New mod for the Community

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

Moderators: MOD_Strategic_Command_3, Fury Software

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MVokt
Posts: 103
Joined: Sun Jul 01, 2018 5:55 am

New mod for the Community

Post by MVokt »

Hi there,

After some time, I have finally finished a Mod based on the 1939 scenario. The mod is titled THEIR FINEST HOUR, and will be available for download in the modders section within a few days.
pjg100
Posts: 383
Joined: Sat Apr 08, 2017 4:32 pm

RE: New mod for the Community

Post by pjg100 »

How is it different from vanilla?
MVokt
Posts: 103
Joined: Sun Jul 01, 2018 5:55 am

RE: New mod for the Community

Post by MVokt »

Map has more lightness and many changes made.

Couldn't post the mod because some forums rule doesn't allow me to post links after 7 days from my 10th post.
MVokt
Posts: 103
Joined: Sun Jul 01, 2018 5:55 am

RE: New mod for the Community

Post by MVokt »

In the meantime, soon I will post a list with the main changes.
MVokt
Posts: 103
Joined: Sun Jul 01, 2018 5:55 am

RE: New mod for the Community

Post by MVokt »

I am in the process of updating the mod to 1.16 so no release for now. Indeed, it would make sense that I wouldn't release the mod until offickal 1.16 is launched. Worth the waiting since 1.16 really comes with many improvements.
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Hubert Cater
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RE: New mod for the Community

Post by Hubert Cater »

This is great to hear and good to know you have used the conversion tool as well as trying out v1.16 Beta.

Note, there was an issue with the conversion process that did not update the turn/economic data, that is all we can see that was an issue so far, so please double check to ensure you've got the right settings applied to your mod.
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