Post your own Empires Mega Thread...

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

Twigster
Posts: 1024
Joined: Tue Jan 13, 2015 1:35 am

RE: Post your own Empires Mega Thread...

Post by Twigster »

[;)]
User avatar
Kingah
Posts: 101
Joined: Fri Aug 16, 2013 9:59 pm
Location: Teeka

RE: Post your own Empires Mega Thread...

Post by Kingah »

The Kingdom of the Seven Calepth Tribes

1 system, no warp-drive, bacon mod.



With nearly 35 billion souls and every bit of the system being mined, the Kingdom of the Seven Calepth Tribes are finally turning their attention outwards for interstellar colonisation. A concept prevously thought impossible without FTL-systems.

While it at first was unclear how these colonies will sustain themselves with no trade from the home-system, advances in thrusters and fuel-storage has made this possible. Ships sent out decades ago has finally reached surrounding systems and reported back on the natural resources in the sector.


Image

Image

Image

Image


There ARE other empires, though placed far away, havent seen them yet though ;P
Might have gotten stuck in isolated rim systems with the 0.8 sector colonization enforcement.
RogerBacon
Posts: 724
Joined: Wed May 17, 2000 8:00 am
Location: Miami, Florida, U.S.A.

RE: Post your own Empires Mega Thread...

Post by RogerBacon »

Kingah,

Way to go on the asteroid colonies. I'm glad to see them making a (small) profit. It's also nice to see the AI built all those freighters at only sub-light tech level.

Don't forget to run prospecting missions with a science ship on those asteroid colonies to find resources that your exploration ships might have missed.
BTC 14UURmC4rD762RStsufKmaUjfXQrBvahU1
ETH 0x7c65139BC82A0BDC5b11F92001D5c5a112219f08
User avatar
LordMM
Posts: 1208
Joined: Sat May 28, 2016 11:09 pm

RE: Post your own Empires Mega Thread...

Post by LordMM »

Sorry for the late reply. but it does look like an amazing concept. DUnno if ur still playing this game. But did u manage to colonize out of your system without warpdrive ?
It is better to live your own destiny imperfectly, than to live somebody else's life with perfection.
User avatar
Kingah
Posts: 101
Joined: Fri Aug 16, 2013 9:59 pm
Location: Teeka

RE: Post your own Empires Mega Thread...

Post by Kingah »

Sorry for the late reply. Don't check the forum as often as I should.
ORIGINAL: RogerBacon

Kingah,

Way to go on the asteroid colonies. I'm glad to see them making a (small) profit. It's also nice to see the AI built all those freighters at only sub-light tech level.

Don't forget to run prospecting missions with a science ship on those asteroid colonies to find resources that your exploration ships might have missed.

Never got prospecting to work. Always had strange problems with the Bacon Mod, as I do with all things in life ;P
Was a really fun way to play the game. I did get a bit behind the other empires which had a much larger pool of resources to draw from. Might try at some point to make the warpdrive sublight speed to pull the AI down to my level at some point but alas.
ORIGINAL: LordMM

Sorry for the late reply. but it does look like an amazing concept. DUnno if ur still playing this game. But did u manage to colonize out of your system without warpdrive ?

I did indeed! Got a bit unplayable due to the my planets being depleted of population to be sent to oblivion that is the asteroid colonies (see my video in the bacon mod thread to see what I mean). Though I had quite the lil' cosy empire by the end of it if I do say so myself.

Image
Post Reply

Return to “Distant Worlds 1 Series”