Steel Tigers Progress?

Gamers can also use this forum to chat about any game related subject, news, rumours etc.

Moderator: maddog986

Rosseau
Posts: 2947
Joined: Sun Sep 13, 2009 2:20 am

RE: Steel Tigers Progress?

Post by Rosseau »

Buy Armored Brigade and fight Cold War in the meantime. A lot better than SP MBT.
User avatar
VPaulus
Posts: 3680
Joined: Thu Jun 23, 2011 2:02 pm
Location: Portugal

RE: Steel Tigers Progress?

Post by VPaulus »

ORIGINAL: delastone

Is this game dead? First time I heard abotu that game was back in 2015
No, it's not dead. [:)]
User avatar
rico21
Posts: 3034
Joined: Fri Mar 11, 2016 8:05 am

RE: Steel Tigers Progress?

Post by rico21 »

Not dead, OK!
......
Injured?[:)]
User avatar
MrsWargamer
Posts: 1653
Joined: Wed Jun 18, 2014 4:04 pm

RE: Steel Tigers Progress?

Post by MrsWargamer »

Back in 2003 I played Steel Panthers totally to death. It was a great time, especially working with Wild Bill on Screaming Eagles.

This is 2018, and to be honest, I am unsure it will matter if Steel Tigers happens (for me at least).

I'm not getting any younger. I hardly play games let alone wargames any more.

If life is kind to me in 2019, I'll be getting married and the plan is to spend my time touring places I've never seen before. Generally England for honeymoon, and then a lot of Quebec.

Games are not as much a thing as they used to be for me. Likely the sitting in front of a computer is the problem. Joints ain't into it as much as they were 20 years ago.

I'm not sure where life is going to be taking a lot of you old guard types, you ain't getting any younger either :)
And today's youth, they likely ain't too big on our games.
I'm day dreaming of getting old, and painting landscapes a lot these days.

I'm sure Steel Tigers will show up soon enough. Not so sure the original fans of the experience will still be active though.
Steel Panthers graced our world in 1997 or thereabouts. That's 20 years ago. A lot of things can happen in 20 years. Some of us are not even alive still.
Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.
User avatar
zakblood
Posts: 22746
Joined: Thu Oct 04, 2012 11:19 am

RE: Steel Tigers Progress?

Post by zakblood »

good luck on the happy day and honeymoon in the UK, bring something warm[;)]

now Quebec or Canada as a whole is somewhere where i'd love to go, and maybe stay tbh, one day one dream[;)]
Windows 11 Pro 64-bit (10.0, Build 26100) (26100.ge_release.240331-1435) 24H2
Zorch
Posts: 7087
Joined: Sun Mar 07, 2010 4:21 pm

RE: Steel Tigers Progress?

Post by Zorch »

ORIGINAL: VPaulus

ORIGINAL: delastone

Is this game dead? First time I heard abotu that game was back in 2015
No, it's not dead. [:)]
But it's not at all well.


Image
Attachments
im-not-dead.jpg
im-not-dead.jpg (335.76 KiB) Viewed 651 times
User avatar
VPaulus
Posts: 3680
Joined: Thu Jun 23, 2011 2:02 pm
Location: Portugal

RE: Steel Tigers Progress?

Post by VPaulus »

ORIGINAL: Zorch
But it's not at all well.

It's alive and kicking. [;)]
rickier65
Posts: 14252
Joined: Thu Apr 20, 2000 8:00 am

RE: Steel Tigers Progress?

Post by rickier65 »

ORIGINAL: MrsWargamer

....

If life is kind to me in 2019, I'll be getting married and the plan is to spend my time touring places I've never seen before. Generally England for honeymoon, and then a lot of Quebec.

...


Hopefully 2019 will be kind to you then, though I won't jinx it by congratulating you.

Rick
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Steel Tigers Progress?

Post by wodin »

Huge congratulations!

If you come to Liverpool we can meet up!

Really pleased for you😁


ORIGINAL: rickier65

ORIGINAL: MrsWargamer

....

If life is kind to me in 2019, I'll be getting married and the plan is to spend my time touring places I've never seen before. Generally England for honeymoon, and then a lot of Quebec.

...


Hopefully 2019 will be kind to you then, though I won't jinx it by congratulating you.

Rick
Zorch
Posts: 7087
Joined: Sun Mar 07, 2010 4:21 pm

RE: Steel Tigers Progress?

Post by Zorch »

May I suggest a new title - Phantom Tiger, Invisible Dragon?
User avatar
Erik Rutins
Posts: 39641
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Steel Tigers Progress?

Post by Erik Rutins »

It's alive, kicking and in very active development. When we can talk about schedule or share more information, we will. Until then as no timeline has been announced, it is not late, ethereal or phantom. [8D]
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Zorch
Posts: 7087
Joined: Sun Mar 07, 2010 4:21 pm

RE: Steel Tigers Progress?

Post by Zorch »

ORIGINAL: Erik Rutins

It's alive, kicking and in very active development. When we can talk about schedule or share more information, we will. Until then as no timeline has been announced, it is not late, ethereal or phantom. [8D]
Ok. [:D]
User avatar
ColRosenberger
Posts: 30
Joined: Sun Jun 11, 2017 4:31 pm

RE: Steel Tigers Progress?

Post by ColRosenberger »

Very interested in this game as well, can't wait for the announcements.

Also, please make the game at whatever scale it needs to be done for gameplay and UX's sake, don't listen to "hurr realism" people who ask things without thinking of the consequences and will be the first to complain they can't see their tanks under the trees.

The only two viable options are basically big models or icons when you zoom out or the unit is obscured by terrain or other objects - like in RUSE/Wargame/Steel Division from Eugen systems. But since the game will likely be hex-based, adapting unit scale and terrain details so they fit with the hex grid probably makes more sense. A hex grid simply layered over realistic terrain tends to look weird and streched/deformed. The key is reconciling the slightly abstracted terrain and unit scale with the need for the whole thing to look good in 3d... Steel Panthers looked good for its time despite those aspects, and still has its charm.
Capitaine
Posts: 1028
Joined: Tue Jan 15, 2002 10:00 am

RE: Steel Tigers Progress?

Post by Capitaine »

ORIGINAL: ColRosenberger

Very interested in this game as well, can't wait for the announcements.

Also, please make the game at whatever scale it needs to be done for gameplay and UX's sake, don't listen to "hurr realism" people who ask things without thinking of the consequences and will be the first to complain they can't see their tanks under the trees.

The only two viable options are basically big models or icons when you zoom out or the unit is obscured by terrain or other objects - like in RUSE/Wargame/Steel Division from Eugen systems. But since the game will likely be hex-based, adapting unit scale and terrain details so they fit with the hex grid probably makes more sense. A hex grid simply layered over realistic terrain tends to look weird and streched/deformed. The key is reconciling the slightly abstracted terrain and unit scale with the need for the whole thing to look good in 3d... Steel Panthers looked good for its time despite those aspects, and still has its charm.
Have any examples of what you're talking about?
User avatar
hellfish6
Posts: 695
Joined: Sun Jun 15, 2008 2:09 am

RE: Steel Tigers Progress?

Post by hellfish6 »

ORIGINAL: ColRosenberger

Very interested in this game as well, can't wait for the announcements.

Also, please make the game at whatever scale it needs to be done for gameplay and UX's sake, don't listen to "hurr realism" people who ask things without thinking of the consequences and will be the first to complain they can't see their tanks under the trees.

The only two viable options are basically big models or icons when you zoom out or the unit is obscured by terrain or other objects - like in RUSE/Wargame/Steel Division from Eugen systems. But since the game will likely be hex-based, adapting unit scale and terrain details so they fit with the hex grid probably makes more sense. A hex grid simply layered over realistic terrain tends to look weird and streched/deformed. The key is reconciling the slightly abstracted terrain and unit scale with the need for the whole thing to look good in 3d... Steel Panthers looked good for its time despite those aspects, and still has its charm.

Yeah, you're kinda all over the place man.

I don't care if the game is the exact same as Steel Panthers as long as it's got a modern UI.
User avatar
JReb
Posts: 298
Joined: Wed Sep 18, 2002 6:24 pm

RE: Steel Tigers Progress?

Post by JReb »

Is it time for the tumbleweeds photo for this thread?
My shrink says I have anger management and conflict resolution issues....and I'LL FIGHT ANYBODY THAT DISAGREES!
User avatar
Lobster
Posts: 5428
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Steel Tigers Progress?

Post by Lobster »

Coming soon. [;)]

Image
Attachments
comingsoon.jpg
comingsoon.jpg (20.21 KiB) Viewed 652 times
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
rwenstrup
Posts: 189
Joined: Wed Jan 09, 2002 10:00 am
Location: Cleveland, OH

RE: Steel Tigers Progress?

Post by rwenstrup »

Very glad to hear it's in active development! My favorite game of all time!!!
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge."
User avatar
JEB Davis
Posts: 442
Joined: Tue Dec 27, 2005 9:24 pm
Location: Michigan, U.T.B.

RE: Steel Tigers Progress?

Post by JEB Davis »

Keep on truckin' development team.
Many of us are excited to see the game.
I, for one, have patience.
Reduce SP:WaW slaughter, "Low Carnage":
Settings: 80Spot,80Hit,100R/R,XXXTQ,110TkT,150InfT,180AvSoft,130AvArm,150SOFire / Command & Ctrl ON / AutoRally OFF
Enhanced http://enhanced.freeforums.org
Depot https://www.tapatalk.com/groups/spwawdepot/
Durcham
Posts: 12
Joined: Mon Aug 25, 2008 1:26 pm

RE: Steel Tigers Progress?

Post by Durcham »

I really don't like panzer general games but LOVE Steel Panthers (played since 90's). Though I bought Order Of Battle and it looks nice I really don't want play another Panzer General clone.

Do you use normal maps or dynamic LOD system in Archon engine? I really hope that we who are capable doing 3D graphics could do additional units and so on.
As a hobby 3D artist and avid SP gamer, I hope I could take a part in beta testing when it comes out. Hope it will happen as soon as possible.
Post Reply

Return to “General Discussion”