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asl3d
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RE: Heroes and Leaders mod

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Barrikady Tanks is developed in the sector of the oil tanks in front of the Barrikady factory

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RE: Heroes and Leaders mod

Post by asl3d »

Sixth information panel for Barrikady Tanks scenario

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RE: Heroes and Leaders mod

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Eighth information panel for Barrikady Tanks scenario

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CHINCHIN
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RE: Heroes and Leaders mod

Post by CHINCHIN »

Hi,

I love this game. Congratulations Asl3d, great work.

There is only one thing that I do not like about your Mod, there are no counters!

Is there any way to show counters out instead of silhouettes?

My native language is Spanish, and no English language mastery, sorry.
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RE: Heroes and Leaders mod

Post by asl3d »

Ninth information panel for Barrikady Tanks scenario

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RE: Heroes and Leaders mod

Post by asl3d »

ORIGINAL: CHINCHIN

Hi,

I love this game. Congratulations Asl3d, great work.

There is only one thing that I do not like about your Mod, there are no counters!

Is there any way to show counters out instead of silhouettes?


Welcome Chinchin to Stalingrad ruins.

Thank you very much for your words.

Silhouettes:

In some other previous post this issue has already been treated by some other fan of original game.

In short, Heroes and Leaders mod tries to take a step "forward" in the original game. The reasoning would be that the AI already performs all the calculations for you in every move or shot. It even gives you a statistical probability about the success or otherwise of a specific shot. If this is so, I understand that it does not make much sense that the units have their characteristics printed on a "cardboard counter", because you do not really need them. So, if you do not need the numbers/colors/symbols, neither you do not need the cardboard counter. We have a silhouette of infantry soldiers, camouflaged on the ground, like the tanks and artillery, which forces players to pay attention to each of their units instead of performing redundant calculations that, in reality, only make the game move too slowly.

Imagine a Squad Leader, in the middle of a manufacturing workshop in Stalingrad, with shots whistling past over your head, smoke around, sinister noises and, also, your men waiting for you to give some correct order that does not put them too much in danger. So, you have a magic machine that calculates the possibility of one of your squads to shoot and hit an enemy that you had not even seen. That does not happen even in the 21st century.

The SL/ASL players call it omnipresence and omniscience, and the designers of that magnificent series of boardgames have always tried to fight against that anomaly. They have always thought, and I also believe the same, that the vertigo of uncertainty is the essence of combat on a scale of squads and individual vehicles.

Finally, for those who love to see the traditional counters, hover your mouse over any unit/weapon and it will flip to its classic information format, revealing its main characteristics of combat, as I attached in the image below.

Courage, Chinchin. It's just a jump to the vacuum ....... (the parachute will open, ... most likely).



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RE: Heroes and Leaders mod

Post by asl3d »

7 Barrikady Tanks full board

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RE: Heroes and Leaders mod

Post by CHINCHIN »

Thanks for your time. The difficulty of the language takes a lot of work to review the post, sorry if it was already commented.

I understand your reasons, but the fact of the counter is not to calculate possibilities, I do not know how to resolve, never play LnL, only SL and a long time ago, it is for aesthetics and practicality. Accustomed to the counter, it is unbearable to play with the silhouettes.

If I transform the file Units.csv to Units.xls, I modify it, and I convert it back to .csv, and I would have the units in good condition. I just need to modify the .tga files for shaken and wounded units. Correct?
My native language is Spanish, and no English language mastery, sorry.
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RE: Heroes and Leaders mod

Post by asl3d »

The new pack of Scenarios for Heroes and Leaders mod is already available in the thread “Scenarios for Heroes and Leaders mod,” in the post # 1:

tm.asp?m=4374224

List of scenarios contained in this pack:

“Barrikady Tanks,” for Historical Module 2 Barrikady, version of January 12, 2019
“Barrikady Volga,” for Historical Module 2 Barrikady, version of January 6, 2019
“Barrikady Arbatovskaya,” for Historical Module 2 Barrikady, version of December 18, 2018
“Barrikady Bread Factory,” for Historical Module 2 Barrikady, version of December 18, 2018
“Barrikady Mashinnya,” for Historical Module 2 Barrikady, version of December 8, 2018
“Barrikady Factory,” for Historical Module 2 Barrikady, version of November 29, 2018
“Barrikady South,” for Historical Module 2 Barrikady, version of November 12, 2018
“Barrikady North,” for Historical Module 2 Barrikady, version of November 09, 2018
“Barrikady Yanvarya,” for Historical Module 2 Barrikady, version of October 30, 2018
“Barrikady Stalinaya,” for Historical Module 2 Barrikady, version of October 20, 2018
“Barrikady Tsaritsa,” for Historical Module 2 Barrikady, version of October 12, 2018
“Barrikady Skulpturny,” for Historical Module 2 Barrikady, version of October 03, 2018
“Barrikady Sormosk,” for Historical Module 2 Barrikady, version of September 21, 2018
“Barrikady Tramvanaya,” for Historical Module 2 Barrikady, version of September 9, 2018

List of scenarios published and contained in the Core of Heroes and Leaders mod:

“Barrikady West”, for Historical Module 2 Barrikady, version of August 29, 2018
"Donville", for Historical Module 1 Carentan, version of August 29, 2018
"Graignes", for Historical Module 1 Carentan, version of August 29, 2018
“Carentan town”, for Historical Module 1 Carentan, version of August 29, 2018
“Ingouf farm”, for Historical Module 1 Carentan, version of August 29, 2018
“Brecourt Manor”, for Historical Module 1 Carentan, version of August 29, 2018

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RE: Heroes and Leaders mod

Post by asl3d »

ORIGINAL: CHINCHIN

Thanks for your time. The difficulty of the language takes a lot of work to review the post, sorry if it was already commented.

I understand your reasons, but the fact of the counter is not to calculate possibilities, I do not know how to resolve, never play LnL, only SL and a long time ago, it is for aesthetics and practicality. Accustomed to the counter, it is unbearable to play with the silhouettes.

If I transform the file Units.csv to Units.xls, I modify it, and I convert it back to .csv, and I would have the units in good condition. I just need to modify the .tga files for shaken and wounded units. Correct?

Chinchin, my apologize for tell that the subject of the silhouettes that you propose "it was already commented". What I meant to say is that there are other friends in this forum who also think like you.

Units.csv and * .tga files:

It is right.

If you finally make the decision to correct those files to perform a "traditional" version, I propose that you publish your work in this forum. There are friends in this forum who will thank you.
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CHINCHIN
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RE: Heroes and Leaders mod

Post by CHINCHIN »

Function!

Now edit the .tga, hard work. Yes, I'm going to do it.


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RE: Heroes and Leaders mod

Post by asl3d »

Barrikady full boards until now ...

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RE: Heroes and Leaders mod

Post by asl3d »

Function!

Now edit the .tga, hard work. Yes, I'm going to do it.

This looks very good.

Congratulations Chinchin.
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RE: Heroes and Leaders mod

Post by asl3d »

Barrikady Commissar 16th Scenario of Historical Module Barrikady is coming ...

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RE: Heroes and Leaders mod

Post by asl3d »

Barrikady Commissar is developed around the west bank of the Volga river next to the Barrikady factory

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RE: Heroes and Leaders mod

Post by asl3d »

Barrikady Graniti 17th Scenario of Historical Module Barrikady is coming ...

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RE: Heroes and Leaders mod

Post by asl3d »

The new pack of Scenarios for Heroes and Leaders mod is already available in the thread “Scenarios for Heroes and Leaders mod,” in the post # 1:

tm.asp?m=4374224

List of scenarios contained in this pack:

“Barrikady Commissar,” for Historical Module 2 Barrikady, version of January 18, 2019
“Barrikady Tanks,” for Historical Module 2 Barrikady, version of January 12, 2019
“Barrikady Volga,” for Historical Module 2 Barrikady, version of January 6, 2019
“Barrikady Arbatovskaya,” for Historical Module 2 Barrikady, version of December 18, 2018
“Barrikady Bread Factory,” for Historical Module 2 Barrikady, version of December 18, 2018
“Barrikady Mashinnya,” for Historical Module 2 Barrikady, version of December 8, 2018
“Barrikady Factory,” for Historical Module 2 Barrikady, version of November 29, 2018
“Barrikady South,” for Historical Module 2 Barrikady, version of November 12, 2018
“Barrikady North,” for Historical Module 2 Barrikady, version of November 09, 2018
“Barrikady Yanvarya,” for Historical Module 2 Barrikady, version of October 30, 2018
“Barrikady Stalinaya,” for Historical Module 2 Barrikady, version of October 20, 2018
“Barrikady Tsaritsa,” for Historical Module 2 Barrikady, version of October 12, 2018
“Barrikady Skulpturny,” for Historical Module 2 Barrikady, version of October 03, 2018
“Barrikady Sormosk,” for Historical Module 2 Barrikady, version of September 21, 2018
“Barrikady Tramvanaya,” for Historical Module 2 Barrikady, version of September 9, 2018

List of scenarios published and contained in the Core of Heroes and Leaders mod:

“Barrikady West”, for Historical Module 2 Barrikady, version of August 29, 2018
"Donville", for Historical Module 1 Carentan, version of August 29, 2018
"Graignes", for Historical Module 1 Carentan, version of August 29, 2018
“Carentan town”, for Historical Module 1 Carentan, version of August 29, 2018
“Ingouf farm”, for Historical Module 1 Carentan, version of August 29, 2018
“Brecourt Manor”, for Historical Module 1 Carentan, version of August 29, 2018
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RE: Heroes and Leaders mod

Post by asl3d »

Barrikady Graniti is developed around the south front of Barrikady factory complex

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RE: Heroes and Leaders mod

Post by asl3d »

Sixth information panel for Barrikady Graniti scenario

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RE: Heroes and Leaders mod

Post by asl3d »

Barrikady Graniti full board

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