Peformance

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

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jc4751
Posts: 44
Joined: Thu Oct 30, 2008 9:14 pm

Peformance

Post by jc4751 »

I bought this a while back, but found the performance even on a Dell 7559 was pretty anemic (quad core i7, gt960m, 16 gb of ram, so don't bother trolling me about gaming on a laptop). I had thought about giving it another shot, but was curious if there had been much in the way of updates to address the issues with line of sight calculations?

Also, more for those in some "know" technically - I remember reading that the LOS calcs were based on the actual pixels of the hex art. Wouldn't it make sense to take the 80 for the 20 and define whether or not a whole hex blocks LOS? Steel Panthers did this and had good performance, even back in the 90s, without what felt like much detriment to gameplay. I get fidelity to ASL gameplay, but there are limitations to what you can do with processing cycles.

Paullus
Posts: 1098
Joined: Tue Jun 09, 2015 1:41 am
Location: Sweden

RE: Peformance

Post by Paullus »

Peter made some improvements to the code that increased the speed up to 50%. I'm using a Laptop with a 4702 i7 processor and it works just fine. You should give it a new try and update the game to the newest build for best performance.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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