there is a strong defense in the south and north of my picture
the center has been shattered
operation begin to change rail ways










ORIGINAL: cpt flam
in AGC
forts of Minsk has gone away (except 1)
at first view : a rifle corp is protecting the city
losses in troopers are about 7 divisions (but replacement mount to 6) not so bad
few vehicles losses
harder for planes as replacement are few and groups were not full at beginning

That sounds like a good plan to me. I don't usually watch the playback but this time I did and I must admit that I didn't get a lot of intelligence from it. The map is too big for that I think. And about the paratroopers...I think D21 has some kind of restriction on them too. I'm not sure why. It would be really handy if they were airborne for the duration of the game. The owner would be more careful using them I would bet.ORIGINAL: gliz2
Elmo
Historically the Germans were able to get the Soviets with pants down, but the TAOW has its limitations and FITE2 some design flows.
After some experimenting I have concluded that the two things would be needed to give the Germans a fighting chance:
1. 20% movement bias for 2 first turns
2. No Soviet movements on the Western Front in first turn (so they should be able to do exactly nada, not even blow a tinest of bridges up).
3. Not a must-have but it would be nice if all Brandenburgers could be paradroped (currently only 2 of 3 can be).
I think currently your only chance as German is push with Panzers and Mot Div east (bypassing any obstacles) following by half of infantry and the rest of infantry should do the moping up (the Soviets anyway will collaps after 4-5 turns of being cut off).

That's a good idea...a certain number of MP's to embark allowing movement and embarkation on the same turn. I guess the assumption now is that it would take the entire turn to embark. I think it really depends on the size of the unit and the size of the ship or railroad cars or aircraft or motorcycle sidecars or the number of bicycles or the number of transport trucks etc.ORIGINAL: gliz2
Actually I'm seriously thinking of rellocating the Pz and Mot Divs with editor to be able to use all of them from the begining and to make the scenario more plausible. The problem with TOAW is it does not allow for movement and embarking in the same turn which in FITE2 is quite absurd.



