
4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
RE: 4 player game
Losses for Mar/Apr '41. In addition, lots of CPs were sunk. Mainly Japanese, but also Italian, and CW.


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: 4 player game
41 MA EOT:
US puts a chit v JP and chooses land based air which generates no tension.
US then chooses Occupy Greenland Iceland which generates a tension.
US then chooses freeze jp assets which generates a tension.
US puts a chit v JP and chooses land based air which generates no tension.
US then chooses Occupy Greenland Iceland which generates a tension.
US then chooses freeze jp assets which generates a tension.
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RE: 4 player game
Axis end of turn, part one:
Preliminary planning:
Germany - No changes needed - 18 BPs
Italy - No changes needed - 11 BPs
Japan - No changes needed - 15 BPs
Vichy France - No changes needed - 6 BPs
Stay at sea:
The following units stay at sea.
Germany:
4 CPs stay in the Baltic Sea.
Vichy France:
CP stay at sea.
Italy:
East Med: CP, 4-box 2 x CA.
Italian Coast: CP, 1-Box CA + 2 x 4-box CA
CSV: SUB
Japan:
1 CP return from the Japanese Coast. All other CPs stay at sea.
China Sea: Ships in 3 box stay, except CV.
Japanese Coast: All ships stay.
Sea of Japan: Ships in 3 box stay, except BB Kirishima.
South China Sea: All ships stay.
Return to Base:
Germany:
West Med - Vichy TRS -> Dakar, Senegal
Italian Coast - FTR2 -> Malta
Italy:
Italian Coast 0-box (CA+Div) -> Jaffa, Palestine
East Med: FTR2 -> Jaffa, Palestine; 3-box CA Eugenio Di Savoia -> Famagusta, Cyprus; Remaining ships in 3-box, and 1-box, to La Spezia.
Caribbean Sea: SUB -> St-Nazaire
West Med: SUB -> La Spezia
Japan:
China Sea: FTR2 -> Changchun, Manchuria; Ships -> Fukuoka
Japanese Coast: FTR2 -> Kyoto; BB + CP -> Fukuoka
South China Sea: CA -> Canton
Sea of Japan: BB -> Fukuoka
Use Oil:
Japan:
All units (except one CP?) are reorganized for 2 oil (2.45). Use 1 oil in Kyoto, and one saved oil in Tokyo.
Germany:
All units are reorganized for 2 oil (2.0). Use the oil in Vienna, and saved oil in Prague.
Vichy France:
2 CA in Mogador + CA and 3 CP Casablanca are reorganized for 0 oil (0.45). I think this has already been edited.
Italy:
All units are reorganized for 2 oil (1.8). Use 2 oil in Rome.
Breakdown:
None
Prod plan Final:
Germany - No changes needed - 27 BPs
Italy - No changes needed - 11 BPs
Japan - No changes needed - 15 BPs
Vichy France - No changes needed - 6 BPs
No search and seizure.
Preliminary planning:
Germany - No changes needed - 18 BPs
Italy - No changes needed - 11 BPs
Japan - No changes needed - 15 BPs
Vichy France - No changes needed - 6 BPs
Stay at sea:
The following units stay at sea.
Germany:
4 CPs stay in the Baltic Sea.
Vichy France:
CP stay at sea.
Italy:
East Med: CP, 4-box 2 x CA.
Italian Coast: CP, 1-Box CA + 2 x 4-box CA
CSV: SUB
Japan:
1 CP return from the Japanese Coast. All other CPs stay at sea.
China Sea: Ships in 3 box stay, except CV.
Japanese Coast: All ships stay.
Sea of Japan: Ships in 3 box stay, except BB Kirishima.
South China Sea: All ships stay.
Return to Base:
Germany:
West Med - Vichy TRS -> Dakar, Senegal
Italian Coast - FTR2 -> Malta
Italy:
Italian Coast 0-box (CA+Div) -> Jaffa, Palestine
East Med: FTR2 -> Jaffa, Palestine; 3-box CA Eugenio Di Savoia -> Famagusta, Cyprus; Remaining ships in 3-box, and 1-box, to La Spezia.
Caribbean Sea: SUB -> St-Nazaire
West Med: SUB -> La Spezia
Japan:
China Sea: FTR2 -> Changchun, Manchuria; Ships -> Fukuoka
Japanese Coast: FTR2 -> Kyoto; BB + CP -> Fukuoka
South China Sea: CA -> Canton
Sea of Japan: BB -> Fukuoka
Use Oil:
Japan:
All units (except one CP?) are reorganized for 2 oil (2.45). Use 1 oil in Kyoto, and one saved oil in Tokyo.
Germany:
All units are reorganized for 2 oil (2.0). Use the oil in Vienna, and saved oil in Prague.
Vichy France:
2 CA in Mogador + CA and 3 CP Casablanca are reorganized for 0 oil (0.45). I think this has already been edited.
Italy:
All units are reorganized for 2 oil (1.8). Use 2 oil in Rome.
Breakdown:
None
Prod plan Final:
Germany - No changes needed - 27 BPs
Italy - No changes needed - 11 BPs
Japan - No changes needed - 15 BPs
Vichy France - No changes needed - 6 BPs
No search and seizure.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: 4 player game
Axis end of turn, part two:
Production:
Germany (27):
2 x MIL
2 x INF
MECH
FTR2
LND2
LND3
2 x Pilot
SUB 4839 (2nd)
Italy (11):
HQI
NAV3
Pilot
CP
Japan (15):
2 x INF
Pilot
2 x CVP1
CVP0
CP
TRS (1st)
CVL Zuiho (2nd)
Vichy France (2):
Save 6 BPs - 1 in Vichy, 1 in Lyons, 1 in Toulouse, 1 in Toulon, 1 in Nice, and 1 in Marseilles
Factory destruction:
None
Reinforcements:
Germany:
FTR2 (FW 190A-1) -> Königsberg
FTR2 (Bf 109F-2) -> Königsberg
FTR2 (Bf 109F-1) -> Munich
9-5 MECH -> Königsberg
INF -> Königsberg
7-5 ARM -> Breslau
8-6 ARM -> Breslau, if possible. Otherwise in Stettin
7-6 MECH -> Vienna
Synth Oil -> Vienna
CA -> Kiel
Italy:
FTR2 (Re.2001) -> Trieste
LND2 (Ju 87D) -> Trieste
Japan
CVP1 (A6M3) -> CV Soryo in Fukuoka
CV Zuikaku -> Tokyo
GARR -> Fukuoka
CP -> Fukuoka
Voluntary Resource Lending:
New, 1 turn only, Germany -> Vichy France 1 resource, 1 oil minimum.
Modified, Germany -> Italy - 9 resources, 2 oil minimum, 2 BPs.
Axis goes first if we win the initiative. No re-roll.
Production:
Germany (27):
2 x MIL
2 x INF
MECH
FTR2
LND2
LND3
2 x Pilot
SUB 4839 (2nd)
Italy (11):
HQI
NAV3
Pilot
CP
Japan (15):
2 x INF
Pilot
2 x CVP1
CVP0
CP
TRS (1st)
CVL Zuiho (2nd)
Vichy France (2):
Save 6 BPs - 1 in Vichy, 1 in Lyons, 1 in Toulouse, 1 in Toulon, 1 in Nice, and 1 in Marseilles
Factory destruction:
None
Reinforcements:
Germany:
FTR2 (FW 190A-1) -> Königsberg
FTR2 (Bf 109F-2) -> Königsberg
FTR2 (Bf 109F-1) -> Munich
9-5 MECH -> Königsberg
INF -> Königsberg
7-5 ARM -> Breslau
8-6 ARM -> Breslau, if possible. Otherwise in Stettin
7-6 MECH -> Vienna
Synth Oil -> Vienna
CA -> Kiel
Italy:
FTR2 (Re.2001) -> Trieste
LND2 (Ju 87D) -> Trieste
Japan
CVP1 (A6M3) -> CV Soryo in Fukuoka
CV Zuikaku -> Tokyo
GARR -> Fukuoka
CP -> Fukuoka
Voluntary Resource Lending:
New, 1 turn only, Germany -> Vichy France 1 resource, 1 oil minimum.
Modified, Germany -> Italy - 9 resources, 2 oil minimum, 2 BPs.
Axis goes first if we win the initiative. No re-roll.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: 4 player game
41 MA EOT:
SAS: only CW stays leaving the usual suspects: 4 box and 1 box escorts
RTB:
All SU subs back to Vlad
FF SUB to Gambia
US SUB to SD
Courageous + Kent to Capetown
Sunderland to St John's
N Atl CV+CA to Liverpool
USEC Fiji to Bermuda, TRS with MIL to Belfast
CAtl 2 CA to Martinique
CVB CA to Freetown, CA to Martinique
ItC SUB to Gib
FG Beaufort to Shetlands, TRS to Liverpool
GoG TRS to Capetown
Queens to Singapore
E Med SUB to Suez
CSV CA to Belfast
N Sea CV to Liverpool, 2xBB+CA to Scapa
oil: CW reorg all for 5.35 using saved oil incl 2 from Syria (FF)
CH reorg mao for 4
For Vichy I was unable to reorg anything even checking the box for include oil from cooperating mp. Maybe it has to be edited? Not sure - am including ss.
breakdowns: none
CW production is incorrect. Because of the same cp routing issue as on previous turns a res from Rhodesia is not reaching UK. File will be corrected during build phase to add 1 BP to make 22.
CW scraps Blenheim
SU scraps SUB, FTR
builds:
CH 3 INF
CW 22 rpr burmese oil(4), Implacable(2), 2xcp, GAR, 3xFTR2, 2xPIL, MIL
US 12 CVLfd(1),2xBBfd(4),2xCAfd(2),BBfu(5)
SU 16 AA(4),FTR2,2xINF,2xMIL
reinf:
CH: GAR->Kunming
CW: LND4->London, MIL->Bombay (NE hex overstack)
US: INF, NAV2->San Diego. cp->Norfolk
SU: GAR+DIV->d-town, FTR+LND3->Gomel

SAS: only CW stays leaving the usual suspects: 4 box and 1 box escorts
RTB:
All SU subs back to Vlad
FF SUB to Gambia
US SUB to SD
Courageous + Kent to Capetown
Sunderland to St John's
N Atl CV+CA to Liverpool
USEC Fiji to Bermuda, TRS with MIL to Belfast
CAtl 2 CA to Martinique
CVB CA to Freetown, CA to Martinique
ItC SUB to Gib
FG Beaufort to Shetlands, TRS to Liverpool
GoG TRS to Capetown
Queens to Singapore
E Med SUB to Suez
CSV CA to Belfast
N Sea CV to Liverpool, 2xBB+CA to Scapa
oil: CW reorg all for 5.35 using saved oil incl 2 from Syria (FF)
CH reorg mao for 4
For Vichy I was unable to reorg anything even checking the box for include oil from cooperating mp. Maybe it has to be edited? Not sure - am including ss.
breakdowns: none
CW production is incorrect. Because of the same cp routing issue as on previous turns a res from Rhodesia is not reaching UK. File will be corrected during build phase to add 1 BP to make 22.
CW scraps Blenheim
SU scraps SUB, FTR
builds:
CH 3 INF
CW 22 rpr burmese oil(4), Implacable(2), 2xcp, GAR, 3xFTR2, 2xPIL, MIL
US 12 CVLfd(1),2xBBfd(4),2xCAfd(2),BBfu(5)
SU 16 AA(4),FTR2,2xINF,2xMIL
reinf:
CH: GAR->Kunming
CW: LND4->London, MIL->Bombay (NE hex overstack)
US: INF, NAV2->San Diego. cp->Norfolk
SU: GAR+DIV->d-town, FTR+LND3->Gomel

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RE: 4 player game
41 MJ:
Axis win init and choose to move first.
Weather is a 1 (bad weather).
I've started using ACTS roller. If you create account and tell me your usernames you can start to get emails and view rolls log. The old roller is too fatiguing to use any longer except for rolls of dice that ACTS can't simulate like rolls over 999 sides on a die. For this post I'll post results but in future pls just sign up for account so you can receive emails and see rolls log. Thank you.

Axis win init and choose to move first.
Weather is a 1 (bad weather).
I've started using ACTS roller. If you create account and tell me your usernames you can start to get emails and view rolls log. The old roller is too fatiguing to use any longer except for rolls of dice that ACTS can't simulate like rolls over 999 sides on a die. For this post I'll post results but in future pls just sign up for account so you can receive emails and see rolls log. Thank you.

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- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
For Vichy I was unable to reorg anything even checking the box for include oil from cooperating mp. Maybe it has to be edited? Not sure - am including ss.
I edited Vichy ships.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player game
ORIGINAL: Mayhemizer
For Vichy I was unable to reorg anything even checking the box for include oil from cooperating mp. Maybe it has to be edited? Not sure - am including ss.
I edited Vichy ships.
Vichy France doesn't cooperate with any Axis major power...
Peter
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
Last turn end I forgot to send oil from Germany to Vichy even I got instructions to do so. This turn end they would have been able reorg so I fixed it.ORIGINAL: Centuur
ORIGINAL: Mayhemizer
For Vichy I was unable to reorg anything even checking the box for include oil from cooperating mp. Maybe it has to be edited? Not sure - am including ss.
I edited Vichy ships.
Vichy France doesn't cooperate with any Axis major power...
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player game
May\Jun 1941 Axis 1: Dark Storm Clouds Gather over Europe and there is tension in the air....

No declarations of war.
Combined: Germany
Naval: Italy ,Japan

No declarations of war.
Combined: Germany
Naval: Italy ,Japan
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"'Malta - The Thorn in Rommel's Side"
RE: 4 player game
Port attack:
Italy bomb the British cruiser in Suez, again…

But 4,9 -> gives Allies 5 surprise Points, enough to avoid combat...
Italy bomb the British cruiser in Suez, again…

But 4,9 -> gives Allies 5 surprise Points, enough to avoid combat...
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"'Malta - The Thorn in Rommel's Side"
- Mayhemizer_slith
- Posts: 9600
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: 4 player game
CW gunners are quite accurate!
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player game
Naval movment
Germany
BB + 3xCA from Kiel to Baltic Sea 4-box.
Italy
CA Zara, Fiume -> Italian Cost 0-box
CA Garabaldi, Trieste La Spezia -> Italian Cost 4-box
BB Conte Di Cavour La Spezia -> East Med 3-box
TRS Famagusta -> East Med 3-box loads GE Inf from Athens
CA Eugenio Di Savoia Jaffa -> East Med 4-box load GE Inf div from Athens
CA Trento La Spezia -> East Med 4-box
Japan
CA Mogami, Suzuya -> China Sea 1-box
CA Kako Haichow -> China Sea 4-box
TRS Haichow -> China Sea 0-box loads GAR from Fukuoka
CA Tone,Idzumo Fukuoka -> China Sea 0-box
CA Furutaka Tokyo Japanease Cost 4-box
CA Mikuma Canton -> South China Sea 4-box.
CA Myoko Canton -> China Sea 0-box.
CA Kumano,CV Ryuju Fukuoka -> South China Sea 4-box.
BB Ise Fukuoka -> Japanease Cost 0-box
CA Chikuma Fukuoka -> Sea of Japanease 4-box
Germany
BB + 3xCA from Kiel to Baltic Sea 4-box.
Italy
CA Zara, Fiume -> Italian Cost 0-box
CA Garabaldi, Trieste La Spezia -> Italian Cost 4-box
BB Conte Di Cavour La Spezia -> East Med 3-box
TRS Famagusta -> East Med 3-box loads GE Inf from Athens
CA Eugenio Di Savoia Jaffa -> East Med 4-box load GE Inf div from Athens
CA Trento La Spezia -> East Med 4-box
Japan
CA Mogami, Suzuya -> China Sea 1-box
CA Kako Haichow -> China Sea 4-box
TRS Haichow -> China Sea 0-box loads GAR from Fukuoka
CA Tone,Idzumo Fukuoka -> China Sea 0-box
CA Furutaka Tokyo Japanease Cost 4-box
CA Mikuma Canton -> South China Sea 4-box.
CA Myoko Canton -> China Sea 0-box.
CA Kumano,CV Ryuju Fukuoka -> South China Sea 4-box.
BB Ise Fukuoka -> Japanease Cost 0-box
CA Chikuma Fukuoka -> Sea of Japanease 4-box
"'Malta - The Thorn in Rommel's Side"
-
brian brian
- Posts: 3191
- Joined: Wed Nov 16, 2005 6:39 pm
RE: 4 player game
ORIGINAL: Mayhemizer
CW gunners are quite accurate!
or maybe Italian aircraft navigators are not
RE: 4 player game
Two German LND3 bombs the British, out of supply, defenders just NE of Port Said.

Picture from May/Jun '41 Impulse #1 (Axis) - Ground Strike

Picture from May/Jun '41 Impulse #1 (Axis) - Ground Strike
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: 4 player game
The fighter becomes disorganized by the ground strikes.

Picture from May/Jun '41 Impulse #1 (Axis) - Ground Strike

Picture from May/Jun '41 Impulse #1 (Axis) - Ground Strike
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: 4 player game
May/Jun '41
Impulse #1 (Axis)
No rail movement.
German 3rd Division liberate Damascus.
Deutsches Afrikakorps cross the Egyptian border and enter the Sinai desert.
Two panzer corps march into Poland from Germany, and Austria.
One German INF debark in Jaffa.

Impulse #1 (Axis)
No rail movement.
German 3rd Division liberate Damascus.
Deutsches Afrikakorps cross the Egyptian border and enter the Sinai desert.
Two panzer corps march into Poland from Germany, and Austria.
One German INF debark in Jaffa.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: 4 player game
Air Rebase:
Germany:
1) ATR (Cyprus) -> 81,62 in Egypt.
2) LND2 (Cyprus) -> 81,63 in Palestine.
3) LND2 (82,54 in Egypt) -> 80,63 in Palestine.
Italy:
1) LND2 (Trieste) -> Warsaw.
Japan:
1) FTR2 (64,153) -> 61,151 in Manchuria.
2) NAV2 (63,152) -> 62,152 in Manchuria.
No reorganization.

Picture from May/Jun '41 Impulse #1 (Axis) - Reorganization
Germany:
1) ATR (Cyprus) -> 81,62 in Egypt.
2) LND2 (Cyprus) -> 81,63 in Palestine.
3) LND2 (82,54 in Egypt) -> 80,63 in Palestine.
Italy:
1) LND2 (Trieste) -> Warsaw.
Japan:
1) FTR2 (64,153) -> 61,151 in Manchuria.
2) NAV2 (63,152) -> 62,152 in Manchuria.
No reorganization.

Picture from May/Jun '41 Impulse #1 (Axis) - Reorganization
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: 4 player game
41 MJ i3:
CW, FF combined
SU land
naval air:
CW NAV to 4 boxes: N Atl, FG
naval moves:
CW TRS Belfast moves to CSV. There is IT Sub there - intercept?

CW, FF combined
SU land
naval air:
CW NAV to 4 boxes: N Atl, FG
naval moves:
CW TRS Belfast moves to CSV. There is IT Sub there - intercept?

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