Witness to World War 2.

Post descriptions of your brilliant successes and unfortunate demises.

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rkr1958
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RE: Witness to World War 2.

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Turn 10. Mar/Apr 1940. Axis #5. Euro-Axis. Land Combat. Belgrade, Yugoslavia.

The combine taken by German limited the number of units Germany could get in the assault of Belgrade. The impact was that there was an ~10% chance that Belgrade would hold. Any such fears for Germany were quickly erased by a roll of 13 which gave a final assault result of 26.

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rkr1958
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RE: Witness to World War 2.

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Turn 10. Mar/Apr 1940. Axis #5. Japan. Land Combat. Nationalist, Chinese.

The Nationalist elect to fight on the Blitz table to minimize their expected losses and are rewarded for their decision. That is, both Nationalist armies attacked survive, though forced to retreat.

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Courtenay
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RE: Witness to World War 2.

Post by Courtenay »

Why, when faced with 2Ds, the first of which damaged the Cumberland, did you put the second D on the Cumberland? As it was, you got lucky, as the Cumberland saved and was only aborted, but the odds were that the Cumberland would be sunk, never to be replaced. Damaged ships can be repaired. Sunk ones are gone for good.
I thought I knew how to play this game....
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rkr1958
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RE: Witness to World War 2.

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ORIGINAL: Courtenay

ORIGINAL: rkr1958
Thanks! What happens to the chits once the Nazi-Soviet pact is broken? Can the Soviets keep them and move them to the border with Japan or are the chits lost?

In the board game both the German and Russian chits in the Nazi-Soviet pool go back to the draw pool when the pact is broken.

In my games, the Russians never made a pact in 1939; it was not useful by 1941. The Russians want a pact made in 1941; the Japanese one made in 1939. Often they compromised in 1940. A 1939 DoW by the Japanese on the Russians was also fairly common; this worked better on the Pacific scale maps than it does on the MWiF maps.
Thanks!

ORIGINAL: Courtenay

Why, when faced with 2Ds, the first of which damaged the Cumberland, did you put the second D on the Cumberland? As it was, you got lucky, as the Cumberland saved and was only aborted, but the odds were that the Cumberland would be sunk, never to be replaced. Damaged ships can be repaired. Sunk ones are gone for good.
Probably flawed thinking on my part, but it went like this. 2 healthy (i.e., undamaged) cruisers are better than 1 healthy and 2 damaged cruisers.
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Joseignacio
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RE: Witness to World War 2.

Post by Joseignacio »

ORIGINAL: rkr1958

ORIGINAL: Courtenay

ORIGINAL: rkr1958
Thanks! What happens to the chits once the Nazi-Soviet pact is broken? Can the Soviets keep them and move them to the border with Japan or are the chits lost?

In the board game both the German and Russian chits in the Nazi-Soviet pool go back to the draw pool when the pact is broken.

In my games, the Russians never made a pact in 1939; it was not useful by 1941. The Russians want a pact made in 1941; the Japanese one made in 1939. Often they compromised in 1940. A 1939 DoW by the Japanese on the Russians was also fairly common; this worked better on the Pacific scale maps than it does on the MWiF maps.
Thanks!

ORIGINAL: Courtenay

Why, when faced with 2Ds, the first of which damaged the Cumberland, did you put the second D on the Cumberland? As it was, you got lucky, as the Cumberland saved and was only aborted, but the odds were that the Cumberland would be sunk, never to be replaced. Damaged ships can be repaired. Sunk ones are gone for good.
Probably flawed thinking on my part, but it went like this. 2 healthy (i.e., undamaged) cruisers are better than 1 healthy and 2 damaged cruisers.

I think so as well. At a certain point (and most of the times all the game round) sunk ships are not rebuilt, except subs and transports because the rest take 2 years of war or a bit less, sometimes they wouldn't arrive before the End, some others you cannot spare the points even if the ships could arrive in time.

I prefer damaged by far, they'll come back in four months and the cost of the repair is as expensive as the first round and cheaper than the second usually.
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rkr1958
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RE: Witness to World War 2.

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Turn 10. Mar/Apr 1941. Allied #7.

Actions.

USSR - combine.

China - land.

Great Britain - land.

France - naval.

USA - combine.

RAF Strategic Bombing Raid. Essen.

RAF bombers are "surprised" by heavy flak over the target and turn back with their bomb loads.

From a game play perspective I truly overlooked the presence of the German 88 A/A division next to Essen and was truly surprised. So, in effect, RAF bomber crews were truly surprise by the flak and the excellent rolls made by the Germans.

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rkr1958
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RE: Witness to World War 2.

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Turn 10. Mar/Apr 1941. Axis #9.

The game turn continued and moved to axis impulse #9.

Weather.

The weather roll was a 10 bringing fine weather across the map.

Actions.

Japan - land.

Germany - land.

Italy - combine.

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rkr1958
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RE: Witness to World War 2.

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Turn 10. Mar/Apr 1941. Axis #9. Italian RM.

Italian Coast. No combat.

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rkr1958
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RE: Witness to World War 2.

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Turn 10. Mar/Apr 1941. Axis #9. Italian RM.

Central Atlantic. Attempted combat, but axis fail to find.

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rkr1958
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RE: Witness to World War 2.

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Turn 10. Mar/Apr 1941. Axis #9. Italian RM.

Bay of Biscay. No combat.

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rkr1958
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RE: Witness to World War 2.

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Turn 10. Mar/Apr 1941. Allied #10.

The turn continues to impulse 10 for the allies.

Actions.

USSR - combine.

China - land.

Great Britain - land.

Free France - naval.

USA - combine.

RAF Strategic Bombing. Rome. This time RAF long range bombers do make it to their target and drop their bombs, however, the bombs (barely) miss their target. Though a near miss is as good, or bad, as a wild miss.

The turn does come to an end at the conclusion of this impulse.

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rkr1958
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RE: Witness to World War 2.

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Turn 10. Mar/Apr 1941. End of Turn.

Destroyed and Repair Pools.

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rkr1958
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RE: Witness to World War 2.

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Turn 10. Mar/Apr 1941. End of Turn.

Partisans.

1. Nationalist Chinese partisan appears in French Indo-China to "join" the immobile Soviet partisan already there.

2. A Free French partisan appears and is deployed to the ONLY hex in occupied France not in the zone of control of an axis unit.

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rkr1958
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RE: Witness to World War 2.

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Turn 10. Mar/Apr 1941. End of Turn.

Nazi-Soviet Pact.

1. Germany chooses 2 chits (4 & 2) and puts them to their offensive pool. Also, they move a 4-chit from their offensive to their defensive pool.

2. The Soviets choose a 1 chits (4) and adds it to their defensive pool.

Current garrison ratios are extrapolated to Jul/Aug.

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rkr1958
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RE: Witness to World War 2.

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Turn 10. Mar/Apr 1941. End of Turn.

USA Entry Pool.

1. The USA chooses to add a chit to the Japanese entry pool, rolls awfully low (i.e., 17) and draws a 1-chit.

2. No additional entry option is chosen.

3. The US is waiting until they can choose option 34(14), "Pass War Appropriations Bill" before they will choose another option.

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rkr1958
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RE: Witness to World War 2.

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Turn 10. Mar/Apr 1941. Production. Germany.

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RE: Witness to World War 2.

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Turn 10. Mar/Apr 1941. Production. Italy.

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rkr1958
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RE: Witness to World War 2.

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Turn 10. Mar/Apr 1941. Production. Japan.

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RE: Witness to World War 2.

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Turn 10. Mar/Apr 1941. Production. Vichy France.

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RE: Witness to World War 2.

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Turn 10. Mar/Apr 1941. Production. China.

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