Units ahead of their time

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felixs
Posts: 16
Joined: Mon Mar 27, 2017 6:28 pm

Units ahead of their time

Post by felixs »

Hi everyone!

No matter what I set for a start date in the "campaign/edit campaign data screen" the minimum production date in "campaign/edit country data/edit unit build data/advanced" seems to be set to a default of 01/09/1939 and so far I didn't manage to find an "apply to all" option. Setting an earlier minimum production date individually for every single unit of every single country would be unbearably tedious, so I'm assuming that I'm missing something. Could anyone please help me with this? Thanks!
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sPzAbt653
Posts: 10080
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Units ahead of their time

Post by sPzAbt653 »

The thing you are missing is the ability to do what you want to do [;)]

A few have already mentioned this so you are not alone.
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Hubert Cater
Posts: 6026
Joined: Mon Jul 22, 2013 11:42 am
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RE: Units ahead of their time

Post by Hubert Cater »

Thanks for the report gentlemen and I'll look to add this ability in the next build.
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nnason
Posts: 532
Joined: Fri Mar 04, 2016 2:47 pm
Location: Washington DC Metro Area

RE: Units ahead of their time

Post by nnason »

All,
The SC3 community is strong because SC3 is a great game and the developers, Hubert and Bill, are really great.
Although I have not had much of a chance to play SC3 World at War yet. I bought it right away to support this great developer team.
Looking forward to further mods like the ones in SC2.
Live Long and Prosper,
Noah Nason
LTC Field Artillery
US Army Retired
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