How is the AI?

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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JPFisher55
Posts: 589
Joined: Sat Nov 22, 2014 7:54 pm

How is the AI?

Post by JPFisher55 »

Is the AI in this game better than in TOAW III?
Custer7
Posts: 56
Joined: Sat Apr 15, 2006 6:07 pm
Location: South Haven, MI

RE: How is the AI?

Post by Custer7 »

I do believe so. Still one must remember it tries to follow the objective tracks that the creator programmed in.

The air battles seem to be a bit improved. It also seems to have a slow learning curve when it comes to some of the new naval bombardment and sea interdiction mechanics. Many of those are because of the objective tracks. I had to modify my scenarios for version IV to compensate for the naval movement being fired on. The escorting of naval movement is certainly improved, but not perfect.

I also noted in other scenarios that it has been able to accomplish some fairly sophisticated breakthroughs and exploitation. It was good with version III, but IV takes it to a higher level. It also has shown some unorthodox moves that have taken me by surprise. Sometimes more interesting than a human player.

Hope that helps.
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