troops are under control from the different players , and how many players at side A and at side B .. all things that not implemented in the engine ...
So "i" would prefere , if i cant have the "real immersive" replay i write ... , an classical replay from the full side A for player group A , and if we have on both sides human players, the same for player group B ...
Actual, in the example you give, the one player where view the replay, can see the full replay and musst then explain it to the other team mates - not more/less immersive as show the full replay to all players.... imho
Regards
it would be "real" immersive, if every player only see the replay that his troups can see ....... and for infos on other front lines, he musst speak to the other players of his side ................
But this would require that the game "know" which troops are under control from the different players , and how many players at side A and at side B .. all things that not implemented in the engine ...
So "i" would prefere , if i cant have the "real immersive" replay i write ... , an classical replay from the full side A for player group A , and if we have on both sides human players, the same for player group B ...
Actual, in the example you give, the one player where view the replay, can see the full replay and musst then explain it to the other team mates - not more/less immersive as show the full replay to all players.... imho
Regards
RE: Wishlist
addition:
to get out of maybe "confusion" ...
With "Full" replay i mean the view of "all" troops from one Side - NOT an "full" view of every movement from both sides ..(as we play anyway with FoW on ..)
The other is the "partial" replay, where have only the view of the troops from an specific player ...
In the given example from you, Jason, one player would show the replay with the view from his "and" other troops from his side .. and explain it then to all other ... and the other players see -> Zero ....
With the suggestion to have this replay available to all player - all player the "things" he cant directly see in reality ... but he see the own troops direct ... and this is for me more important, as things he see from other temmates, as this information he can get anyway ...
Regards
[english is not my prefered language - so sorry for confusion
]
to get out of maybe "confusion" ...

With "Full" replay i mean the view of "all" troops from one Side - NOT an "full" view of every movement from both sides ..(as we play anyway with FoW on ..)
The other is the "partial" replay, where have only the view of the troops from an specific player ...
In the given example from you, Jason, one player would show the replay with the view from his "and" other troops from his side .. and explain it then to all other ... and the other players see -> Zero ....
With the suggestion to have this replay available to all player - all player the "things" he cant directly see in reality ... but he see the own troops direct ... and this is for me more important, as things he see from other temmates, as this information he can get anyway ...
Regards
[english is not my prefered language - so sorry for confusion

- Jason Petho
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RE: Wishlist
Another alternative solution is to share the end of the file and have everyone watch it.
Of course, you'll have to decide whom will keep the actual turn, but playing against HAL pre-CSEE will always perform the same way 95% of the time.
That way everyone will see the key elements of the replay.
Of course, you'll have to decide whom will keep the actual turn, but playing against HAL pre-CSEE will always perform the same way 95% of the time.
That way everyone will see the key elements of the replay.
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RE: Wishlist
It would be nice to make the map resizable. Also more hotkeys.
But in all I am delighted! Thank you!
But in all I am delighted! Thank you!
- Jason Petho
- Posts: 17449
- Joined: Tue Jun 22, 2004 10:31 am
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RE: Wishlist
Good day.
Thank you!
Can you let me know what you mean by making the map resizable? There is a map editor included where you can map the maps any size you wish?
I also believe that all of the actions have an associated hot key, is there something specifically missing?
Thank you!
Can you let me know what you mean by making the map resizable? There is a map editor included where you can map the maps any size you wish?
I also believe that all of the actions have an associated hot key, is there something specifically missing?
RE: Wishlist
I would love to be able to change the show line of sight and reach distance back to the old shaded and lit hexes rather than the purple outline thing - I just can't get used to it.
Just found it. Duh
How do I delete a post in this forum?
Just found it. Duh
How do I delete a post in this forum?
RE: Wishlist
Hi Ash,
I don't believe you can delete a post. Only a moderator can delete posts I think!? All you can do is edit your post.
Then again I have edited but never had the ability to delete it. So I just moved on.[;)]
I don't believe you can delete a post. Only a moderator can delete posts I think!? All you can do is edit your post.
Then again I have edited but never had the ability to delete it. So I just moved on.[;)]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
RE: Wishlist
Thanks, moving on. [:)]
RE: Wishlist
You can change the purple outline color to some other color (black, white, yellow, etc.) by means of: Options > Highlight ColorsORIGINAL: Ashcloud
the purple outline thing
As you have discovered, you toggle ON/OFF the highlight type by means of: Options > Hex Highlights > ...
Campaign Series Legion https://cslegion.com/
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Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
RE: Wishlist
Hi Berto,
Thanks for the reply, my enjoyment factor just increased 10 fold.
Best regards,
Ash
Thanks for the reply, my enjoyment factor just increased 10 fold.
Best regards,
Ash
RE: Wishlist
Hi, is there a way to see for an hex what are on the hexsides ?
- Jason Petho
- Posts: 17449
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
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RE: Wishlist
Hi, is there a way to see for an hex what are on the hexsides ?
Good day
Not yet, but it will be available in CSME 3.0
Re: Wishlist
I really enjoy the multi-battle campaign aspects of this series - where you have a unit and you go through a whole set of battles together. I noticed it was missing from Vietnam. I really enjoyed playing through that in CSME.
I also want to say thanks for all the added UI creature comforts you guys have added. It adds tremendously to the experience.
I also want to say thanks for all the added UI creature comforts you guys have added. It adds tremendously to the experience.