4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
RE: 4 player game
Mar/Apr '41
Impulse #9 (Axis)
Rail move:
Japan:
MIL (Shanghai) -> Chengchow
Germany:
MIL (Antwerp) -> Danzig
Land movement:
Germany:
INF (Hun) (Brussels) -> Lille
MIL (Netherlands) -> Antwerp
A couple of units moved eastwards in Poland (HQI, INF).
Over to Italy for the second part of the impulse.
Impulse #9 (Axis)
Rail move:
Japan:
MIL (Shanghai) -> Chengchow
Germany:
MIL (Antwerp) -> Danzig
Land movement:
Germany:
INF (Hun) (Brussels) -> Lille
MIL (Netherlands) -> Antwerp
A couple of units moved eastwards in Poland (HQI, INF).
Over to Italy for the second part of the impulse.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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brian brian
- Posts: 3191
- Joined: Wed Nov 16, 2005 6:39 pm
RE: 4 player game
ORIGINAL: Orm
Yea. That was a waste of bombs.
yes, completely. very puzzling. waste of an air mission, too.
RE: 4 player game
No Air Transport.
No Debark Land Units.
Invasion:
Germany
2xInf Div attacks Jaffa from East Med.
Paradrop
Germany
ATR loads Para from Famagusta and drops them at Jaffa before returning.
No Land Combat Declaration excep the Invasion, Para combat.
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Germany and Italy launches Bedienung Schwarz (Operation Black) - The Axis assault on the Middle East -.
The German Para troopers land on Jaffa, supported by two Inf Divs invading from the Sea.
Will the CW Palestine TERR get support from the notional defenders?
The Attacking units have 5,5 in strength.
The Axis can add 5,5 points in shore bombardment and 3 points of Ground support (which the CW already has delcared that they might CAP, will CW CAP Ground support over Jaffa?).

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No Debark Land Units.
Invasion:
Germany
2xInf Div attacks Jaffa from East Med.
Paradrop
Germany
ATR loads Para from Famagusta and drops them at Jaffa before returning.
No Land Combat Declaration excep the Invasion, Para combat.
----
Germany and Italy launches Bedienung Schwarz (Operation Black) - The Axis assault on the Middle East -.
The German Para troopers land on Jaffa, supported by two Inf Divs invading from the Sea.
Will the CW Palestine TERR get support from the notional defenders?
The Attacking units have 5,5 in strength.
The Axis can add 5,5 points in shore bombardment and 3 points of Ground support (which the CW already has delcared that they might CAP, will CW CAP Ground support over Jaffa?).

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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
ORIGINAL: Orm
MWIF does not increase the notional strength by 1 if it is in ZOC of a friendly TERR. We have decided to continue as if that is a bug and modify the combat results accordingly.
Rules
The notional unit has 1 combat factor, modified by:*
* +1 if it is a city hex;
* +1 if the hex is in the home country of the major power that controls the hex;
* +1 if it is not stacked with a land unit, but is in the ZOC of a friendly corps or army;
* + the shore bombardment modifier for each invading unit;
* -1 if it cannot trace a basic supply path of any length;
* -1 if surprised (see 15.0).
If you are referring to the current attack on Jaffa, the notional is stacked with a land unit and so should not get the +1.
RE: 4 player game
Correct, but this was for ex if the attack was at Haifa.ORIGINAL: RickInVA
ORIGINAL: Orm
MWIF does not increase the notional strength by 1 if it is in ZOC of a friendly TERR. We have decided to continue as if that is a bug and modify the combat results accordingly.
Rules
The notional unit has 1 combat factor, modified by:*
* +1 if it is a city hex;
* +1 if the hex is in the home country of the major power that controls the hex;
* +1 if it is not stacked with a land unit, but is in the ZOC of a friendly corps or army;
* + the shore bombardment modifier for each invading unit;
* -1 if it cannot trace a basic supply path of any length;
* -1 if surprised (see 15.0).
If you are referring to the current attack on Jaffa, the notional is stacked with a land unit and so should not get the +1.
"'Malta - The Thorn in Rommel's Side"
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
First: well done with your clever and sneaky paradrop, we didn’t see it coming! Now I know one more thing about this game [:)]
Yes to notional.
I think attack is automatic, no matter what we do. Correct? You +1 from paradrop, invasion, notional and TERR.
CW fly CAP and lands fighter 2 hexes SW adjacent to MOT. At least we get fighter to supply.
Was the invasion first and paradrop after that? That paradrop phase would have been the right place to call CAP!
Allies choose assault table.
Yes to notional.
I think attack is automatic, no matter what we do. Correct? You +1 from paradrop, invasion, notional and TERR.
CW fly CAP and lands fighter 2 hexes SW adjacent to MOT. At least we get fighter to supply.
Was the invasion first and paradrop after that? That paradrop phase would have been the right place to call CAP!
Allies choose assault table.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player game
Not automatic: Allies now got 3 in defense vs 5,5. Invasion phase is before paradrop phase.
Shore bombardment adds 5,5 more to the attack 11 vs 3. Only +2. Para +1, Terr +1, Notional +1, Coop -1= +2.
Now over to ground suport combat. Axis could get +3 more to 14 vs 3.
Yes, CAP paradrop phase could have been better. TRS and ATR+PARA is nasty threat.
Shore bombardment adds 5,5 more to the attack 11 vs 3. Only +2. Para +1, Terr +1, Notional +1, Coop -1= +2.
Now over to ground suport combat. Axis could get +3 more to 14 vs 3.
Yes, CAP paradrop phase could have been better. TRS and ATR+PARA is nasty threat.
"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Italy:
BB Conte Di Cavour, Littorio adds 5,5 to the attack at Jaffa
Ground support
CW CAP the Ground support and sends Hurrican to the fight.
Germany sends LND3 and TFR3 from Cyprus.
German FTR3 was destroyed and CW fighter aborted.

BB Conte Di Cavour, Littorio adds 5,5 to the attack at Jaffa
Ground support
CW CAP the Ground support and sends Hurrican to the fight.
Germany sends LND3 and TFR3 from Cyprus.
German FTR3 was destroyed and CW fighter aborted.

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"'Malta - The Thorn in Rommel's Side"
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brian brian
- Posts: 3191
- Joined: Wed Nov 16, 2005 6:39 pm
RE: 4 player game
why 3 points of defense? It is a 1 combat factor ground unit in the hex.
tangents -
[the 1 factor TERR units are stronger when attacked by invasion or paratroopers in the hex adjacent, where they defend with 2 factors, if in supply, and don't suffer the +1 on the attack dice. not having "notional TERRitorials" in the adjacent hex has always seemed strange to me.]
[the WiF CAP rule is pretty weak. I wish the rule would allow you to fly a CAP mission, for the whole impulse, using a marker, rather than make the decision once per active phase. Oh, too bad, you flew CAP for the Port Strike phase, but no bombers appeared, so now your FTR can't do anything about this other kind of bombing in the hex. has never made sense to me.]
tangents -
[the 1 factor TERR units are stronger when attacked by invasion or paratroopers in the hex adjacent, where they defend with 2 factors, if in supply, and don't suffer the +1 on the attack dice. not having "notional TERRitorials" in the adjacent hex has always seemed strange to me.]
[the WiF CAP rule is pretty weak. I wish the rule would allow you to fly a CAP mission, for the whole impulse, using a marker, rather than make the decision once per active phase. Oh, too bad, you flew CAP for the Port Strike phase, but no bombers appeared, so now your FTR can't do anything about this other kind of bombing in the hex. has never made sense to me.]
RE: 4 player game
1 For TERR
1 for City (Tel Aviv)
1 for Notional
-> 3 in defense
1 for City (Tel Aviv)
1 for Notional
-> 3 in defense
"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Ground support result


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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Land combat


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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Land Combat Result.
Fractional odds is good. Now a 5-1 assault.
The allied unit is destroyed.
The Die mod only shows +1. But I Think it should be +2.
+1 For Notional defenders included in combat.
+1 For TERR being stacked alone.
+1 Paradrop.
-1 Allied combat friction.
Correct or?
Anyway it did not effect the result. +1 -> 1S. +2 ->2S

Fractional odds is good. Now a 5-1 assault.
The allied unit is destroyed.
The Die mod only shows +1. But I Think it should be +2.
+1 For Notional defenders included in combat.
+1 For TERR being stacked alone.
+1 Paradrop.
-1 Allied combat friction.
Correct or?
Anyway it did not effect the result. +1 -> 1S. +2 ->2S

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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Rebase
Germany
ATR Patras->Famagusta
Italy
LND3 Warsaw -> 47,46
Japan
Nav2 65,168 -> Kirin
FTR2 63,154 -> Changchun
Regorg
Germany
ATR Reorg PARA at Jaffa
Ends on die less than 4 -> 6
Weather

Germany
ATR Patras->Famagusta
Italy
LND3 Warsaw -> 47,46
Japan
Nav2 65,168 -> Kirin
FTR2 63,154 -> Changchun
Regorg
Germany
ATR Reorg PARA at Jaffa
Ends on die less than 4 -> 6
Weather

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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Manchuria


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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Egypt\Syria etc.


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"'Malta - The Thorn in Rommel's Side"
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brian brian
- Posts: 3191
- Joined: Wed Nov 16, 2005 6:39 pm
RE: 4 player game
Ahh thanks, forgot about Tel Aviv. There are older maps where that wasn’t a city hex, and I always forget that one.
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Is there snow or fine on north temperate?
Why USSR 4-3 INF is OOS?
Why USSR 4-3 INF is OOS?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player game
It is snow in North Temperate.
This 4-3 INF? It is OOS because it is 4 hexes from a supply source and during snow the supply range is only three hexes.

This 4-3 INF? It is OOS because it is 4 hexes from a supply source and during snow the supply range is only three hexes.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: 4 player game
This looks like a bug to me. I suspect that MWiF is considering the notional to be a non-TERR unit, ignoring the explicit clarification that a TERR plus a notional gets the plus one.ORIGINAL: peskpesk
Land Combat Result.
Fractional odds is good. Now a 5-1 assault.
The allied unit is destroyed.
The Die mod only shows +1. But I Think it should be +2.
+1 For Notional defenders included in combat.
+1 For TERR being stacked alone.
+1 Paradrop.
-1 Allied combat friction.
Correct or?
Anyway it did not effect the result. +1 -> 1S. +2 ->2S
I thought I knew how to play this game....



