Lowpe (Japan) vs Wargamr (Allies)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Lowpe (Japan) vs Wargamr (Allies)
The Yamato has no damage done to her, such is the superiority of her armor!
- MakeeLearn
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RE: Lowpe (Japan) vs Wargamr (Allies)
ORIGINAL: Lowpe
The Yamato has no damage done to her, such is the superiority of her armor!

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RE: Lowpe (Japan) vs Wargamr (Allies)
Congratulations! One of the rare few naval engagements where Yamato actually gets things done and not just suck up yet another chunk of damage worth a year in the yards or splash all her shells trying to hit some DD. Brings a tear to a JFB eye.ORIGINAL: Lowpe
Illuminated briefly by lightning strikes in the harsh seas, the Yamato is more often illuminated in blinding bursts from her main batteries...the Prince of Wales is her target and she relies upon her destroyers weaving, firing, to protect her from enemy destroyers.
and she doesn't disappoint!
RE: Lowpe (Japan) vs Wargamr (Allies)
How many 18 inchers do you typically need to sink a DD, I wonder...
Her designers' choices seem to have paid off handsomely here, precisely the kind of battle she was designed for.
Her designers' choices seem to have paid off handsomely here, precisely the kind of battle she was designed for.
RE: Lowpe (Japan) vs Wargamr (Allies)
Looks like you snatch victory from the jaws of defeat with the timely arrival of the Yamato. Looks like TF-Z is no more.
- MakeeLearn
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RE: Lowpe (Japan) vs Wargamr (Allies)
What was the gas bill for the Yamato's cruise?
Are you sailing her with the stock Captain or did you reassign?
Keep the subs and planes away from her and she's the belle of the ball.
RE: Lowpe (Japan) vs Wargamr (Allies)
The Yamato after topping off smaller ammo from AKEs at Attu. Heading back to reload.
She is an expensive to fuel.
I believe I changed her Captain.

She is an expensive to fuel.
I believe I changed her Captain.

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RE: Lowpe (Japan) vs Wargamr (Allies)
"Air: 37" is not good. When Yamato returns as a space ship it will be too late to change the captain and that air rating will be a liability!ORIGINAL: Lowpe
The Yamato after topping off smaller ammo from AKEs at Attu. Heading back to reload.
She is an expensive to fuel.
I believe I changed her Captain.
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RE: Lowpe (Japan) vs Wargamr (Allies)
There is no air in space, duhORIGINAL: witpqs"Air: 37" is not good. When Yamato returns as a space ship it will be too late to change the captain and that air rating will be a liability!ORIGINAL: Lowpe
The Yamato after topping off smaller ammo from AKEs at Attu. Heading back to reload.
She is an expensive to fuel.
I believe I changed her Captain.
RE: Lowpe (Japan) vs Wargamr (Allies)
Just read the whole thing.
There was not one battle, not one skirmish, where the Allied player got the upper hand?
I am an extremely cautious player, and seeing unprotected transport ships just get slaughtered while the (Alaska) region are obviously the schwerpunkt (I can't figure out the reason why, it makes no sense to me, but what do I know) made me... uncomfortable. Just a slaughter.
This seems a cakewalk.
Is this the case of the Allied player "I have to do something!" syndrome, where the valid (and probably correct) option is to do precisely nothing in 1942?
There was not one battle, not one skirmish, where the Allied player got the upper hand?
I am an extremely cautious player, and seeing unprotected transport ships just get slaughtered while the (Alaska) region are obviously the schwerpunkt (I can't figure out the reason why, it makes no sense to me, but what do I know) made me... uncomfortable. Just a slaughter.
This seems a cakewalk.
Is this the case of the Allied player "I have to do something!" syndrome, where the valid (and probably correct) option is to do precisely nothing in 1942?
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RE: Lowpe (Japan) vs Wargamr (Allies)
ORIGINAL: Timotheus
Just read the whole thing.
There was not one battle, not one skirmish, where the Allied player got the upper hand?
I am an extremely cautious player, and seeing unprotected transport ships just get slaughtered while the (Alaska) region are obviously the schwerpunkt (I can't figure out the reason why, it makes no sense to me, but what do I know) made me... uncomfortable. Just a slaughter.
This seems a cakewalk.
Is this the case of the Allied player "I have to do something!" syndrome, where the valid (and probably correct) option is to do precisely nothing in 1942?
I think a number of the observers here are wondering what the Allied goals are here after the initial realization that Japan was very willing to fight for the area. Usually the Aleutians are a great place to wage some limited battles as Allies early, but as you say, it's not really a great idea to keep sending in waves of transports after knowing the Japanese are going to come for them. Or base 4Es on an isolated island in range of bombardments. Or bring surface fleets in range of the KB without adequate cover.
Lowpe is doing his job well, and I think the Allies are going to have a rough one throughout unless some different tactics based on solid and appropriate strategic goals for this period in game are prioritised.
Losing all of these permanent VPs for no apparent reason is just building a steeper hill to climb for later.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: Lowpe (Japan) vs Wargamr (Allies)
Ran the turn on a fresh install and different computer and haven't tweaked the picture taking...so this bloody day won't have pictures....
Its the 2nd week of October and once again we are directed to bloody action in the North Pacific...
Two CA/3DD squadrons each rush into Adak harbor and skirmish with a screening American Destroyer squadron, but of course recon points to juicier prizes...
The weather is atrocious, which means normal. First to contact is the Aoba, followed by the Mikuma. These are flushing squadrons, designed to tangle and leave combat against warships very quickly...both task forces repair in good order to Japanese bases.
Night Time Surface Combat, near Adak Island at 162,52, Range 2,000 Yards
Japanese Ships
CA Aoba
DD Wakaba, Shell hits 1
DD Yomogi
DD Yanagi
Allied Ships
DD Monssen
DD Bancroft
DD Frazier
DD Gansevoort
DD Sims
DD Anderson
DD Walke, Shell hits 1
Poor visibility due to Thunderstorms with 7% moonlight
Maximum visibility in Thunderstorms and 7% moonlight: 2,000 yards
Night Time Surface Combat, near Adak Island at 162,52, Range 2,000 Yards
Japanese Ships
CA Mikuma
DD Yunagi
DD Shiokaze
DD Hokaze
Allied Ships
DD Monssen, Shell hits 1
DD Bancroft, Shell hits 2
DD Frazier
DD Gansevoort, Shell hits 2
DD Sims
DD Anderson
DD Walke
Reduced visibility due to Thunderstorms with 7% moonlight
Maximum visibility in Thunderstorms and 7% moonlight: 2,000 yards
Range closes to 16,000 yards...
Its the 2nd week of October and once again we are directed to bloody action in the North Pacific...
Two CA/3DD squadrons each rush into Adak harbor and skirmish with a screening American Destroyer squadron, but of course recon points to juicier prizes...
The weather is atrocious, which means normal. First to contact is the Aoba, followed by the Mikuma. These are flushing squadrons, designed to tangle and leave combat against warships very quickly...both task forces repair in good order to Japanese bases.
Night Time Surface Combat, near Adak Island at 162,52, Range 2,000 Yards
Japanese Ships
CA Aoba
DD Wakaba, Shell hits 1
DD Yomogi
DD Yanagi
Allied Ships
DD Monssen
DD Bancroft
DD Frazier
DD Gansevoort
DD Sims
DD Anderson
DD Walke, Shell hits 1
Poor visibility due to Thunderstorms with 7% moonlight
Maximum visibility in Thunderstorms and 7% moonlight: 2,000 yards
Night Time Surface Combat, near Adak Island at 162,52, Range 2,000 Yards
Japanese Ships
CA Mikuma
DD Yunagi
DD Shiokaze
DD Hokaze
Allied Ships
DD Monssen, Shell hits 1
DD Bancroft, Shell hits 2
DD Frazier
DD Gansevoort, Shell hits 2
DD Sims
DD Anderson
DD Walke
Reduced visibility due to Thunderstorms with 7% moonlight
Maximum visibility in Thunderstorms and 7% moonlight: 2,000 yards
Range closes to 16,000 yards...
RE: Lowpe (Japan) vs Wargamr (Allies)
Then the Kongo...but the American destroyer squadron is game for more action.
Night Time Surface Combat, near Adak Island at 162,52, Range 2,000 Yards
Japanese Ships
BB Haruna, Shell hits 2
BB Hiei
BB Kirishima
DD Hayashio
DD Isokaze
DD Arare, Shell hits 1, on fire
DD Sagiri
DD Oboro, Shell hits 1
DD Satsuki, Shell hits 1, on fire
Allied Ships
DD Monssen, Shell hits 5
DD Bancroft
DD Frazier, Shell hits 1
DD Gansevoort
DD Sims
DD Anderson
DD Walke, Shell hits 4, on fire
Low visibility due to Thunderstorms with 7% moonlight
Maximum visibility in Thunderstorms and 7% moonlight: 2,000 yards
Night Time Surface Combat, near Adak Island at 162,52, Range 2,000 Yards
Japanese Ships
BB Haruna, Shell hits 2
BB Hiei
BB Kirishima
DD Hayashio
DD Isokaze
DD Arare, Shell hits 1, on fire
DD Sagiri
DD Oboro, Shell hits 1
DD Satsuki, Shell hits 1, on fire
Allied Ships
DD Monssen, Shell hits 5
DD Bancroft
DD Frazier, Shell hits 1
DD Gansevoort
DD Sims
DD Anderson
DD Walke, Shell hits 4, on fire
Low visibility due to Thunderstorms with 7% moonlight
Maximum visibility in Thunderstorms and 7% moonlight: 2,000 yards
RE: Lowpe (Japan) vs Wargamr (Allies)
And then the inevitable mine hit...
TF 55 encounters mine field at Adak Island (162,52)
Japanese Ships
DD Arare, Mine hits 1, on fire
and an American sub attack...the Haddock to no effect...
TF 55 encounters mine field at Adak Island (162,52)
Japanese Ships
DD Arare, Mine hits 1, on fire
and an American sub attack...the Haddock to no effect...
RE: Lowpe (Japan) vs Wargamr (Allies)
13 B17s and 3 B24s bomb Builder Island shooting down a Nick but with no hits...
and now the Kongos find some juicier meat to chew on....
Night Time Surface Combat, near Adak Island at 162,52, Range 2,000 Yards
Japanese Ships
BB Haruna
BB Hiei
BB Kirishima
DD Hayashio
DD Isokaze
DD Sagiri
DD Oboro
Allied Ships
AK Arided, Shell hits 2
PC Cyane, Shell hits 3, and is sunk
xAK Edwin Markham, Shell hits 11, and is sunk
xAK George H. Williams, Shell hits 1
xAK George Ross, Shell hits 10, heavy fires, heavy damage
xAK James Schureman, Shell hits 2, and is sunk
xAK John C. Calhoun, Shell hits 30, and is sunk
xAK Juan Cabrillo, Shell hits 3, on fire
xAK Peter Silvester
xAK Thomas Nelson, Shell hits 8, and is sunk
Japanese Ships Reported to be Approaching! If I could cackle evilly I would be![:D]
and now the Kongos find some juicier meat to chew on....
Night Time Surface Combat, near Adak Island at 162,52, Range 2,000 Yards
Japanese Ships
BB Haruna
BB Hiei
BB Kirishima
DD Hayashio
DD Isokaze
DD Sagiri
DD Oboro
Allied Ships
AK Arided, Shell hits 2
PC Cyane, Shell hits 3, and is sunk
xAK Edwin Markham, Shell hits 11, and is sunk
xAK George H. Williams, Shell hits 1
xAK George Ross, Shell hits 10, heavy fires, heavy damage
xAK James Schureman, Shell hits 2, and is sunk
xAK John C. Calhoun, Shell hits 30, and is sunk
xAK Juan Cabrillo, Shell hits 3, on fire
xAK Peter Silvester
xAK Thomas Nelson, Shell hits 8, and is sunk
Japanese Ships Reported to be Approaching! If I could cackle evilly I would be![:D]
RE: Lowpe (Japan) vs Wargamr (Allies)
The Kongos work is not done, not till they perform this gem:
Night Naval bombardment of Adak Island at 162,52
Allied aircraft
no flights
Allied aircraft losses
F4F-4 Wildcat: 2 damaged
F4F-4 Wildcat: 2 destroyed on ground
P-40K Warhawk: 15 damaged
P-40K Warhawk: 1 destroyed on ground
B-17E Fortress: 16 damaged
B-17E Fortress: 4 destroyed on ground
R4D-1 Skytrain: 4 damaged
R4D-1 Skytrain: 4 destroyed on ground
P-40E Warhawk: 12 damaged
P-40E Warhawk: 4 destroyed on ground
P-39D Airacobra: 2 damaged
P-39D Airacobra: 4 destroyed on ground
F4F-3P Wildcat: 2 damaged
P-38F Lightning: 8 damaged
P-38F Lightning: 3 destroyed on ground
B-24D Liberator: 9 damaged
B-24D Liberator: 2 destroyed on ground
PBY-5 Catalina: 4 damaged
PBY-5 Catalina: 1 destroyed on ground
PBY-5A Catalina: 2 damaged
PBY-5A Catalina: 1 destroyed on ground
P-400 Airacobra: 5 damaged
P-400 Airacobra: 1 destroyed on ground
Japanese Ships
BB Kirishima
BB Hiei
BB Haruna
Allied ground losses:
453 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 7 destroyed, 43 disabled
Engineers: 6 destroyed, 0 disabled
Guns lost 9 (4 destroyed, 5 disabled)
Vehicles lost 15 (9 destroyed, 6 disabled)
Airbase hits 11
Airbase supply hits 2
Runway hits 37
What in the world are Skytrains doing here?[&:]
Night Naval bombardment of Adak Island at 162,52
Allied aircraft
no flights
Allied aircraft losses
F4F-4 Wildcat: 2 damaged
F4F-4 Wildcat: 2 destroyed on ground
P-40K Warhawk: 15 damaged
P-40K Warhawk: 1 destroyed on ground
B-17E Fortress: 16 damaged
B-17E Fortress: 4 destroyed on ground
R4D-1 Skytrain: 4 damaged
R4D-1 Skytrain: 4 destroyed on ground
P-40E Warhawk: 12 damaged
P-40E Warhawk: 4 destroyed on ground
P-39D Airacobra: 2 damaged
P-39D Airacobra: 4 destroyed on ground
F4F-3P Wildcat: 2 damaged
P-38F Lightning: 8 damaged
P-38F Lightning: 3 destroyed on ground
B-24D Liberator: 9 damaged
B-24D Liberator: 2 destroyed on ground
PBY-5 Catalina: 4 damaged
PBY-5 Catalina: 1 destroyed on ground
PBY-5A Catalina: 2 damaged
PBY-5A Catalina: 1 destroyed on ground
P-400 Airacobra: 5 damaged
P-400 Airacobra: 1 destroyed on ground
Japanese Ships
BB Kirishima
BB Hiei
BB Haruna
Allied ground losses:
453 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 7 destroyed, 43 disabled
Engineers: 6 destroyed, 0 disabled
Guns lost 9 (4 destroyed, 5 disabled)
Vehicles lost 15 (9 destroyed, 6 disabled)
Airbase hits 11
Airbase supply hits 2
Runway hits 37
What in the world are Skytrains doing here?[&:]
RE: Lowpe (Japan) vs Wargamr (Allies)
Some of the merchant ships flee due east...and count themselves lucky escaping the bloodbath at Adak...
but some IJN staffer decided to send Iboats in to get cripples or the inevitable runners:
Submarine attack near Seguam Island at 166,52
Japanese Ships
SS I-34
Allied Ships
xAK Juan Cabrillo, Torpedo hits 1
xAK Juan Cabrillo is sighted by SS I-34
SS I-34 launches 2 torpedoes at xAK Juan Cabrillo
--------------------------------------------------------------------------------
Submarine attack near Seguam Island at 166,52
Japanese Ships
SS I-34
Allied Ships
xAK Peter Silvester, Torpedo hits 3, on fire, heavy damage
xAK Peter Silvester is sighted by SS I-34
SS I-34 attacking xAK Peter Silvester on the surface
Nagatsu, O. decides to submerge SS I-34 due to damage
but some IJN staffer decided to send Iboats in to get cripples or the inevitable runners:
Submarine attack near Seguam Island at 166,52
Japanese Ships
SS I-34
Allied Ships
xAK Juan Cabrillo, Torpedo hits 1
xAK Juan Cabrillo is sighted by SS I-34
SS I-34 launches 2 torpedoes at xAK Juan Cabrillo
--------------------------------------------------------------------------------
Submarine attack near Seguam Island at 166,52
Japanese Ships
SS I-34
Allied Ships
xAK Peter Silvester, Torpedo hits 3, on fire, heavy damage
xAK Peter Silvester is sighted by SS I-34
SS I-34 attacking xAK Peter Silvester on the surface
Nagatsu, O. decides to submerge SS I-34 due to damage
RE: Lowpe (Japan) vs Wargamr (Allies)
New, way too complicated graphics program...here goes:
The butchers bill on the ground:

The butchers bill on the ground:

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RE: Lowpe (Japan) vs Wargamr (Allies)
The mine stricken destroyer and her damaged escort are caught by Allied destroyers and sunk in the morning, while three or four American PT boats are destroyed in lesser actions.
Time to move forward on Adak...

Time to move forward on Adak...

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RE: Lowpe (Japan) vs Wargamr (Allies)
I island is maxed out and overstacked...


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