ORIGINAL: rustysi
ORIGINAL: warspite1
The Yellow and Green radius markers (F4 to toggle on and off) provide the ranges in visual form. I am not sure why these seem to indicate 10 and 5 hexes can be travelled. A) I thought 9 was the maximum and b) the calcs above indicated 8 and 4 anyway? Maybe one doesn't count the hex the line travels through. I'll see next turn how far this task force actually moves having started in hex 180,104.
Here's the KISS method I like to use. Look in the top upper left hand corner. See where it says 'moves'? Those numbers to the right in green are how many hexes the TF has left to move if nothing is changed and how many it is attempting to move given its current orders. Its a quick and dirty way to see if your fuel will hold out.
warspite1
Hi rustysi - thank-you. However I can't see an explanation for this in the manual. When I've opened the game this morning there is an additional number that wasn't there yesterday. It now states 197/97 (46). I can see that the number in brackets equates to the hexes it takes to reach the destination hex (its current orders) so that is good but....
There appears to be three movement types that I can click on:
Cruise Speed
Mission Speed
Full Speed
When clicking on Cruise Speed the speed for each ship drops accordingly and I can see that the TF will travel 4 hexes per phase (8 hexes per turn) and needs to travel 46 hexes - hence the approx 6 days. So that is all good. But if the 46 days is the hexes for the current orders then what is the 175/97?
If I click on Full Speed the TF will travel 8 hexes per phase (16 hexes per turn) but will run out of fuel because for each hex moved over the ship’s Cruising Speed, the ship will expend an additional 240 endurance per hex (so 280 total x 46 hexes = 12,880). These numbers have now gone red (which makes sense) and appear as 43/97 (46). Again what does the 43/97 represent?
If I click on Mission Speed the numbers appear to be the same as Cruise Speed - except the speed of the ships moves back to full speed. I look at Mission Types and their impact on movement and there is nothing for Air Combat so I am assuming that speed for a TF on
Air Combat should be using cruise speed (unless it reacts to something). If so then why is full speed showing?
Should I be on Mission or Cruise Speed?
Mission speed is where your TF's should be 95% of the time or more. All it means is that the TF will use the proper speed for the TF based on what's going on. Normally it means the TF is using cruise speed, but if a threat is perceived it'll crank things up to full speed. You may at times wish to run at full speed. Don't do it for long, it uses massive amounts of fuel and your ships will incur additional damage.
Speaking of damage. Damaged ships are best set to cruise speed when out of danger. This will keep them from using full speed thus racking up more damage.
That's great thank-you. so the third picture below presumably just shows top speed in case on the mission the ships have to use it and alerts the player in case he has too slow a ship in a particular task force.
