Scenario Design - matching map & time scale with unit size

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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BigDuke66
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Scenario Design - matching map & time scale with unit size

Post by BigDuke66 »

Not sure where it was but somewhere I saw a table that gives the range of map & time scales and the appropriate unit size for it.
Any clue were it could be?
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Lobster
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RE: Scenario Design - matching map & time scale with unit size

Post by Lobster »

ORIGINAL: BigDuke66

Not sure where it was but somewhere I saw a table that gives the range of map & time scales and the appropriate unit size for it.
Any clue were it could be?

If using the new density rule you might want to pay close attention to page 158 of the manual.
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RE: Scenario Design - matching map & time scale with unit size

Post by larryfulkerson »

ORIGINAL: Lobster
ORIGINAL: BigDuke66
Not sure where it was but somewhere I saw a table that gives the range of map & time scales and the appropriate unit size for it.
Any clue were it could be?
If using the new density rule you might want to pay close attention to page 158 of the manual.

Hey you guys I found a large zip file on my old hard disk and
it's got all kinds of charts, PDF's, and what looks to be some
TOAW tools of some kind. I'm still looking through it. It's posted
here below.
Attachments
Toawchart..ndtools.zip
(1.33 MiB) Downloaded 43 times
Does the CIA still do wet work, from time to time, depending on the National Security threat say......?
https://www.youtube.com/watch?v=nTSJhBJeYKk
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larryfulkerson
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RE: Scenario Design - matching map & time scale with unit size

Post by larryfulkerson »

Here's a zip file that has TOAW IV XML.exe in it. Enjoy.
Attachments
TOAWXMLv1.12.zip
(363.18 KiB) Downloaded 25 times
Does the CIA still do wet work, from time to time, depending on the National Security threat say......?
https://www.youtube.com/watch?v=nTSJhBJeYKk
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cathar1244
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RE: Scenario Design - matching map & time scale with unit size

Post by cathar1244 »

ORIGINAL: BigDuke66

Not sure where it was but somewhere I saw a table that gives the range of map & time scales and the appropriate unit size for it.
Any clue were it could be?

It is in the "equipment list.rtf" in the manuals folder. Here is the table.

Code: Select all

Preferred Time – Map Scale Combinations
 
 TOAW works best at the following time and map scale combinations:
 
 •	Six hour turns - 2.5 kilometers per hex
 •	Half day turns - 2.5 kilometers per hex
 •	Half day turns - 5 kilometers per hex
 •	Full day turns - 2.5 kilometers per hex
 •	Full day turns - 5 kilometers per hex
 •	Full day turns - 10 kilometers per hex 
 •	Half week turns - 10 kilometers per hex 
 •	Half week turns - 15 kilometers per hex 
 •	Half week turns - 20 kilometers per hex
 •	Half week turns - 25 kilometers per hex
 •	Full week turns - 15 kilometers per hex
 •	Full week turns - 20 kilometers per hex
 •	Full week turns - 25 kilometers per hex
 •	Full week turns - 50 kilometers per hex

Code: Select all

 Acceptable Time – Map Scale Combinations
 
 The following combinations also work well, but unit movement rates will be skewed a bit from nominal “real world” values for playability purposes. The distortion is small; one or two movement allowance points one way or the other in most cases.
 
 •	Six hour turns - 5 kilometers per hex
 •	Half day turns - 10 kilometers per hex
 •	Full day turns - 15 kilometers per hex 
 •	Half week turns - 5 kilometers per hex
 •	Half week turns - 50 kilometers per hex
 •	Full week turns - 10 kilometers per hex

Code: Select all

 Time – Map Scale Combinations to Avoid
 
 Finally, the following scale combinations should be avoided as they introduce significant deviations from real world movement rates.
 
 •	Half day turns - 15 kilometers per hex
 •	Half day turns - 20 kilometers per hex
 •	Half day turns - 25 kilometers per hex
 •	Half day turns - 50 kilometers per hex
 •	Full day turns - 20 kilometers per hex 
 •	Full day turns - 25 kilometers per hex
 •	Full day turns - 50 kilometers per hex
 •	Half week turns - 2.5 kilometers per hex
 •	Full week turns - 2.5 kilometers per hex
 •	Full week turns - 5 kilometers per hex	
 

Cheers
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BigDuke66
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RE: Scenario Design - matching map & time scale with unit size

Post by BigDuke66 »

Thanks, what a silly place to put that kind of info, especially in such a already huge file.
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Curtis Lemay
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RE: Scenario Design - matching map & time scale with unit size

Post by Curtis Lemay »

Note that that list was compiled back in ACOW days. There have been plenty of changes since that make TOAW more flexible than described above.
My TOAW web site:

Bob Cross's TOAW Site
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