Iron Cross 2D Counter & Map Mod Released

User avatar
Hairog
Posts: 1587
Joined: Tue Jul 11, 2000 8:00 am
Location: Cornucopia, WI

RE: New 2D Counter Mod (WIP)

Post by Hairog »

I love silhouettes. Good job!
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
User avatar
IronX
Posts: 162
Joined: Fri Jul 01, 2005 9:49 pm
Location: Victoria, BC

RE: New 2D Counter Mod (WIP)

Post by IronX »

Thank you all.

US and Commonwealth

Image

Image

Image

Image
[/img]
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: New 2D Counter Mod (WIP)

Post by Uxbridge »

More nice screenies. [:)]

Are you drawing each counter individually, or is it possible to add a letter och symbol to an entire batch? I do think it could be a bit difficult to tell Figthers from Tactical at a glance when there are wide fronts. This is especially since some of the Tactical silhouettes are actually Fighter planes, like the P-40. A red asterisk (*) in the right lower corner, for instance, would help.
User avatar
IronX
Posts: 162
Joined: Fri Jul 01, 2005 9:49 pm
Location: Victoria, BC

RE: New 2D Counter Mod (WIP)

Post by IronX »

All aircraft have letters denoting their type, such as F for fighter, T for Tactical, etc. The P-40 here is an anomaly. I'm not sure what the US used for ground attack in 1941. Any suggestions for a replacement would be more than welcome.
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: New 2D Counter Mod (WIP)

Post by Uxbridge »

Yes, I saw the letters in the top right corners. I was thinking about something that would let the fighters stick out more (but only if it could be done en masse).

Can't really think of any American tactical bombers such as the Mosquito, Beaufighter or Typhoon. Didn't they just put bombs on the fighters and batteries of machin guns and cannons on mediums? So a P-40 seems fine there.
User avatar
IronX
Posts: 162
Joined: Fri Jul 01, 2005 9:49 pm
Location: Victoria, BC

RE: New 2D Counter Mod (WIP)

Post by IronX »

I think the letter differentiation makes it pretty clear, but I'll experiment with some different options. As an example, I made the maritime aircraft silhouette blue. The fighters could likewise be a different colour or the bar at the bottom could be different.
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: New 2D Counter Mod (WIP)

Post by Uxbridge »

Think the bar would work best, lest the different colour might blend with the background. I made a hasty test. The fighter has that option, the tactical has a blue asterisk and the medium a circle. Just a test, i don't really like the latter two. But the line would work.

Image
Attachments
SC_WaW.jpg
SC_WaW.jpg (184.16 KiB) Viewed 1204 times
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: New 2D Counter Mod (WIP)

Post by Uxbridge »

Another one, using part of your original image. Look how easily one can differ the fighters from the other types, just by glancing at the map.

Again, just as an added feature if it can easily be done. Your work is superb anyway.

Image
Attachments
SC_WaW2.jpg
SC_WaW2.jpg (126.37 KiB) Viewed 1205 times
User avatar
Hairog
Posts: 1587
Joined: Tue Jul 11, 2000 8:00 am
Location: Cornucopia, WI

RE: New 2D Counter Mod (WIP)

Post by Hairog »

Just another opinion. I think your solution Uxbridge makes the markers too busy. The different colors are just too much IMHO. I like the original concept myself.
WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: New 2D Counter Mod (WIP)

Post by Uxbridge »

Yes, there's just as many opinions on markers and sprites as there are gamers. And we're all right, in our own way. Personally, I prefer, as might be obvious, colour codes to differentiate things. But I do recognize most of the airplane silhouettes, so it's no big deal. I might even have a go at altering some markers myself.

If I'll find the time, that is.
User avatar
ivanov
Posts: 1111
Joined: Fri Jun 14, 2013 1:16 pm
Location: European Union
Contact:

RE: New 2D Counter Mod (WIP)

Post by ivanov »

ORIGINAL: Hairog

Just another opinion. I think your solution Uxbridge makes the markers too busy. The different colors are just too much IMHO. I like the original concept myself.

+1. I'm a minimalist.
Lest we forget.
User avatar
lparkh
Posts: 423
Joined: Sun Jul 25, 2004 5:38 pm

RE: New 2D Counter Mod (WIP)

Post by lparkh »

Lovely work on counters. Which map mod also please? “Bleached?”

Thanks in advance
User avatar
IronX
Posts: 162
Joined: Fri Jul 01, 2005 9:49 pm
Location: Victoria, BC

RE: New 2D Counter Mod (WIP)

Post by IronX »

Thanks. I'm using Welk's map with my resource/city mod to make it compatible with WaW.
User avatar
Anendrue
Posts: 817
Joined: Fri Jul 08, 2005 3:26 pm

RE: New 2D Counter Mod (WIP)

Post by Anendrue »

+1 I love the concept and proof of concept. Looking forward to your mod!
Integrity is what you do when nobody is watching.
User avatar
rjh1971
Posts: 5135
Joined: Tue Dec 13, 2005 3:33 pm
Location: Madrid, Spain

RE: New 2D Counter Mod (WIP)

Post by rjh1971 »

ORIGINAL: IronX

Thanks. I'm using Welk's map with my resource/city mod to make it compatible with WaW.

Hi IronX, I really like your resource/city mod. Can you make it available or point me out to where it is?

Thanks
Image
GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI
User avatar
IronX
Posts: 162
Joined: Fri Jul 01, 2005 9:49 pm
Location: Victoria, BC

RE: New 2D Counter Mod (WIP)

Post by IronX »

It'll come with my counter mod, which should be ready soon.
User avatar
lparkh
Posts: 423
Joined: Sun Jul 25, 2004 5:38 pm

RE: New 2D Counter Mod (WIP)

Post by lparkh »

Can’t wait!
User avatar
rjh1971
Posts: 5135
Joined: Tue Dec 13, 2005 3:33 pm
Location: Madrid, Spain

RE: New 2D Counter Mod (WIP)

Post by rjh1971 »

ORIGINAL: IronX

It'll come with my counter mod, which should be ready soon.

Great no rush then, take as much time as needed [:)]
Image
GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI
User avatar
IronX
Posts: 162
Joined: Fri Jul 01, 2005 9:49 pm
Location: Victoria, BC

RE: New 2D Counter Mod (WIP)

Post by IronX »

As it's almost finished, can anyone recommend a good file hosting option?
User avatar
terminator
Posts: 1143
Joined: Thu Dec 10, 2009 11:47 am
Location: France

RE: New 2D Counter Mod (WIP)

Post by terminator »

I use MediaFire and I am satisfied with up to 50GB of free space.
Post Reply

Return to “MODS and Scenarios”