More than 1 AS helpful

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jecunningham
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More than 1 AS helpful

Post by jecunningham »

Is there incremental benefit to having more than one of the same type auxiliary ship at a base? For example, if I'm setting a forward submarine base would having several AS in the base provide more/faster support than just one?
GetAssista
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RE: More than 1 AS helpful

Post by GetAssista »

Support ships expend action points doing stuff. It is not really important for AS/AG/AD guys, one is usually enough to reload what's demanded in one turn. With AKEs/AEs though numbers are important if you reload big guns - fully reloading 1 BB can easily expend all action points for 1 AKE

Support also expends preloaded supply doing stuff, so if you predict that you would have problems with reloading supply on site, you might want to bring several loaded support ships with you. As previously, supplly for AKEs is the most critical if you like to use your BB TFs from forward bases
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Lowpe
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RE: More than 1 AS helpful

Post by Lowpe »

For repairing sys damage & minor float, and major under 6, on ships they can work on it is very important to stack more than one.
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PaxMondo
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RE: More than 1 AS helpful

Post by PaxMondo »

ORIGINAL: Lowpe

For repairing sys damage & minor float, and major under 6, on ships they can work on it is very important to stack more than one.
+1

I have a major repair port out in the SPac, and the port size is maxxed at 4.
BUT, with quite a few AD, AR, AS, AG, AGP's I can keep everything from DD down afloat.
Then I have a lot of NavSupport and AKE's to be able to re-arm everything.

So just CL and up have to transit back to the HI for repairs, along with the odd DD. BUT, I can really keep a high tempo of surface op's.
Pax
jecunningham
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RE: More than 1 AS helpful

Post by jecunningham »

Thanks GetAssista, Lowpe, and PaxMondo, very helpful.
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Macclan5
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RE: More than 1 AS helpful

Post by Macclan5 »

ORIGINAL: PaxMondo

ORIGINAL: Lowpe

For repairing sys damage & minor float, and major under 6, on ships they can work on it is very important to stack more than one.
+1

I have a major repair port out in the SPac, and the port size is maxxed at 4.
BUT, with quite a few AD, AR, AS, AG, AGP's I can keep everything from DD down afloat.
Then I have a lot of NavSupport and AKE's to be able to re-arm everything.

So just CL and up have to transit back to the HI for repairs, along with the odd DD. BUT, I can really keep a high tempo of surface op's.

+2 [8D]

Such bases are critical to the tempo of operations through out the war.

Anecdotally - situational - as an Allied commander in 1942 you might desire a series of such bases at places like Midway - Canton - Pago Pago - Noumea - Townsville for example

latter as the Allied commander - you will get the ability to replenish at sea - but 1945 is a "long way in the future" from the perspective of 1942
A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.
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CaptBeefheart
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RE: More than 1 AS helpful

Post by CaptBeefheart »

You'll realize just how helpful all those aux ships are if you read this:

https://www.amazon.com/Beans-Bullets-Bl ... B06XGJJT26

And by the way, not even Babes has all the diesel engine repair ships, ammunition LSTs, repair barges, etc. etc. that existed in real life (not that the game needs all those vessels: the game is an abstraction, after all).

Cheers,
CB
Beer, because barley makes lousy bread.
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BBfanboy
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RE: More than 1 AS helpful

Post by BBfanboy »

My favorite auxiliary is the "sludge removal vessel", not that I want to ever be near one! Good place to send bone-headed captains.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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BillBrown
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RE: More than 1 AS helpful

Post by BillBrown »

ORIGINAL: BBfanboy

My favorite auxiliary is the "sludge removal vessel", not that I want to ever be near one! Good place to send bone-headed captains.

You mean Adm Pye? [8D]
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