I'm uncertain how the naval game will play out.
- the Battle of Atlantic events will result in varying degrees of NATO delay, and I need to attach the entrance of naval units and sea reinforcements to the proper #event/game turn.
- The 2nd Fleet is huge. I need to parcel out what realistically would be committed to mapped gameplay keeping in mind that ships have various commitments that will prevent entrance into the game:
1) docked for refit/upkeep/repairs
2) elsewhere in the Atlantic including Mediterranean.
3) fighting the Battle of Atlantic off-map
4) naval losses fighting BoA (not sure how to create an Event to model this?)
- what ever 2nd Flt units emerge from the result of the BoA will greatly determine the future battle on the map here.
- I edited the limited number of vanilla naval slots to modern naval equipment. Some ship classes have ranged surface-to surface missiles (SSM) that have extended ranges (ie Harpoon, Exocet, and Shaddock).
Where I'm at currently, is creating the US 2nd Fleet, then attaching them to the proper #event. I need to adjust machine gun levels for both Forces. Then I can game test....[:'(]






Dutch


