Sounds like you had fun, which is the most important reason that I game. By the way, don't be afraid to post an AAR, if you're so inclined. I found that's a fantastic way to get quality feedback and better learn tactics, strategies and game mechanics. Though, doing so probably doubles or even triples the time it take to play through a scenario.ORIGINAL: jwarrenw13
I finished the Guadalcanal scenario, which I started with help from your AAR. The Allies won 42-20 over the Japanese, but I realized near the end that I had made a terrible mistake and misread the rule about convoy points for this scenario. It goes like this:
Each player gains the following victory points at the end of the game:
• 5 for each friendly controlled objective hex that was enemy controlled at the start of the game (and 0 for
any others).
• 4 for each enemy CV destroyed.
• The US/CW/France player scores victory points, if at the end of a turn there are less than 5 Japanese
convoys in the China Sea or South China Sea. The Allies receive VP equal to the number of convoys less
than 5 there are in each sea area each turn.
• 2 for each friendly controlled oil resource point that was enemy controlled at the start of the game.
• 1 for each other friendly controlled resource point that was enemy controlled at the start of the game.
Somehow I skimmed that rule at least twice and thought the Allies only got points if no Japanese convoys were in those two areas. When I checked VP -- after three turns, sorry -- I knew something was odd and saw my mistake.
I had not even considered the number of convoy points per sea area. I was keeping one point in the China Sea and S. China Sea and a couple of other areas and 20 points in one area. I think the Japanese gave the Allies at least 8 points a turn for 3 turns because I neglected as the Japanese to put at least 5 convoy points in those two areas. So I think the Japanese actually won on CV destruction points though I didn't keep a tally of destroyed CVs.
In the game, instead of playing for the scenario victory locations, which were really rather awkward for the Japanese, I just decided to play for Guadalcanal, which counts no points, and to try to take Ceylon, which was a Japanese objective, though defended by a large CW fleet based in India. I ended up with a series of actions around Guadalcanal and the Indian Ocean. The Japanese took and kept Guadalcanal and the CW held Ceylon. The Japanese also tried to take Dutch Harbor with a small force and failed. I just tried to learn a lot about conducting naval warfare and had a great deal of fun. I learned, among other things, that just as happened historically, carriers can get used up really fast in carrier battles, and you really need to think about how you employ them.
Now some more reading and video watching and I will attempt Global War.
I'm having a debate at this very moment with myself (can't tell I do a lot solo play can you [:)] ) whether or not to post another global war AAR, but I fear my AAR's are getting stale and boring to the community.



