Why a Soviet loss ?

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: IronManBeta, CapnDarwin, IronMikeGolf, Mad Russian, WildCatNL, cbelva

Post Reply
User avatar
nukkxx5058
Posts: 3141
Joined: Thu Feb 03, 2005 2:57 pm
Location: France

Why a Soviet loss ?

Post by nukkxx5058 »

Hi,
a friend asked me why a Soviet loss in this game and I wasn't sure as British forces are at 29% of starting.
I understand that VP+enemy losses = 58% is not enough but why not the sudden death for the Brits ?
And there's still time to go ...
Thank you.


Image
Attachments
20190208..Paint.jpg
20190208..Paint.jpg (206.99 KiB) Viewed 213 times
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
User avatar
nukkxx5058
Posts: 3141
Joined: Thu Feb 03, 2005 2:57 pm
Location: France

RE: Why a Soviet loss ?

Post by nukkxx5058 »

The other point of view:



Image
Attachments
20190208..Paint.jpg
20190208..Paint.jpg (219.12 KiB) Viewed 213 times
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
User avatar
CapnDarwin
Posts: 9647
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: Why a Soviet loss ?

Post by CapnDarwin »

A quick lookover shows a stop of the fight on British sudden death <30% force remaining. At that point of the fight "ending", the VP ratio placed it at a marginal loss for the Soviets. Sudden death of a force is not an automatic loss for that side. The sudden death calculation does look at VP locations and remaining force dispositions when awarding VP locations for a final score. Always open to ideas and discussion on the mechanics. The Soviets appear to have a decent force size left (conditions unknown for readiness, ammo, etc) that could reorganize and hit the area again later or possibly opened enough of an opening for a follow-on force to punch through.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
User avatar
nukkxx5058
Posts: 3141
Joined: Thu Feb 03, 2005 2:57 pm
Location: France

RE: Why a Soviet loss ?

Post by nukkxx5058 »

Thanks for this analysis and answer.
The Soviets appear to have a decent force size left (conditions unknown for readiness, ammo, etc) that could reorganize and hit the area again later or possibly opened enough of an opening for a follow-on force to punch through.
Hence the frustration of the Soviet player (ie my friend) in this game ...
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
User avatar
CapnDarwin
Posts: 9647
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: Why a Soviet loss ?

Post by CapnDarwin »

It still comes down to red being down almost 50 and I bet pretty spent on ammo and readiness. Even though there are numbers, their combat effectiveness is low. It is tough for the attacker to preserve force and control the objectives. Very close to a Contested result.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
StuccoFresco
Posts: 646
Joined: Fri Sep 17, 2004 10:56 am
Location: Italy

RE: Why a Soviet loss ?

Post by StuccoFresco »

EDIT: mistake
ComOxLoSxNinoS
Posts: 3
Joined: Fri Jan 04, 2019 12:11 pm

RE: Why a Soviet loss ?

Post by ComOxLoSxNinoS »

I'm the british player in this game and I think I managed to score the meager win because while I dropped under 30% of my start force I had been saving about half of my tank units since the beginning of the battle (high vp worth right?) and I was just starting a counteroffensive with said tanks along with fresh infantry that I was also keeping as reserve. They were all at 90/100% ready with high morale and full ammo stock. The sudden death kicked in immediatly after the russian player managed to kill 3(!) chieftain tanks in a single volley. This was not a rule set by me but by the soviet player and personally I would have continued the game had I been given the choice.

Admittedly, after I could see the units that soviet side had left I suspect that the loss couldve been turned into a victory because we had around 5 in game hours to go and my final offensive was only around half the amount of troops that the opponent had.

So yeah, totally kicked his ass.

WHO'S NEXT?
Post Reply

Return to “Flashpoint Campaigns Classic”