
Or, this one:

Just asking your humble opinion. Pros? Cons? [:)]
Thanks
Moderator: maddog986


I agree. But still, for games that allows you to build your own map, see TOAW for example, there is a designer choice made to choose one versus the other.ORIGINAL: Lobster
It really depends on the map more than anything.
My feeling is that the top one is more used than the bottom one but I may be mistaken:ORIGINAL: operating
NATO counters look good in the top hex, whereas sprites might look better in the bottom hex, then again I don't have a game with anything other than the top hex.
Please do but, for now, we have not invented anything better than hexagons... no? [:)]ORIGINAL: operating
If you wanted to ask about tiles then I'd have to burn the thread..
ORIGINAL: nukkxx
It's not a question of how nice it looks imo. The top one has 3 front sides. The bottom, only 2. Should have a deep tactical impact.


But, how would you made an octagon grid?ORIGINAL: Zorch
Are there any games that use Octagons? They are symmetrical.
ORIGINAL: nukkxx
Good pointI was attacking the north
[:D][:D][:D]
So it depends on the front line![]()
No no, the real question for me is the possibilities given for movement.ORIGINAL: TheGrayMouser
The real question should if you prefer unit facing to be oriented on the hex spine or the flat![]()
ORIGINAL: ncc1701e
No no, the real question for me is the possibilities given for movement.ORIGINAL: TheGrayMouser
The real question should if you prefer unit facing to be oriented on the hex spine or the flat![]()
I am certainly becoming old and your point is very valid. What are you proposing for map then? Just removing the hexagons?ORIGINAL: Trugrit
I rate hexes the same way I rate fake cardboard counters. Useless.
Modern computer technology can do much better than a graphical faking of 20th century board games.
I’ve stated my opinion before, my post #13:
fb.asp?m=3853707