Visual Weapons Fire Detection Causing Posture Hijinks (?)

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gpotter511
Posts: 52
Joined: Wed Oct 04, 2017 12:55 pm

Visual Weapons Fire Detection Causing Posture Hijinks (?)

Post by gpotter511 »

All - I believe I am encountering an issue where the visual observation of weapons fire by one side against another is causing a third side to go hostile prematurely. Thanks to Gunner98, templar42 and others for assistance rendered so far.

This is occurring in my beta-release scenario "Operation Eagle Guardian", and a save from shortly after this event occurred is attached. The sequence of events has resulted in a Kilo attacking a P-8 in the Med.

What I believe is happening is that the player, Side A ("NATO"), is attacking Side B ("Unidentified Forces"), which represents a "little green men" force. This activity is intended.

Side C ("Russian Federation") is observing the NATO weapons fire and designating that unit as hostile. Collective responsibility is assigned, so Russia now views all of NATO as hostile. As a result, when the player unsuspectingly brings a NATO aircraft within range of a SAM-equipped Russian unit, the NATO aircraft is attacked. This sequence of events is unintended.

My question: should Side C ("Russian Federation") be reacting in this way if it visually observes hostile weapons fire against a non-allied side? Is there a way to mitigate this behavior?

For reference, the initial postures (which are meant to remain in place until war start) are:

* NATO --> Russia, "Little Green Men": Unfriendly
* Russia --> NATO, "Little Green Men": Unfriendly:
* "Little Green Men" --> NATO: Hostile
* "Little Green Men" --> Russia: Friendly
Attachments
RussianKi..NATOP8.zip
(1.33 MiB) Downloaded 7 times
Kobu
Posts: 333
Joined: Mon May 14, 2018 8:36 pm

RE: Visual Weapons Fire Detection Causing Posture Hijinks (?)

Post by Kobu »

I saw this in a couple of scenaries too.

Regards
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