So I set KB on a course for Wake. I intend to divide the ships into separate bombardment and carrier strike forces later but want to keep the TF together while in hostile waters.
The destroyers at Midway will head for Japan. A look at the List all Task Forces screen appears to show the Endure column is similar to the destroyers in TF 1. But when I looked at changing to the Meet or follow TF order, the numbers after the ‘moves’ information in the top left hand corner of the Task Force Information Screen turn red (I don’t know what these relate to but on the basis red is bad it is simpler to head home).
So how long will it take Task Force 1 to reach Wake Island?
From the manual: Every TF has a calculated Cruising TF Speed. This TF speed in hexes is calculated by taking the speed of the slowest ship in the TF (in this case Kaga 14 knots) times the number of hours in a pulse (12) and then divided by number of miles in a hex (40) and the result (4.2) is rounded up or down based on the computer’s calculations. There are two phases per day (8) so by my reckoning it will take about 6 days to reach Wake (14th December). This ties in with the historical timeframe so that makes sense. In the Task Force delay there is the ability to request Full, Cruising and Mission speed – but I’ve word searched mission speed and nothing comes up.
In the top left hand corner of the Task Force display it states Moves (m/c) 8/4 so this would indicate maximum and cruising values which ties up with the calculation. So where does Endurance and Fuel come into it?
Ships use fuel whenever they move and each ship is rated for how much fuel it can hold as well as its maximum endurance, which is the number of miles the ship can travel at cruising speed. The TF display shows the amount of endurance remaining for each ship in the TF.
Whenever a ship moves in a TF, it draws on its Endurance, which in turn subtracts from the amount of fuel carried. Fuel is expended when:
» A ship moves the entire turn at or below its Cruising Speed (the cruise speed for the ship in hexes as specified on each Ship Information Screen); this ship will use up Endurance equal to 40 times the number of hexes moved. So TF 1 will be moving 8 hexes per turn, they will expend 320 endurance per day over the 6 days (1,920) out of the 4,400 the destroyers have.
However they will likely need a reserve as:
» For each hex moved over the ship’s Cruising Speed, the ship will expend an additional 240 endurance per hex. The cruising speed of the TF in hexes is figured by the Cruising Speed of the slowest ship in it. Since each ship checks the TF move against its own Cruising Speed, ships in the same TF can use up different amounts of Endurance in the same move.
» Every ship in a TF that is involved in surface combat expends 200 Endurance.
» Whenever a TF is bombed or strafed, all ships in the TF expend one Endurance per attacking plane.
