Mega invasion fleets

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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TIMJOT
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Post by TIMJOT »

Originally posted by Nikademus
Course thats another example of the game engine's abstractness too.. Unlike the approaches to SInapore and Manilla, the Japanese at Oahu could land far away from the CD batteries if they chose (and why would they not!!!)

but because of game limitations, they had no choice but to be subjected to all that firepower


True but if they do not land near PH then they would have had to land 150k troops, consolidate the BH, then march across the island with 2000 guns and mount an attack, all within 3 days.

I think you are right there needs to be a retreat within hex option that is maybe based on morale. It might limit these quick total collapses.
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Nikademus
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Post by Nikademus »

agreed. The proliferation of surrender when retreat paths are blocked tends to lead to excessive casualties in a very short time frame.
TIMJOT
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Post by TIMJOT »

Originally posted by Nikademus
agreed. The proliferation of surrender when retreat paths are blocked tends to lead to excessive casualties in a very short time frame.


However, mass surrender ( ala Singapore) shouldnt be impossible. Thats why IMO morale should play a role.
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Nikademus
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Post by Nikademus »

Originally posted by TIMJOT
However, mass surrender ( ala Singapore) shouldnt be impossible. Thats why IMO morale should play a role.


agreed. Otherwise land combat would get entirely too bogged down. So morale, + terrain, + random? + nationality should all factor in.

Terrain is probably the most important factor. Big difference between Singapore, or Baatan vs Oahu....or Lunga. Then again a defeated opponent with little to no supply will soon take care of the problem itself

Unfortunately supply usage as i've mentioned, seems a bit wacked to me.....especially in unfavorable terrain when not attacking
TIMJOT
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Post by TIMJOT »

Originally posted by Nikademus
agreed. Otherwise land combat would get entirely too bogged down. So morale, + terrain, + random? + nationality should all factor in.

Terrain is probably the most important factor. Big difference between Singapore, or Baatan vs Oahu....or Lunga. Then again a defeated opponent with little to no supply will soon take care of the problem itself

Unfortunately supply usage as i've mentioned, seems a bit wacked to me.....especially in unfavorable terrain when not attacking
I hadnt thought of nationality. I suppose mass surrender of a IJA force should be almost zero. Forceing an allied player to fight battes of aniliation as they did historically.

Other than jungle is actual terrain on individual islands hexes even being considered?
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Nikademus
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Post by Nikademus »

Yes, though i dont think it will get more specific than basic descriptions, (i.e. jungle...mountains...plains...coastal etc etc)

and of course Malarial zones.
gus
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Post by gus »

Originally posted by TIMJOT
However, mass surrender ( ala Singapore) shouldnt be impossible. Thats why IMO morale should play a role.


Agreed, in the early stages of the war the Allies were under the impression that they were fighting a 'civilized' war. After Singapore, Bataan etc. their eyes were opened to the reality of the situation so I think in game terms the possibility of surrender for Allied troops (in similar situations) should diminish as the war enters 1943, 1944 ... .

-g
TIMJOT
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Post by TIMJOT »

Originally posted by Nikademus
Yes, though i dont think it will get more specific than basic descriptions, (i.e. jungle...mountains...plains...coastal etc etc)

and of course Malarial zones.


Yes, but in a place like Oahu, that has Mountains, plains, jungle in different areas of the island, how does the engine differentiate the terrain or does it?
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Nikademus
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Post by Nikademus »

I'll double check but i think that you can only have one terrain type per hex. (this can include rivers or waterways + terrain)
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RevRick
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Can you picture this....

Post by RevRick »

75,000 IJA troops advancing on Pearl with running across the Oahu landscape with 75,000 more IJA carrying backpacks with coconut half shells clopping them together, thereby creating the effect of the largest cavalry charge in history.:D
"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
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BillBrown
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Add to the picture

Post by BillBrown »

75,000 topless hula dancers who lost their coconut shells. :rolleyes:
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