ORIGINAL: Veitikka
I don't recommend making city blocks that are surrounded by buildings, with plain terrain or such in the center. Those can be traps for vehicles, especially for the AI side.
Long lines of buildings should be avoided, because they too can become traps for moving vehicles. It looks like you've followed this convention quite well.
It's looking very impressive.
Thank you, much appreciated [:)]
Yeah, I'll be careful to ensure there's passages - I'll probably do some passes on the map once I'm done to try and make sure I don't leave those "vehicle traps" around, and declutter things generally.
I think in general, it's important to stick to the principle of playability being the #1 priority, with everything else coming after.
Got those "microdistricts" from yesterday detailed out - used a historical topo map for the layout, but then satellite imagery for reference on the details...
Result:

