4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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peskpesk
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RE: 4 player game

Post by peskpesk »

1941 Jul\Aug Axis 1 South China

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RE: 4 player game

Post by peskpesk »

1941 Jul\Aug Axis 1 Egypt


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peskpesk
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RE: 4 player game

Post by peskpesk »

No Air transport

No Paradrop

Land Combat:

Germany makes three land attacks in USSR:

1) Vitebsk - all units attack - ENG gives support to ARM - 53:5 - Automatic
2) Hex 50,57 (4-2 MIL) - all units attack - 26:4 - 6.5:1 blitz
3) Hex 55,57 (Krivoy Rog) - all units attack - 29:3 - automatic, unless defensive air is applied

No HQ support

LND3 (Ju 88A1) provide 4 points (halved to 2) in ground support to the attack on hex 50,57. This makes the attack 7:1 blitz.

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Any Defensive Ground support to any of the two suothern hexes?
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RE: 4 player game

Post by peskpesk »

Allies pass to send any planes.
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peskpesk
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RE: 4 player game

Post by peskpesk »

Land Combat odds


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RE: 4 player game

Post by peskpesk »

Vitebsk



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peskpesk
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RE: 4 player game

Post by peskpesk »

Hex 50,57 (4-2 MIL)

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peskpesk
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RE: 4 player game

Post by peskpesk »

Hex 55,57 (Krivoy Rog)


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peskpesk
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RE: 4 player game

Post by peskpesk »

Air rebase:

Germany
LND2 (54,54) -> 53,57
FTR2 (Königsberg) -> 43,54
LND2 (Königsberg) -> 42,55

Italy
Nav2 67,51 -> 83,61

Japan
Nav2 86,132->76,140

No Hq Reorg
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jjdenver
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RE: 4 player game

Post by jjdenver »

41 JA i2:
SU land, CW combined

naval air: beaufort shetlands to 4 box FG
Sunderland Canada to 4 box NAtl
'
naval moves:
US:
BB Norfolk->San Diego
CW:
TRS with FTR Capetown-> Arabian Sea
2xBB,2xCV Capetown -> Arabian Sea
SUB St Helena -> 0 box CSV
CA CVB 3 box to 1 box
CA CAtl 3 box to 1 box
2xCA USEC 3 box to 1 box
CA NAtl 3 box to 1 box
2xCA FG 3 box to 1 box
CA CSV 3 box to 1 box
CA halifax to 4 box USEC
CA Liverpool to 4 box Norwegian sea
CV TF moves Plymouth to 3 box N Sea
CV TF moves Plymouth to 3 box BoB
CA Liverpool to 4 box NAtl
2xCA Liverpool to 4 box FG
Eagle + CA from Liverpool and Gib to 1 box CSV
CA Plymouth -> Bordeaux pick up DIV move back to Plymouth
1 cp from Liverpool to CVB, 1 cp from Liverpool to Gib
CA Martinique to 4 box CSV
CAV + BB Gib to 4 box CSV

rail:
US INF San Diego -> Richmond
SU 5-3 INF from Novosibirsk to Kalinin.
Kalinin factory to Baku.
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

Land moves

ComChi adjust line.
NatChi adjust line.
USSR adjust line (and retreats).

Rebase
CW fighter from TRS to Aden.
USSR TB-3 to middle of line to cover entire front, FTR in Manchuria one hex east, FTR from Gomel on hex east.

Weather stays nice.

Back to the Axis.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: 4 player game

Post by Mayhemizer_slith »

USSR at the start of Axis impulse 3.

The plan is working, I bet Germany falls into out trap and advances east even if they stop and wait for next summer...

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player game

Post by Orm »

Jul/Aug '41
Impulse #3 (Axis)

No declarations of war.

Land: Germany, Japan
Combined: Italy
Naval:

No port strikes. No naval air.

TRS + CA (Alexandria) -> Italian Coast 0-box - TRS embark German MIL (La Spezia).

No naval combat. No strategic bombing.

Japan ground strikes the Vladivostok defenders with a CV (1 strength).

Germany ground strikes the Soviet 33rd Infantry in the marches with one Stuka (5 strength).

Edit: Forgot to mention the German ground strike.
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Orm
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RE: 4 player game

Post by Orm »

The Stuka do their thing and the Soviet Army is disorganized.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player game

Post by Orm »

The Soviet defenders in Vladivostok are to well entrenched to even notice the Japanese bombs.

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Picture from Jul/Aug '41 Impulse #3 (Axis) - Ground Strike
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player game

Post by Orm »

Field Marshal von Leeb orders his Army Group to concentrate on the encircled Soviet 33rd Army. However, Generalleutnant Rommel see an opportunity to advance towards Kalinin, and refuse to stop to clear up enemy pockets, so his 4 divisions of the 4th Panzer Group advance far ahead of the main Army.

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Picture from Jul/Aug '41 Impulse #3 (Axis) - Land Movement
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player game

Post by Orm »

No rail movement.

Land Movement:

Germany:

Almost all German land units in USSR fall into the trap and moves eastwards.

Among the German moves are the following;
- The INF in the Alps reach La Spezia.
- The MIL in Hamburg reach the Danish border.
- Capture Smolensk.
- Liberate Damietta.
- Move garrisons into La Rochelle, and St-Nazaire.
- Relocate GARR in Denmark.
- AA move to Brussels.

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Picture from Jul/Aug '41 Impulse #3 (Axis) - Land Movement
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: 4 player game

Post by Orm »

Picture from Jul/Aug '41 Impulse #3 (Axis) - Land Movement

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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peskpesk
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RE: 4 player game

Post by peskpesk »

Egypt Jul/Aug '41 Impulse #3 (Axis) - Land Movement

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RE: 4 player game

Post by peskpesk »

Manchuria Jul/Aug '41 Impulse #3 (Axis) - Land Movement

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