Lowpe (Japan) vs Wargamr (Allies)

Post descriptions of your brilliant victories and unfortunate defeats here.

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traskott
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by traskott »

Suscribed to this excellent AAR !! [8D]
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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

Thanks for the kind words...tomorrow could be very nasty as the Allies bring the kitchen sink.[:(]
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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

Nov 5th, 1942

Night...

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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

Light cruisers surging...



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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

Maximum effort at Cox' to force a retreat before reinforcements arrive...

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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

No naval engagements prior to day air search...with those SAG retreat or is it a big CAP trap?

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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

The Allies retreat out of range during the early morning hours...so no clash here...

but At Cox's a maximum effort with the shocking 16th Division spearheading the assault...victory is ours![:)] Every JFB absolutely hates that 254th Armored Brigade!

Ground combat at Cox's Bazar (54,43)

Japanese Shock attack

Attacking force 31884 troops, 492 guns, 256 vehicles, Assault Value = 795

Defending force 13329 troops, 210 guns, 662 vehicles, Assault Value = 454

Japanese adjusted assault: 641

Allied adjusted defense: 209

Japanese assault odds: 3 to 1

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
954 casualties reported
Squads: 4 destroyed, 36 disabled
Non Combat: 0 destroyed, 14 disabled
Engineers: 1 destroyed, 9 disabled
Vehicles lost 8 (1 destroyed, 7 disabled)

Allied ground losses:
2835 casualties reported
Squads: 84 destroyed, 7 disabled
Non Combat: 131 destroyed, 64 disabled
Engineers: 14 destroyed, 4 disabled
Guns lost 29 (21 destroyed, 8 disabled)
Vehicles lost 258 (144 destroyed, 114 disabled)
Units retreated 8


Defeated Allied Units Retreating! They are retreating!

Assaulting units:
Imperial Guards Division
16th Division
4th/C Division
5th RF Gun Battalion
9th RF Gun Battalion
16th Field AA Machinecannon Company
1st RF Gun Battalion
5th Naval Construction Battalion
8th RF Gun Battalion
27th Fld AA Gun Co
3rd Medium Field Artillery Regiment
Tonei Hvy Gun Regiment
2nd RF Gun Battalion
9th Ind.Hvy.Art. Battalion
5th Mortar Battalion
3rd Ind. Mountain Gun Regiment
9th Port Unit

Defending units:
254th Armoured Brigade
20th Indian Division
3rd Carabiniers Regiment
16th Light Cavalry Regiment
25th Indian Mountain Gun Regiment
77th Heavy AA Regiment
23rd Indian Mountain Gun Regiment
24th Indian Mountain Gun Regiment
22nd Indian Mountain Gun Regiment


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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

Knocking on Kunming's door making 2 hex a day...using the armored spearhead. Always have strong enough forces in reserve pursuit to keep moving 2 hexes per day. Will enter Kunming tomorrow, while the Infantry has been left far, far behind.

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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

Massive forces moving unimpeded on good roads to take Chungking...significantly smaller forces, but strong enough to take Kunming-Paoshan road and the mountains.



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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

Only three fresh Commonwealth units east of Cox's, no idea what they are without backtracking thru turns (or using combat reporter), only 9 units and the vulnerable Chitt...an IJA crack Division will be forcing a river crossing into an Indian brigade below Cox's to the east in a day or two.

Upon reflection, one of the units east of Cox's is an Indian Brigade the IJA forced to retreat from the dirt roads below Cox...the IJA will east, and bombard Chitt for emphasis.

Lots of fun so far. 4E beasts show up here for the first time, bombing the runways at night...some fighters dissuade them from taking their jobs too seriously.

To counter the night bombing threat the Dinah Fighter will start production next month for night duty only.





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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

10 days before the two CLAA go to sea to join the KB...



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GetAssista
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by GetAssista »

ORIGINAL: Lowpe
Knocking on Kunming's door making 2 hex a day...using the armored spearhead. Always have strong enough forces in reserve pursuit to keep moving 2 hexes per day. Will enter Kunming tomorrow, while the Infantry has been left far, far behind.
Hey, hey, curb your irrational exuberance while it 's not too late [:)]
It is not possible in this game to make 2 hexes a day on land while fighting - you can fight for one hex at a time at best
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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

Nonsense, half the force moves 1 hex, arrives in reserve pursuit mode, and follows the retreating Chinese into another hex. Rinse and repeat. See those two crossed swords?[:D]
GetAssista
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by GetAssista »

ORIGINAL: Lowpe
Nonsense, half the force moves 1 hex, arrives in reserve pursuit mode, and follows the retreating Chinese into another hex. Rinse and repeat. See those two crossed swords?[:D]
But another hex is not yours. It never is when pursuit happens. You would have to fight there next day
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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

ORIGINAL: GetAssista

But another hex is not yours. It never is when pursuit happens. You would have to fight there next day

Yeah, but we moved two hexes![:)] That is incredible speed.
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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

Nov 6th, 1942

I dangled the bait, had two powerful surface fleets 1 hex away, set to patrol and engage, and they simply sat there. Detection was good at night I think, and the Allies come thru with a devastating bombardment.

Allied bombardments are almost always excellent, and here they sink every single ship in port. Once in a blue moon can I hit ships in port with a bombardment. Sigh.[:(]

Well done.[&o] I got too clever. Tomorrow is another day!

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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

One Iboat success...and a small naval strike:

ASW attack near Seguam Island at 166,52

Japanese Ships
SS I-25, hits 6

Allied Ships
DD Fanning, Torpedo hits 1, heavy damage
CL Phoenix
CL St. Louis
CL Detroit
CL Perth
DD Mahan
DD Balch
DD Phelps
DD Tucker

SS I-25 launches 6 torpedoes at DD Fanning
I-25 bottoming out ....
DD Balch fails to find sub and abandons search
DD Phelps fails to find sub and abandons search
DD Tucker attacking submerged sub ....
DD Tucker attacking submerged sub ....
DD Tucker is out of ASW ammo
DD Tucker is out of ASW ammo
DD Tucker is out of ASW ammo
DD Tucker is out of ASW ammo
DD Tucker fails to find sub, continues to search...
DD Tucker fails to find sub, continues to search...
DD Tucker fails to find sub, continues to search...
DD Tucker fails to find sub, continues to search...
Escort abandons search for sub

----

Afternoon Air attack on TF, near Adak Island at 162,52

Weather in hex: Severe storms

Raid detected at 107 NM, estimated altitude 19,000 feet.
Estimated time to target is 45 minutes

Japanese aircraft
A6M2 Zero x 9
B5N2 Kate x 1

Allied aircraft
P-38F Lightning x 3
P-39D Airacobra x 1

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
P-39D Airacobra: 1 destroyed

Allied Ships
DD Meade, Torpedo hits 1, on fire, heavy damage

Aircraft Attacking:
1 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp

CAP engaged:
8th FG/36th FS with P-39D Airacobra (1 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
1 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Raid is overhead
54th FG/57th FS with P-38F Lightning (0 airborne, 2 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 19000.
Time for all group planes to reach interception is 24 minutes
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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

Chungking taken hard blows... raw AV down close to 6K now, from well over 9K when the IJA first arrived at Chungking.

Ground combat at Chungking (76,45)

Japanese Bombardment attack

Attacking force 3168 troops, 226 guns, 90 vehicles, Assault Value = 2754

Defending force 279509 troops, 515 guns, 0 vehicles, Assault Value = 6270

Allied ground losses:
714 casualties reported
Squads: 25 destroyed, 16 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 3 destroyed, 0 disabled
Guns lost 4 (4 destroyed, 0 disabled)

Morning Air attack on 46th Chinese Corps, at 76,45 (Chungking)

Weather in hex: Partial cloud

Raid spotted at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
Ki-21-Ic Sally x 28
Ki-21-IIa Sally x 38
Ki-43-Ic Oscar x 13
Ki-43-IIa Oscar x 3
Ki-49-Ia Helen x 17

No Japanese losses

Allied ground losses:
1400 casualties reported
Squads: 18 destroyed, 56 disabled
Non Combat: 23 destroyed, 41 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 3 (1 destroyed, 2 disabled)

Morning Air attack on 46th Chinese Corps, at 76,45 (Chungking)

Weather in hex: Partial cloud

Raid spotted at 6 NM, estimated altitude 13,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
Ki-21-IIa Sally x 12
Ki-43-IIa Oscar x 3
Ki-45 KAIa Nick x 14

No Japanese losses

Allied ground losses:
279 casualties reported
Squads: 2 destroyed, 15 disabled
Non Combat: 2 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
12 x Ki-21-IIa Sally bombing from 8000 feet
Ground Attack: 4 x 250 kg GP Bomb

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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

Nov 8th, 1942

A big AE is sunk, sinking sounds heard, after this strike on the damaged ship. Looking for a 7 hex carrier clash today...





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Lowpe
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RE: Lowpe (Japan) vs Wargamr (Allies)

Post by Lowpe »

The worrisome task force enters and is hit hard...

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Allied carriers disappear...bad news!
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