Ia Drang

Panther Games' Highway to the Reich revolutionizes wargaming with its pausable, continuous time game play and advanced artificial intelligence. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the world's most advanced AI opponent or match wits against your friends online or over a LAN. Highway to the Reich covers all four battles from Operation Market Garden, including Arnhem, Nijmegen, Eindhoven and the 30th Corps breakout from Neerpelt.

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Fallschirmjager
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Ia Drang

Post by Fallschirmjager »

I dont expect this to be taken seriously...but I would like to start a small disscussion on how the AA engine can produce practicly any battle from the 20th century

I think the engine would do an excellent job of modeling the Battle of Ia Drang in late 1965
I dont think it would take a whole lot of extra coding

What do some of you others think?
MarkShot
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Post by MarkShot »

Actually, I think the most important thing for the future of HTTR is good exposure upon release and an active contributing community that's making maps and scenarios for download.

If those conditions are met, I think anything is possible. But for the time being, I would support (lend my voice to as opposed to produce) the growth of a varied collection of maps and scenarios for the HTTR engine soon to be released. There is much beyond the set of scenarios which it will be released with which can be done with it.

Once the customer base is large and the HTTR engine has proved it's genious, then it will be time to look for new theaters and eras.

---

By the way, on the old BTS forums, there had been discussions of constructing new maps and scenarios by the community. It is kind of quiet right now as I suppose people are waiting for the new engine. Also, one of the more prolific scenario builders, Golf33, joined the Beta Team. So, there haven't been any public posts about scenario building recently by him.
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Mr.Frag
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Post by Mr.Frag »

Probably possible, don't know the battle. A couple of things to think about:

How important a role is supply in the battle?

How important a role is air power in the battle?

These are a tad out of scope of the engine right now (not sure whats been done in HTTR for these.)

I think from a financials standpoint, Gold-Juno-Sword-Utah area would make more money for Panther Games in short order and could probably be done with the HTTR engine with virtually no modifications. The only question that would come up is can you simulate naval gunfire by setting some arty up with a move speed of 0 ;)
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Fallschirmjager
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Post by Fallschirmjager »

I wouldnt mind seeing Panther do "expansion" packs witht the exact same engine and making them $34.99 or something
How important a role is supply in the battle?


Ammo and water were coptered in during LZ X-ray and Albany

But supply isnt too big of an issue
How important a role is air power in the battle?


Very big
Air support was critical in keeping breakthroughs to a minimum and indterdicting NVA and VC units

And helicopters would have to be modeled

In AA and a motorised units has its truck in with the unit
to do Ia Drang helicopters would have to be a seperate counter from the units they carried while still being able to transport units



I also think Normandy would gain the most money....but do you really want to see another take on Normandy?
Im getting really sick of playing those battles
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Fallschirmjager
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Post by Fallschirmjager »

Btw if you want to know more about the battle

Check out the book We were soldiers once...and young
by Lt. Gen Hal Moore (ret.)

It gives an excellent account of the battle with most of the attention being heaped upon LZ X-ray and LZ Albany
Golf33
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Post by Golf33 »

I would think that the Korean War would be a better battle to model - very little attention in wargames has been directed at this quite important and interesting war.

Most importantly for the AA engine, there are no significant technical advances for Korea; no guided missiles, no troop-lift helicopters. Most of the small-arms on the UN side are in fact already modelled.

Re: Gold-Juno-Sword, there is a 14x14 map of the Juno Beach area already available for download (for AA:RDOA) from the Depot section of JeF's Drop Zone website (see sticky thread in this forum for the link). This map comes packaged with a pretty dodgy fictional scenario using the old AA:RDOA estabs that I wouldn't bother with, but given time and some decent references someone could come up with a pretty good D-Day battle. The Canadian units in particular were similar enough to the Brit units that modelling them would not be difficult given the new estabs.

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Dutchguy
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Post by Dutchguy »

oooooh, I would just love to play around with 6th Airborne!

'we were soldiers' - great movie, a must-see
whoa mohammed!!

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HitMan52
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Post by HitMan52 »

Originally posted by Mr.Frag
Probably possible, don't know the battle. A couple of things to think about:

How important a role is supply in the battle?

How important a role is air power in the battle?

These are a tad out of scope of the engine right now (not sure whats been done in HTTR for these.)

I think from a financials standpoint, Gold-Juno-Sword-Utah area would make more money for Panther Games in short order and could probably be done with the HTTR engine with virtually no modifications. The only question that would come up is can you simulate naval gunfire by setting some arty up with a move speed of 0 ;)


All the variables you state were critical. Supply in my opinion was the most critical since the Air Cav Troopers went into battle essentially with what the could carry. In addition, indirect artillery from the supporting fire bases would need to be added.
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Post by Guz »

Korean war...I love that idea.
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Fred98
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Post by Fred98 »

The grerat thing about the Korean war is that up and down the peninsula there were great advances and withdrawls.

It would be a great free flowing game.
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