A suggestion, if I may....

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Iskandar
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A suggestion, if I may....

Post by Iskandar »

You know what might be fairly helpful? A way to cancel the automove w/o breaking move. Ya know, hit F3 (or whatever) and click "Cancel Automove". the titan finishes whatver move command it is currently doing (walk/run, whatever), and then pops up the move menu.

would make automove just a bit more tacticly useful, and would make having an enemy pop up in an unexpected spot easier to deal with.
rosary
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Post by rosary »

We don't care if the automove is tactful. You're supposed to be tactful for it.
Iskandar
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Post by Iskandar »

perhaps.

still and all, it would be nice to be able to stop your titan without breaking move and taking a skill check.
I mean, you can already call move if you have to, and break out of it that way. Just would be nice if the autopilot had an off button, ya know. Titan finishes whatever move it was doing, and control comes back to you.

automove is a wonderful addition as it stands, don't get me wrong, it is just could be a tad more useul.


and, while I'm thinking about it, one more thing. when you fall over, both your attack and move menus are called. the move menu I can understand, I gotta stand back up. and, I can understand that if I was doing something, like scanning or locking, then the fall would jolt me and I would have to start back over. however, if I told that attack menu to wait on something, I would like it to continue to wait on that something, without needing my prompting to go wait on it again. if I truly need the menu, I can call it from the move menu.

minor irritation, sure, but it does get weaysome when I have to try to stand two, three, or four times, and I can't see any enemies, to tell that attack menu to wait until I can see some enemies two, three, or four times.

eh, don't mind me, just minor grumbles with an otherwise great game. ;)
rosary
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Post by rosary »

These things can work for your benefit. The same thing happens to your opponent.
LarkinVB
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Re: A suggestion, if I may....

Post by LarkinVB »

Originally posted by Iskandar
You know what might be fairly helpful? A way to cancel the automove w/o breaking move. Ya know, hit F3 (or whatever) and click "Cancel Automove". the titan finishes whatver move command it is currently doing (walk/run, whatever), and then pops up the move menu.

would make automove just a bit more tacticly useful, and would make having an enemy pop up in an unexpected spot easier to deal with.


If more players vote for it I will look into the topic. Customers service ;) Once upon a time I was rejecting anything I didn't like. But that was another game.
AutoHost
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Post by AutoHost »

I also vote for an easy way to break out of automove (finish moving to the next hex).
Intruder
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Post by Intruder »

I too vote for it. Auto move just takes the repetition of of making movements. If you were making all of those run moves manualy, and such a situation arose, most would continue the run and then proceed from there. I see no reason that the auto run shouldn't give you the same opportunity.
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Voidhawk
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Post by Voidhawk »

I don't know if I'm understanding this correctly, but it sounds to me like not forcing a skill check when you interrupt automove would make the run button useless. You could just use automove every time instead. That way, you could break a run any time you wanted and avoid the skill check.

I like the idea, but I'd need more info on exactly how something like this would work before I could vote either way...
LarkinVB
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Post by LarkinVB »

The discussion is about breaking the automove AFTER the ongoing move action is finished, not DURING the move.
customer717
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Post by customer717 »

To me, auto move should simply be a time saver tool. In the present form it does not seem to be so. I think the below would be fair:

1) one can call auto move across several hexes

2) something happens where you want to no longer move across all of those hexes

3) cancel auto move with f3 or some other button.

4) the REST of the auto move actions go away without penalty, but the present action remains and can only be canceled with the standard penalty.

This way auto move is just a convenience, but you do not have to fear using it anymore than standard actions when near the enemy. Simply treat automove as a que of actions in which the present one keeps all standard mechanics but the rest of the que can be erased as it has not happened yet.

Yet it is not a freebie move as you still get docked if you try to cancel whatever move the automove was currently on.

Seems fair, within the spirit of the game, and allows a time saving mechanic.
Voidhawk
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Post by Voidhawk »

Ok, I'm officially in for liking this idea!

I don't use automove as much now as I probably would if it worked like that.
Yaz
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Post by Yaz »

I want to see this feature implemented as well.
cyavhn
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Post by cyavhn »

you`re in automove...hit F3...call move...skill check...more MXP`s...what`s the prob?
Iskandar
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Post by Iskandar »

something about failing said skill check and hitting the ground with a resounding whump. And then trying to stand back up while the Titan that just broke out of cover a LOT closer then expected pounds the ever living snot out of you.
cyavhn
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Post by cyavhn »

as i see it, automove enables you to position your titans in the most fortuitous manner...if you can`t see what`s coming, that`s your problem...
Peter Why
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Post by Peter Why »

As I see it, the Automove skill check comes because you're running. Why not have the option of automove-walking (with no skill check to Break) or automove-running (with a skill check).
Iskandar
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Post by Iskandar »

Yeah, being able to tell the auto move to WALK would be nice in certain instances (like walking through a lot of water. just tell it to walk, to the other side. it'll autostand as necessary and eventually get you through).

Heh, but one feature request at a time.


wow, I am defintely greatful that the developers actually listen to us. TOS:WS is a great game, and the support just adds that extra level of coolness.
Thorgrim
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Post by Thorgrim »

Moving is a big part of the game. Automove is simply a feature to make deployment easier. It's not meant to take over movement altogether.
I agree it'd be nice to be able to stop it, but if you want to break it, you most likely were surprised. A skill check seems appropriate.
Try breaking it while turning, no skill check involved :)
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LarkinVB
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Post by LarkinVB »

I'm currently working on breaking automove with F3. If you call move with F3 and are on automove you will have the choise to either finish the current move action or break it.
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Sleeping_Dragon
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Post by Sleeping_Dragon »

Excellent

I view automove as merely a timesaver, not a special extended run through the underbrush. Breaking automove (but finishing the current move segment) shouldn't be penalized.
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