mrdozer2379 vs operating (active match)

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RE: mrdozer2379 vs operating (active match)

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Turn 19

Gaza:

OE fights back the infidel dogs..!! Allah is Great..!![:D]

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RE: mrdozer2379 vs operating (active match)

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Turn 19

Erzurum:

Almost forgot to post this SS. Had to face the fact that my army here is out classed and in danger of being out-flanked so thought best to withdraw to protect Erzurum and if OE was able to receive fresh units they would be easier to protect and be right at the front. ACs do not make for good front line units as you can see just to the southeast of this city.. What can I say? OE is broke. Although during my counter offensive did get the satisfaction in eliminating 2 or 3 Russian units here, (which I believe did not get the attention it should have in details) did have the effect of prolonging the OE presence here.

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RE: mrdozer2379 vs operating (active match)

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Turn 20

Dog Fight Event: Attacking Entente class I fighters now suffer 2 strength losses instead of just 1 when attacking CP units within CP Class II fighter's ZOC (zones of control).

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RE: mrdozer2379 vs operating (active match)

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Turn 20

Stats: AH has hydropneumatics howitzer artillery tech, Germany now has additional torpedoes, and OE gained industrial warfare tech.

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RE: mrdozer2379 vs operating (active match)

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Turn 20

Baltic:

The merchant fleet successfully made it to port due to a huge effort by the Kriegsmarine.[:)] Should add: The army has a part in this story too, as well as the zeppelins. Even though Entente has a smaller fleet here mrdozer was being very tenacious and brave with what he had to work with. Hard to kill subs in this game is one of the issues many who have played this game have raised issues about. Originally zeppelins and the alike could carry depth charges, which had twice the killing power on subs than the current bombs only. There was so many things right with this game that were made wrong, it just boggles the mind..[&:] The Kiel subs are being upgraded for additional torpedoes, as well as Light cruisers upgraded with centralized fire control, including repairs. Another reason cruisers are by Kiel is I am considering sending them with the sub raiders to intercept the English cruiser fleet up by Trondheim..

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RE: mrdozer2379 vs operating (active match)

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Turn 20

Eastern Front:

Moved up artillery for the next push and upgraded. Several attacks and counter attacks took place since last turn, readied many units in preparation of the next fight. The taking of Brest-Litovsk may require taking at least 3 a joining hexes to do a decent assault on the fort, 4 to 6 would be better. In the meantime use air power to suppress the enemy..

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RE: mrdozer2379 vs operating (active match)

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Turn 20

Belgium:

Mind you this SS (as well as others) were taken about a month ago and were only edited today and only after editing did I realize mistakes were made to details. Just assume all units here have been upgraded, same to be said about other fronts. The French 5 strength garrison should of shown it was attacked, instead of the English infantry and I believe the garrison at Metz attacked the French to its southwest and the AH infantry at Trento should have been either an upgrade or repair, instead of a freshly deployed unit. Decided to be more aggressive with air power to suppress the French offensives on my Strasberg garrisons. As you can see I'm trying to keep units here in tip-top shape. What you do not see is the increase in the number of enemy fighters of both French and English.. As a counter measure have focused infantry tech to anti aircraft, if I don't have that already, then it would be towards having searchlights (which gives ground units an impressive 5 AA rating).. The Germans do not have an abundance of ammo, but enough to fire one artillery unit each turn, this turn used it to barrage Verdun. Deployed an AH fighter by Innsbruck which should help suppressing the French a few turns.. What I am most concerned with is future concentrated enemy air attacks on 1 CP position followed up by infantry attacks, it can be devastating.[X(]

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RE: mrdozer2379 vs operating (active match)

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Turn 20

Eastern Mediterranean:

Didn't think that the French were going to let the AH transport slide, he attacked with all he had, but failed to sink the transport, now that transport is by Izmir and fully protected. I'd like to use this asset to raid Russian Black Sea port cities for potential capture. Victorious subs are heading towards Constantinople port for repairs, while a fresh AH sub fleet heads towards the Aegean to prepare for turn 23 landings. I'm anxious to see what the French do next..!!

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RE: mrdozer2379 vs operating (active match)

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Turn 20

Erzurum:

The euphoria of having chased the Russians back over the border then withdrawing is starting to wear off.. As the Russians regain their composure and the OE here try to maintain something of relevance, I know OE is doomed here without fresh units. With the Russian fleets sunk I'm thinking of sending that red AC to Samsun for a possible amphibious (simply because I do not have the PP to repair it) elsewhere on the Russians. Did some minor attacks just to keep the enemy morale down, otherwise repaired. .

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RE: mrdozer2379 vs operating (active match)

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Turn 20

Gaza:

Again it's all about repair and holding positions. There are a couple of new wrinkles at this front: English cav have disembarked next Aqaba and further up by Beirut an English garrison, The OE garrison there is almost at a critical point of retreating soon, so had to send a cav with general to shore up that mess. OE is in trouble and I think the English know it..[:(]

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RE: mrdozer2379 vs operating (active match)

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Turn 22

Stats: Germany got Industrial Train Design and Anti Air Defense techs.

Sorry about turn 21 my CTGW file was getting overloaded with SSs before putting #ed SSs into folders to be edited later.

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RE: mrdozer2379 vs operating (active match)

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Turn 22

Eastern Front:

OK, I believe this turn CP was able to occupy enough hexes west of Brest-Litovsk to enable both CP artillery to bring their guns to bear on the fort after killing off A Russian SG and infantry. Keeping a close eye on Russian morale in general here with the purpose to keep their individual unit morale down when possible. By now AH units should all have industrial warfare and a few others repaired. Most if not all German units received the AA upgrade at the cost 1 PP each.. There is no telling when the Russians will begin massing airpower here besides the 1 fighter unit visible. Take note of where Italy and Bulgaria's diplomatic status is.

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RE: mrdozer2379 vs operating (active match)

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Turn 22

Baltic:

Large yellow circle indicates general movement to this area. IIRC an English sub fleet was demolished this turn with a combined Dreadnaught, Sub, zeppelin attack. All 3 local CP ports are occupied with repairing Kriegsmarine and updating when applicable. Decided against the Trondheim expedition and instead sailing every available vessel to aid in the next convoy's defense. The Trondheim sub raider is heading for home port for refit and upgrade after a successful mission.

Should add: The Helsinki ground mission failed..! [:(] The city ended up being occupied and with my 2 German garrisons being isolated and out of supply were quickly killed off by the Russians and the Russians also took back Turku. However the good point about this is: It took 3 Russian units to crush my 2 and now those 3 are stuck in Finland..!! Instead of being at the Eastern Front, where I'm sure the Russian Commander would rather have them be..[;)]

UPDATE: "Where I thought I sank an English sub fleet very well could have been a Russian dreadnaught.!" After viewing earlier SSs (where the dreadnaught was) and later SSs (the dreadnaught was no longer on the map).[:D] If so: That's -20 NM to the Russians, that's extremely good news..!!![:D] [:D]

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RE: mrdozer2379 vs operating (active match)

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Turn 22

Belgium:

Not wasting anytime at this front applying the AA tech to all units possible, that might have included the German artillery and garrison near Trento, if not this turn it will be done next turn. Deployed a fresh German fighter next to Metz and repaired the others. Once I start to post casualty and kill stats there will be a dramatic rise in the number of Entente aircraft lost.

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RE: mrdozer2379 vs operating (active match)

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Turn 22

Eastern Mediterranean:

Next turn is what I am really focused on (The Gallipoli Landings/Campaign), The AH subs are lined up to intercept the spawning of Entente fleets, although I did screw up 1 sub placement in the black circle, you will see why next turn. Repaired the German raider and the sub at Izmir, as well as disembarking the AH garrison at Constantinople. You will notice the German transport by Messina, unintentionally it ended up playing a major part in the Italian campaign.

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RE: mrdozer2379 vs operating (active match)

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Turn 22

Erzurum:

Presently OE is getting something like 6 or 7 PP per turn, it's barely enough to cover three quarters of the damage done to OE units, some you see do not get repaired for lack of funds, which also impedes OE's ability to attack from strength, although a 9 strength OE garrison at Aleppo was able to put the hurt to a unsupplied isolated English garrison while taking losses itself. Drove the red AC closer to Samsun for a possible Hail Mary amphib operation. That 4 strength garrison out in front of Erzurum was a 1 before repair, I'm asking it to hold out 1 more turn, for once it's gone the Russians will be able to out flank the remaining units.[&:]

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RE: mrdozer2379 vs operating (active match)

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Turn 22

Gaza:

Like Erzurum OE is just barely hanging on here. Did get a good shot off on the English infantry in Aqaba with my artillery. I'm afraid I will have to withdraw from here soon, or be forced into a retreat. The garrison at Beirut is taking a beating while the OE cav and commander try to fortify. Only units that are the most critical are getting repaired..[:(]

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RE: mrdozer2379 vs operating (active match)

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Turn 23

Baltic:

When a 4th English sub fleet appeared not at full strength this turn made me think: What was sunk last turn? As I posted earlier I felt as though it was the Russian dreadnaught.. OK, atm I am not sure if the pink circle is a merchant fleet or a garrison in transport (I'll determine that later). Regardless of what it is, it needs protection. 3 enemy subs ganged up on my German dreadnaught seeking revenge only doing slight damage to the fleet. Withdrew the dreadnaught to a safer position, but unable to make port. The other German dreadnaught is still under repair at Stettin and other fleets are either repairing or upgrading or both.

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RE: mrdozer2379 vs operating (active match)

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Turn 23

Eastern Front:

Believe it or not, CP progress is being made.[:)] Unless there is a "breakthrough" WW I fronts advance at a slow pace. Sometimes a player get's in a gear that seems unstoppable, it has to be initiative backed by a plan.[8D] Looking at the map CP units certainly out-number Russia's, CP needs the reserves to successfully follow up on breakthroughs, Russia for the most part has practically no reserves (visible). To keep them off-balance CP has to do harrying attacks, that may, or may not throw the Russians off my real intention (Brest-Litovsk). Attacked the Russian salient southeast of Brest-Litovsk with a certain amount of success turning the Russians morale red there. CP artillery needed rest and upgrades to be at it's fullest potential for the next big push. I'd love to be able to reach the grasslands on the approaches to Kovno and Vilna.[;)] The Pripet Marshes to the east of Brest-Litovsk are a real deterrent to movement.

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RE: mrdozer2379 vs operating (active match)

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Turn 23

Eastern Mediterranean:

Sprung the ambush on the English Gallipoi Landings, but was not successful in large part because of the placement of a AH sub where the English Infantry should have been in transport, so the AI automatically disembarked the infantry on shore, this was unexpected on my part, at the very least expected the English infantry to not spawn, lesson learned none the less.[:(] As to the rest of the ambush it worked out fairly good.[:)] It took 5 attacks on the English AC to sink them finally with the OE light cruiser. The English pre-dreadnaught is cornered and cannot escape, although it does supply the infantry that landed, another English infantry should be able to land next turn (it really has no choice if it wishes to survive), the 3rd transport took losses from sub attacks and cannot escape. AH balloon bombed the landed infantry just to keep it's morale down. The English end up being a PITA here, you'll see in the next turns. Repaired at Constantinople and upgraded a class I to a class II sub at Cattaro. Keep an eye on this region, it get's interesting..[:)]

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