Bigger World Map, please

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elxaime
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RE: Bigger World Map, please

Post by elxaime »

ORIGINAL: Numdydar
Hubert stated in another thread that one of their concerns with the bigger map was how long the turns would take. [:)]

I think there is a subset of PBEM players that would not be deterred, since they play huge games all the time. I agree the AI turns would likely take forever though. Still, this is a setting and system that begs for a bigger map with week long turns.

It would open up a whole host of possibilities for detailed orders of battle, diplomatic options and event scripts. Overly constricted areas like the Baltic and Mediterranean would take on new life. The Pacific would be the vast expanse it is. I would predict that if this is done as an add-on, it would be a huge hit.

Looking even further down the road, one can imagine simultaneous turns and true multiplayer using the Slitherine server. One can dream.
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Cataphract88
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RE: Bigger World Map, please

Post by Cataphract88 »

This has stopped me, so far, from purchasing the game, and I'm sure there are many others sitting on the fence over this.
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Veloz
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RE: Bigger World Map, please

Post by Veloz »

The problem of the map of world at war strategy command is RUSSIA front with poland and baltic states; is easy to defeat Russia; should be more bigger the eropean front with russia
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RE: Bigger World Map, please

Post by seydlitz22513 »

I did a quick calculation and East coast to West coast USA = approx 2,800 miles at 20 miles per hex scale as per War In Europe map that works out to be 140 hex.[;)]

At that scale, the width of the World map would need to be 1,200 hex, or approx 8 times the width of the USA...[;)]

The height would be approx 600 hex top to bottom.[:)]

World Map size = 1,200 x 600
MVokt
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RE: Bigger World Map, please

Post by MVokt »

Since to make a World sized map could be a huge task, what could be tried is a Pacific War mod with the same scale of Europe at War.
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RE: Bigger World Map, please

Post by ncc1701e »

ORIGINAL: MVokt

Since to make a World sized map could be a huge task, what could be tried is a Pacific War mod with the same scale of Europe at War.
I do not think we will have enough height in terms of hexagon (256 max) to go from North Japan to New Zealand.
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RE: Bigger World Map, please

Post by ncc1701e »

Well correction, I have done a dirty simulation of a world map at the scale of War in Europe. Here it is:
Image

So finally, we have room to reach New Zealand. But, we will miss completely Hawaii and Pearl Harbor.
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RE: Bigger World Map, please

Post by ernieschwitz »

ORIGINAL: ncc1701e

Well correction, I have done a dirty simulation of a world map at the scale of War in Europe. Here it is:
Image

So finally, we have room to reach New Zealand. But, we will miss completely Hawaii and Pearl Harbor.

When modding, compromise is the name of the game. Guess you'd either need some trickery (unsure what can be done in that area), or reducing the scale a little.
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RE: Bigger World Map, please

Post by pkloop »

ORIGINAL: Pocus


So it is within the realm of the possible and the engine, now I don't know who will have the time and energy for such a massive endeavor. It would need a team.

Perhaps an ageod team official add-on :)
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RE: Bigger World Map, please

Post by pkloop »

ORIGINAL: Numdydar

Hubert stated in another thread that one of their concerns with the bigger map was how long the turns would take. Both in PBEM and by the AI. Not to mention the much larger effort involved to create such a bigger map.

But I would happily pay an extra $20 for a bigger map [:)]

Me too..and I dont mind the turn time increase either..
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RE: Bigger World Map, please

Post by Numdydar »

ORIGINAL: ncc1701e

Well correction, I have done a dirty simulation of a world map at the scale of War in Europe. Here it is:
Image

So finally, we have room to reach New Zealand. But, we will miss completely Hawaii and Pearl Harbor.

Transit boxes/areas could help a lot with reducing the number of hexes needed. There really is no need to even have the Western Hemisphere modeled in the game. Just have three boxes, East Coast, West Coast, and Central America (to represent the Canal).
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RE: Bigger World Map, please

Post by digimatt71 »

I've now played through the 1939 campaign twice as both the axis and allies. I have to say, I'm a bit disappointed. The change in map scale really effects gameplay and, IMO, neither the European nor the Pacific Theaters are well represented at the current scale. CBI especially. Just my two cents.

Seems to me that with four times the map area available a much better game is certainly possible, even if the map scale is a bit larger than SC:WiE. I'd be happy to playtest any larger map mods that are created.
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RE: Bigger World Map, please

Post by ncc1701e »

ORIGINAL: Numdydar

Transit boxes/areas could help a lot with reducing the number of hexes needed. There really is no need to even have the Western Hemisphere modeled in the game. Just have three boxes, East Coast, West Coast, and Central America (to represent the Canal).

My only problem and my misfortune is that I love maps and geography. I can stand boxes... [:D]
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RE: Bigger World Map, please

Post by MVokt »

ORIGINAL: ncc1701e

Well correction, I have done a dirty simulation of a world map at the scale of War in Europe. Here it is:
Image

So finally, we have room to reach New Zealand. But, we will miss completely Hawaii and Pearl Harbor.

Given the scale of that World map, then a Pacific War mod is completely doable and could even include USA west coast. To the west, it could include the entire India either. Both Manchuria and New Zealand could be added either.

Advantage of a Pacific War mod is regarding scripts since it would allow to keep current Pacific front SC World at War scripts (obviously modifying locations) and to easily disable the European front ones.

Still, such task would need a team indeed. Only the work to be done to the map is huge.
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RE: Bigger World Map, please

Post by elxaime »

If they can expand their parameters enough to create a world map on War in Europe scale, it would actually be a great platform for all sorts of future games not just WW2.
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SIPRES
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RE: Bigger World Map, please

Post by SIPRES »

In Case someone wants to make a pacific campaign here is a USA and south america map I made (the scale is lets say between WIE and WAW).

if you extend map width then Asian theater could be added.
NB: (the map was acheived using WIE 1.16Beta)

tm.asp?m=4530255
MVokt
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RE: Bigger World Map, please

Post by MVokt »

Ideally, a Pacific War mod would only include India to the east, southern Siberia to the north, New Zealand to the south and USA west coast to the east. This way, gameboard would include a majority of sea hexes and thousands of little islands all around.

Unlike a massive World sized scenario (that raises doubts about playability) a modded Pacific scenario has pretty good chances of being playable.
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RE: Bigger World Map, please

Post by ncc1701e »

Hubert, Bill, couple of questions regarding the SC3 editor:

1. Is it the same between SC3:WIE and SC3:WAW (same tiles used for hex/terrain/river/road/...)?

2. Does the data exported *.dat and *.cgn from War in Europe will be fully recognized by the engine of World at War? In other words, does a world map started in War in Europe will be compatible with World at War?

Are the following enhancements possible:

1. Is it possible to add an option to display the hexes coordinates in the screenshots done by F8 (perhaps F8++)? Playing with overlays to obtain the right scale, it will be very useful to figure out the correct hexes.

2. Is it possible to implement an insert button to insert hexes on any side of a map? Cutting the map in the middle of USA is indeed the best option. Thus, I would like to insert hexes on the left of the War in Europe map to display Florida and the Gulf of Mexico.

3. Is it possible to increase the maximum number of hexes for the Map Size?

Thanks a lot
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RE: Bigger World Map, please

Post by steelwarrior »

Thanks for your effort guys - would gladly pay for a bigger map too ;-D
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RE: Bigger World Map, please

Post by Titan »

ORIGINAL: digimatt71

I've now played through the 1939 campaign twice as both the axis and allies. I have to say, I'm a bit disappointed. The change in map scale really effects gameplay and, IMO, neither the European nor the Pacific Theaters are well represented at the current scale. CBI especially. Just my two cents.

Seems to me that with four times the map area available a much better game is certainly possible, even if the map scale is a bit larger than SC:WiE. I'd be happy to playtest any larger map mods that are created.


Me to..I find i just cant warm to this...So many issues, one example i had...As Axis a Yugoslvia unit attacked one of mine..forced it to retreat and then still had enough movements to get to the Hungarian capital as it is so close to the boarder...All of a sudden Hungary is out of the game. Frustrating as hell. The map doesnt need to be on the same scale as SC3 but for the love of god need to another 30-40 percent bigger. Like you i'm just not enjoying this game at all and just expected better....God knows what the play testers had to say about it and how it got a pass mark
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