
Core of Heroes and Leaders mod
RE: Core of Heroes and Leaders mod
4 Barrikady Tanks store


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- 4Barrikad..ksstore.jpg (240.79 KiB) Viewed 547 times
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RE: Core of Heroes and Leaders mod
5 Barrikady Tanks houses of workers


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- 5Barrikad..workers.jpg (325.69 KiB) Viewed 547 times
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RE: Core of Heroes and Leaders mod
Second information panel for Barrikady Commissar scenario


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- Barrikady..missar2.jpg (213.49 KiB) Viewed 547 times
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RE: Core of Heroes and Leaders mod
Fourth information panel for Barrikady Commissar scenario


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- Barrikady..missar4.jpg (213.24 KiB) Viewed 547 times
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RE: Core of Heroes and Leaders mod
Sixth information panel for Barrikady Commissar scenario


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- Barrikady..missar6.jpg (232.72 KiB) Viewed 547 times
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RE: Core of Heroes and Leaders mod
Hi asl3D,
I got through most of the tutorials and kind of understand the game. It looks to play a lot like the old ASL and Tigers on the Hunt but with a little more finesse!
The commissars and battlefield nurses bring a new dimension for sure!
I was playing around yesterday with the editor. Sorry its the scenario builder in me. I found the editor a little bit complicated in that there seems to be a lot
of things that are needed for a scenario. One thing I got confused on was the Events and their structure. Also I wonder if one can pre pick maps and then change the terrain
to ones liking. I guess I have to read up a little more on that.
Also I want to try a couple of the smaller scenarios to get the game feel down.
Hands down though, I like the system and its good to be among the ruins![:D]
John[:)]
I got through most of the tutorials and kind of understand the game. It looks to play a lot like the old ASL and Tigers on the Hunt but with a little more finesse!
The commissars and battlefield nurses bring a new dimension for sure!
I was playing around yesterday with the editor. Sorry its the scenario builder in me. I found the editor a little bit complicated in that there seems to be a lot
of things that are needed for a scenario. One thing I got confused on was the Events and their structure. Also I wonder if one can pre pick maps and then change the terrain
to ones liking. I guess I have to read up a little more on that.
Also I want to try a couple of the smaller scenarios to get the game feel down.
Hands down though, I like the system and its good to be among the ruins![:D]
John[:)]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
RE: Core of Heroes and Leaders mod
ORIGINAL: Big Ivan
Hi asl3D,
I got through most of the tutorials and kind of understand the game. It looks to play a lot like the old ASL and Tigers on the Hunt but with a little more finesse!
The commissars and battlefield nurses bring a new dimension for sure!
I was playing around yesterday with the editor. Sorry its the scenario builder in me. I found the editor a little bit complicated in that there seems to be a lot
of things that are needed for a scenario. One thing I got confused on was the Events and their structure. Also I wonder if one can pre pick maps and then change the terrain
to ones liking. I guess I have to read up a little more on that.
Also I want to try a couple of the smaller scenarios to get the game feel down.
Hands down though, I like the system and its good to be among the ruins![:D]
John[:)]
Hi John,
Old ASL and Tigers on the Hunt (TotH):
Totally agree. However, I see important differences with TotH. Here are the hexides that, as you well know, play an important role in ASL and Peter Fisla has not taken them into account. The smoke, the troops embarked, etc., are also here. All this gives Heroes of Stalingrad (HoS) and also Heroes&Leaders mod (H&L mod) a tactical richness that TotH does not provide, unfortunately.
The Commissars are those of ASL, or at least they look a lot like them. The doctors are new, and there are also scouts and snipers, who also appeared in Squad Leader and who in ASL were suppressed (I think correctly).
Editor:
Right. It is not easy, although not impossible either. Precisely, the editor is what marks the difference with many other games (including TotH). But, if you allow me an advice, it is better that you start practicing with the game to familiarize yourself.
But, a first idea is that you can create a scenario using the maps that already exist and also the counters that already exist (both in the original game and in Heroes & Leaders mod, and many other friends who have published their counters before).
A next step is to make maps and create new units, with their own characteristics. This is a bit more complicated, but it is also very fun, I assure you. This is what I like most about this game.
A friend (Maitrebongo) has published a great tutorial on how to use the editor and create scenarios based on existing maps and counters.
tm.asp?m=4228406
Take it easy in the ruins. There are many enemies waiting for you, and with bad intentions ....
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RE: Core of Heroes and Leaders mod
God Bless asl3D,[&o][&o]
You speak volumes!
I have some learning to do and I will build on that. But please be patient.
Kind regards!!
John[:)][:)]
You speak volumes!
I have some learning to do and I will build on that. But please be patient.
Kind regards!!
John[:)][:)]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
RE: Core of Heroes and Leaders mod
Eighth information panel for Barrikady Commissar scenario


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- Barrikady..missar8.jpg (173.61 KiB) Viewed 547 times
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RE: Core of Heroes and Leaders mod
ORIGINAL: Big Ivan
God Bless asl3D,[&o][&o]
You speak volumes!
I have some learning to do and I will build on that. But please be patient.
Kind regards!!
John[:)][:)]
Yes John, the ruins are a good field of learning. If you come out alive from there, the cold waters of Normandy and the bloody beach of Omaha await you.
The life of a Squad Leader is hard and dangerous, you know ...

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- Omahalogo.jpg (53.24 KiB) Viewed 547 times
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RE: Core of Heroes and Leaders mod
Tenth information panel for Barrikady Commissar scenario


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- Barrikady..issar10.jpg (170.43 KiB) Viewed 547 times
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RE: Core of Heroes and Leaders mod
Second information panel for Barrikady Graniti scenario


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- BarrikadyGraniti2.jpg (197.42 KiB) Viewed 547 times
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RE: Core of Heroes and Leaders mod
2 Barrikady Graniti street


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- 2Barrikad..istreet.jpg (331.31 KiB) Viewed 547 times
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RE: Core of Heroes and Leaders mod
Now that I have replaced silhouettes with counters, I have ventured with the mod, it's great, I'm really enjoying the scenarios, congratulations again Asl3d.
Can not play campaigns? I can start a campaign but it only allows me to save it as a scenario, so despite getting the victory, it does not continue.
Can not play campaigns? I can start a campaign but it only allows me to save it as a scenario, so despite getting the victory, it does not continue.
My native language is Spanish, and no English language mastery, sorry.
RE: Core of Heroes and Leaders mod
ORIGINAL: CHINCHIN
Now that I have replaced silhouettes with counters, I have ventured with the mod, it's great, I'm really enjoying the scenarios, congratulations again Asl3d.
Can not play campaigns? I can start a campaign but it only allows me to save it as a scenario, so despite getting the victory, it does not continue.
Thank you very much for your kind words.
Campaign:
Before starting the Barrikady Historical Module I was thinking of designing the module as a campaign, but finally I decided to do it as I had done in Carentan.
The main reason was that, in order to achieve a balanced scenario, it had to be balanced against the AI. Then, if part of the units of one side receives extra units for the effect of the campaign, the balance would be affected.
Another reason was that Barrikady proposes to play some scenarios with the German side and others with the Russian side. There are few scenarios that can be played with both sides. To make a campaign with Barrikady, this becomes more difficult. Actually, 2 campaigns should be done, one with the German side and the other with the Russian side.
Finally, I preferred to make a kind of "campaign" over time (the scenarios follow chronologically), and propose to the players that they follow the same historical process. It is something similar to the historic "Red Barricades" module of ASL (Avalon Hill).
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RE: Core of Heroes and Leaders mod
4 Barrikady Graniti Novoselskaya street


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- 4Barrikad..astreet.jpg (546.78 KiB) Viewed 547 times
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RE: Core of Heroes and Leaders mod
ORIGINAL: asl3d
Finally, I preferred to make a kind of "campaign" over time (the scenarios follow chronologically), and propose to the players that they follow the same historical process. It is something similar to the historic "Red Barricades" module of ASL (Avalon Hill).
It is very well like this, the truth is that the campaigns are not very good, also if you do not get the victory you can not continue. Much better correlative sceneries.
I'm finishing the second scenario, I get just the objectives but the Russians counterattack harshly. What damage do Russian mortars do! Very fun and exciting.
What brings me crazy are the LOS, I do not know if they are errors of the game or I just do not understand them, they shoot me from far away, traversing several structures, as it is not possible to three hexagons, I suppose that little by little I will understand.
My native language is Spanish, and no English language mastery, sorry.
RE: Core of Heroes and Leaders mod
It is very well like this, the truth is that the campaigns are not very good, also if you do not get the victory you can not continue. Much better correlative sceneries.
I'm finishing the second scenario, I get just the objectives but the Russians counterattack harshly. What damage do Russian mortars do! Very fun and exciting.
What brings me crazy are the LOS, I do not know if they are errors of the game or I just do not understand them, they shoot me from far away, traversing several structures, as it is not possible to three hexagons, I suppose that little by little I will understand.
I'm glad you're enjoying the scenarios.
LOS:
The second scenario is the German attack on the Barrikady factory through Tramvanaya Street (attached partial image of the scenario).
Note that the M6 building is an level 3 obstacle for the LOS, so the Russian units deployed there are at level 2. That is, they have a lot of visibility, even above other buildings (in the image, you can see the hex building I2, passing over the buildings in K4 and J3).
Another thing that you must take into account is that even though a hex is a building, the LOS can cross it on some occasions. For example, a unit in C5 can see a target in C3. Also, a unit in H4 can see a target in I3.

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- LOS.jpg (616.78 KiB) Viewed 547 times
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RE: Core of Heroes and Leaders mod
I'm playing them in the order they appear in the menu, “Barrikady Bread Factory”. But yes, that's it, "level 3". Thank you.
Is there a list with the correct order of the scenarios?
Is there a list with the correct order of the scenarios?
My native language is Spanish, and no English language mastery, sorry.
RE: Core of Heroes and Leaders mod
The unit "Soviet Naval Infantry Scout" moves 4 shake. It's a bug?


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- LnHMove.jpg (25.7 KiB) Viewed 547 times
My native language is Spanish, and no English language mastery, sorry.

