My experience level :
I have played my first MP games as the Supreme Commander in 2by3+ (still going on ) and Chief of Staff in TTG ( still going on), I was a ground commander in Connect 4 ( no longer exist) and I was ground commander in BlitzFour ( no longer exist).
Both my games where I am a ground commander either never started yet (B4) or was abandoned in the first few turns ( C4). I am not a very methodical, expert like some of my colleagues became to be in those games. I consider myself more of a..
brute zerg player ( if that make sense for some of you ).
I am not very experienced and this is my first real multiplayer game.
A couple of days ago, I embarked into a game against TheLysander and this will be the AAR. I am not looking for advice as it wouldnt be very fair to my opponent but you are free to leave your thoughts on everything I post.
We started the game yesterday or the day before, and we are now at turn 6.
My first post will be about Turn 1.
So here we go :
+1 Attack
Reduced Blizzard
Full FoW except movement
Lock HQ
TURN 1
Officer changes :
Model was changed into 1st Corps of 18th Army for that extra punch.
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Northern Front
The opening moves of the Northern Front went particularly well. Rige was captured and a bridghead accross the Daugava river was established close to Daugavpils.
Infantry divisions captured Kaunas and kept moving forward.
Not much to go on here.

Central Front
Central Front went particularly well. Brest and Vilnius were captured. A large pocket was formed. Minsk was at a door step away. 3rd Pz.Gr's objective is to capture Smolensk and meet 2nd Pz.Gr to form a pocket.
2nd Pz.Gr's objective would be to secure the bridge at Gomel and to close the pocket in Smolensk.
9th army would secure all pockets and rush to the Dnepr river.
4th Army would rush to Gomel.
Nothing else going here.

Southern Front
Southern Front didnt go particularly well.
All armies were ordered to go to Kiev and in a way, this is what happened, but I was hoping for a bigger push.
Nonetheless, 1st Pz.Gr established a hole in the enemy defense, and the infantry followed slowly on the side. 6th army is
on its way to exploit the hole made by the Pz.Gr.
Nothing else to go on about here.

Air Warfare
Percentage required to fly is set to 0%.
Recon is done on airfield.
Damage is not extraordinary but I was successfull in getting some important aircraft. Substantial losses on IL-4 and Mig-3, Yaks-1/2 were hit as well as
some Recon. Small numbers compared to others, but an efficient one Im happy with. Migs-3s and IL-4s were hit pretty badly.



































