ORIGINAL: gliz2
Bob: Again, you were the source of that example. No one mentioned B-17s till you did. Nevertheless, they were used to bomb troops multiple times in Normandy. They famously created the breach that started the Cobra operation.
At last you've got me. I have no clue what are you talking about.
Seriously? You have no clue that Bomber Command was borrowed for use in Cobra - that Panzer Lehr was practically annihilated by that bombing, creating the breach?
Just take my word for it: they did. And, even though those bombers had to fly for hours from their bases in England to get to Panzer Lehr, the bombardment kicked off right on time - no time stamp!! That's because the planners of Cobra knew it would take hours for them to get there and therefore launched them early enough so that they made it there right on time.
Now, could TOAW require players to handle that early launching to make their operations kick off on time? Sure it could. But why would anyone want that? Instead TOAW abstracts it so that players don't have to deal with it - and that's a good thing.
The facts:
+in IIWW CAS was not done by medium nor by heavy bombers
Heavies were definitely used to bombard troops multiple times in Normandy. You're wrong about mediums. But it doesn't make any difference. The fact is that bombing missions do not need to consider flight times from base. That is correctly abstracted out. That's true for all classes of aircraft.
+B52 were not hoovering over a battlefield but over Afghanistan (so the whole country and even abroad)
Yes they were. Right over the Taliban's heads - so that they dared not crawl out of their caves.
+B52 range is over 14.000 km whereas B17 was 3.400 km and HE111 mere 1.900 km. Do the math
And your point is?
+to call-in an air strike (not CAS) on an enemy position required a lot of processing and time
So does coordinating all ground assaulters and all artillery support. All of that is correctly handled under the table in TOAW. They didn't wait till everyone was in position and then say "Hey, we should plan something!" Everything would be planned in advance as the forces were getting into position.
+the bombardments you are referring to were preplanned and not related to a battlefield and no planes were "hoovering". From the airfield to the targeted whereabouts, drop the payload, go home. No one was dropping bombs en masse during an assault.
All assaults are "pre-planned". That's how planes can be on target in synch with the ground assaulters without delaying them.
Two separate issues:
1. CAS - close air support provided by light bombers or attack planes like P47 or Stukas.
2. Bombing runs by medium and heavy bombers by the likes of Ju88 or Wellingtons.
The first were happening in close cooperation (support was actually called in by the unit) between forces and were actually on battlefield actions.
The latter were mostly Air Force ops and planned on a higher level (Army). During the bombing runs no fighting was done because of a danger to own troops. There were no comms between bombers and ground units (whereas they were for CAS). Therefore the bombing run on a hex should put a Time Stamp on it at it did consume time. Untill the bombing was done no movement was performed.
In my France 1944 scenario I have a house rule for use of Bomber Command: It can only be used for bombardments. It can't be assigned to assaults.
Thanks for posting the table. Much easier to discuss.
We are talking about a simulation of actions in time (a turn) on artificial piece of land (a hex). The layer of complexity derives from the unique concept of separating movements from combat. One is measured with MPs the other with combat rounds.
MPs convert to rounds. Just divide the MPs remaining by starting MPs to get the round the unit is on.
In the example you have provided if I'm reading the table correctly, the effect is the following. The Yanks were eliminated in round 4 because they were blocked by the units which could only block them in round 9. Hence the burning of all rounds. But if the unit was eliminated in round 4 how a unit could have blocked in round 9? And if the Cinfederate units could not have blocked by round 4 then why the Yanks were eliminated by round 4.
To me makes absolutely no sense.
They were eliminated in round 9. It doesn't matter what the table says. Round 4 is just when they gave up and tried to flee. They weren't eliminated until the blockers arrived. The victors control the battlefield and can dictate just when the defeated losers are actually pushed into the hands of the blockers.
As to the roads we've miscommunicated. Yes the roads are passable but at the given moment only X amount of men and equipment can use it. When moving a stack it does not take into account what is moved first but the "weight" of the stack. This is an example of averaging. To be more explanatory on the example. If a combat unit moves as a unit (say a 2 ID, some tanks, artillery etc) it spreads over miles (it might be 15-20 miles). If the column moves as one then there are consequences. Certain units are in front, certain in the middle and at the rear. And for the movement the column occupies the road making it much harder for other units to pass. Also if you had tanks at the rear it takes quite some time to move them to the spearhead. I'm just pointing to lack of coherent approach.
Maybe there could be a trick of having battle stamps but with no penalties to the movement. In the end it is all so artificial that it makes little sense.
I don't care how many times you repeat this nonsense it's pure garbage. The overwhelming majority of roads have plenty of space for foot units to move out of the way of vehicles yet still continue to march. There is no need for TOAW to address anything here.