Random Questions from a New Player
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Random Questions from a New Player
Look closely at the map - I think the hex west of JB also provides a path to/from Singers.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Random Questions from a New Player
Now if I cross the international date line....[:D]
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
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RE: Random Questions from a New Player
Aren't you married? [:D]ORIGINAL: rustysi
Now if I cross the international date line....[:D]
RE: Random Questions from a New Player
ORIGINAL: GetAssista
Aren't you married? [:D]ORIGINAL: rustysi
Now if I cross the international date line....[:D]
Heavens, no. Been divorced 15 years, and for the most part loving it.[:)]
It is seldom that liberty of any kind is lost all at once. Hume
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche
Cave ab homine unius libri. Ltn Prvb
RE: Random Questions from a New Player
Update - the map appears to show a road coming into Singers from the hex west of JB, but it turns out (using F6) that hex side is coloured blue, meaning you need a boat to cross it.ORIGINAL: BBfanboy
Look closely at the map - I think the hex west of JB also provides a path to/from Singers.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Random Questions from a New Player
I have: MORE QUESTIONS! [:)]
I'm playing on normal difficulty (I wanted to get a sense of the game engine without advantages being given to the Japanese while I play the Allies).
There are a couple spots where the AI has invaded my bases, but I intercepted the fleets and disrupted the landings. At points the initial enemy AV was very low, but has significantly recovered. The AI has been unable to reinforce or land supply
However, months later the AI has significantly higher AV - what must be happening is they are receiving replacements and repairing disabled units. I'm just not sure how this would be possible without supply--is the AI cheating to get supply in these situations? I'm not complaining if so, just wondering if this dynamic is possible with a human opponent. I have been halfheartedly bombing the bad guys, but the impression i'm getting is that i need to land overwhelming force to finish them off if i don't want to commit significant defensive forces (as the AI keeps recovering).
The second question is more random...while running a turn i get a message that the PG charleston has failing floatation repairs. I found this interesting because it was escorting a convoy far from the front. Maybe it was involved in a ship collision. But checking its damage, it has over 50 engine damage and 11 float. I probably missed something in the ops report, but does anyone have an idea what happened? It seems like an engine malfunction more than anything else...the damage isn't consistent with a ship collision.
I'm playing on normal difficulty (I wanted to get a sense of the game engine without advantages being given to the Japanese while I play the Allies).
There are a couple spots where the AI has invaded my bases, but I intercepted the fleets and disrupted the landings. At points the initial enemy AV was very low, but has significantly recovered. The AI has been unable to reinforce or land supply
However, months later the AI has significantly higher AV - what must be happening is they are receiving replacements and repairing disabled units. I'm just not sure how this would be possible without supply--is the AI cheating to get supply in these situations? I'm not complaining if so, just wondering if this dynamic is possible with a human opponent. I have been halfheartedly bombing the bad guys, but the impression i'm getting is that i need to land overwhelming force to finish them off if i don't want to commit significant defensive forces (as the AI keeps recovering).
The second question is more random...while running a turn i get a message that the PG charleston has failing floatation repairs. I found this interesting because it was escorting a convoy far from the front. Maybe it was involved in a ship collision. But checking its damage, it has over 50 engine damage and 11 float. I probably missed something in the ops report, but does anyone have an idea what happened? It seems like an engine malfunction more than anything else...the damage isn't consistent with a ship collision.
RE: Random Questions from a New Player
Short answer for question one is yes, the AI cheats. It will get repairs done with limited supply.
Question two, is the ship out of fuel. Also if there was a collision the ship screen would say so....GP
Question two, is the ship out of fuel. Also if there was a collision the ship screen would say so....GP
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RE: Random Questions from a New Player
As for the Charleston, it likely would have run out of fuel, but is in a convoy with plenty. It has fuel now.
51 engine damage with not so much float seems extreme for a collision. As though something went wrong in the engine room. It is very likely I got a note on what happened but missed it.
51 engine damage with not so much float seems extreme for a collision. As though something went wrong in the engine room. It is very likely I got a note on what happened but missed it.
RE: Random Questions from a New Player
That damage is not unusual for a collision. It just means that the water damaged some really important part of the engineering plant - boilers, engines, shafts, electrical system (although that may fall under system damage, you need some kind of engine to generate the electricity). Damage done in each category is subject to die rolls so lopsided results are possible.ORIGINAL: brian800000
As for the Charleston, it likely would have run out of fuel, but is in a convoy with plenty. It has fuel now.
51 engine damage with not so much float seems extreme for a collision. As though something went wrong in the engine room. It is very likely I got a note on what happened but missed it.
If you still have the Op report from the turn where the damage happened, it will mention the collision during the naval movement phase (before the air phase/land combat stuff).
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Random Questions from a New Player
Okay--that makes sense. I don't have the Ops report--was just thinking that there was a feature I didn't know about ("engine blows up" or something). The Charleston is smaller than most of the ships in the convoy so it would make sense it takes the brunt of the damage in a collision.
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RE: Random Questions from a New Player
Torpedo bombers attack--I fight them off but 1 gets through -- literally 1. Surely my AA will take care of that bomber, or my ships will maneuver to safety.
But it is not to be, and the brave bomber pilot puts a torpedo in the Warspite.
I sadly anticipate a couple months in the repair yard.
But then when I check the damage--only 3 float and no major damage.
Any thoughts on how that came to pass? I assume this is reasonably rare?
But it is not to be, and the brave bomber pilot puts a torpedo in the Warspite.
I sadly anticipate a couple months in the repair yard.
But then when I check the damage--only 3 float and no major damage.

Any thoughts on how that came to pass? I assume this is reasonably rare?
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RE: Random Questions from a New Player
Delayed torpedo detonation that splashed a lot of water on the deck [:D]ORIGINAL: brian800000
But then when I check the damage--only 3 float and no major damage.![]()
RE: Random Questions from a New Player
ORIGINAL: brian800000
Torpedo bombers attack--I fight them off but 1 gets through -- literally 1. Surely my AA will take care of that bomber, or my ships will maneuver to safety.
But it is not to be, and the brave bomber pilot puts a torpedo in the Warspite.
I sadly anticipate a couple months in the repair yard.
But then when I check the damage--only 3 float and no major damage.
Any thoughts on how that came to pass? I assume this is reasonably rare?
I've seen this before. Consider yourself lucky....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
RE: Random Questions from a New Player
The damage algorithm allows for damage in a range starting at 0 and going up to whatever the max for the weapon effect is. You got a good die roll on the damage but not on the AA.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Random Questions from a New Player
ORIGINAL: Lokasenna
For Air HQs, I just make sure they have enough torpedoes that I never have to worry about it (click into the TOE for them and set the default number).
I've had some in the 200s.
I did not think about that. Thank you for saving the annoying 20 at a time rechecks.
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RE: Random Questions from a New Player
ORIGINAL: Ingtar
ORIGINAL: Lokasenna
For Air HQs, I just make sure they have enough torpedoes that I never have to worry about it (click into the TOE for them and set the default number).
I've had some in the 200s.
I did not think about that. Thank you for saving the annoying 20 at a time rechecks.
+1
RE: Random Questions from a New Player
I don't play as Allies.
Question. When replenishment planes arrive in pool? Every day or every month?
Question. When replenishment planes arrive in pool? Every day or every month?
RE: Random Questions from a New Player
ORIGINAL: Edward75
I don't play as Allies.
Question. When replenishment planes arrive in pool? Every day or every month?
It depends on the number being produced per month. in a 30 day month, if a plane type has 15 being produced per month then you will get 1 every two days. Hope this helps....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
RE: Random Questions from a New Player
Same for me this week. Prince of Wales is hit, belt penetration, all sorts of awful things in the combat report.
Damage - nothing more than 5.
Damage - nothing more than 5.
Bill Goin
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RE: Random Questions from a New Player
ORIGINAL: btd64
ORIGINAL: Edward75
I don't play as Allies.
Question. When replenishment planes arrive in pool? Every day or every month?
It depends on the number being produced per month. in a 30 day month, if a plane type has 15 being produced per month then you will get 1 every two days. Hope this helps....GP
This is almost correct: in a 30 day month if a plane type has 15 being produced per month then you get a die roll with a 50% chance each day for one aircraft to be produced. I have had zero aircraft produced in a month when a particular type was supposed to get six of them that month. Conversely, I have had 20 produced one month when that type was only supposed to get 14.
My relationship with Murphy means that the ones that are seriously underproduced are the all important recon and search aircraft...
fair winds,
Brad
Brad