Hello Big Ivan, nice AAR! [&o]
Am I allowed to make a couple remarks?
What's the purpose of firing the HMG to the Russian squad 7 hexes away? It won't fire at your HMG, and you lose an opportunity to move towards the exit hexes. It can move north-east at double time rate, and then to advance into the hex hust west of the bridge (blue arrows). The Russian squad in the building on the other side of the river, if not broken by fire from the 8-1 stack, will deliver a 4FP attack with a +2 DRM, which will require a roll of 5 or less (27% chance to get a possibly effective hit; the squad morale level is 7, so you have a 58% chance to pass a MC or TC. Your chance to move without suffering any adverse effect should be around 85%.
As for the 8-1 leader stack, it has two options:
a) firing on the Russian squad and wait for the HMG stack, which can reach it moving at double time rate; the new stack can then advance in the hex just west of the bridge, moving 1 hex closer to the exit hexes. The Russian squad will not fire at this hex, since it is 5 hexes away, beyond its normal range.
b) moving along the path highlighted by the magenta arrow: the Russian squad won't fire as you cross the bridge (see above) and you will be able to set up a perfect fire lane down the road and to fire with a -3 DRM on any Russian crossing the road in their next Movement Segment.
