version 1.01

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elmo3
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Joined: Tue Jan 22, 2002 10:00 am

version 1.01

Post by elmo3 »

No idea why there is no notification here that version 1.01 is out. Notes:
v1.01

GAME ENGINE CHANGES/FIXES

- fixed an error that allowed escorts to fly from bad weather hexes.
- fixed an error that allowed land units to amphibiously embark from any position as this should have been limited to Special Forces only.
- fixed several AI GUARD script errors and other AI optimizations.

All Campaigns
- Trigger position for the National Morale script USSR Morale Boosted From Allied Landings In France amended (Mithrilotter).
- Text removed from a Belligerence script when China surrenders, and an additional script added so Italian units could enter a surrendered China (Bryan Hawkins).
- Makassar port in the Celebes moves (Fishbreath).
- San Juan on Puerto Rico’s name corrected (dwrobel).
- Resource.txt files updated for Hunters Point, Bushehr and San Juan (PDL).

1939 World at War & 1939-45 Race to Victory
- Mobilization_2 script for when the Axis seize Kuwait corrected (Bryan Hawkins).
- Increased the per turn chance in the War Entry script for South Africa joining the Allies from 25 to 50% (Xwormwood).
- Reduced the swing for Persia and Turkey when Persia is declared war on from 50-75% to 20-35% towards the other side (Philippe).

1942 Axis High Tide & 1942-45 Race to Victory
- Nauru now starts the campaign in Japanese hands (Mithrilotter).
- India now starts with a chit invested in Mobility research (Mithrilotter).

1943 Allies Turn The Tide & 1943-45 Race to Victory
- India now starts level 1 in Mobility research (Mithrilotter).
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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Hubert Cater
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RE: version 1.01

Post by Hubert Cater »

Thanks elmo3, I know they were looking to push the patch out and to send out notification threads today as well but may have run out of time. I think it is a safe bet we'll see the official announcements by tomorrow and apologies for any confusion.
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Happycat
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RE: version 1.01

Post by Happycat »

ORIGINAL: Hubert Cater

Thanks elmo3, I know they were looking to push the patch out and to send out notification threads today as well but may have run out of time. I think it is a safe bet we'll see the official announcements by tomorrow and apologies for any confusion.

So a couple of questions:

1. I'm trying to continue PBEM++ games and am getting a client mismatch. Which would seem to imply that the 1.01 patch is out there somewhere...but I have no idea where.
2. Will PBEM games on 1.00 be able to continue on 1.01?

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elmo3
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Joined: Tue Jan 22, 2002 10:00 am

RE: version 1.01

Post by elmo3 »

Glad to help. I only found out about it when my PBEM game couldn't continue without the update.

Edit - You can get it by clicking on the Update button on the starting window. I am continuing my 1.00 PBEM game with 1.01 although I assume the changes are not active.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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xwormwood
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RE: version 1.01

Post by xwormwood »

Thanks elmo3!
:)
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Hubert Cater
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RE: version 1.01

Post by Hubert Cater »

The campaign changes for v1.01 only take effect when you start a new campaign, otherwise everything else is in place such as bug fixes to the EXEs.
elmo3
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RE: version 1.01

Post by elmo3 »

Thanks for clarifying that Hubert.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
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