The dunce (ST) vs the diligent (Dinglr) - all welcome
Moderators: Joel Billings, Sabre21
-
- Posts: 6
- Joined: Thu Feb 21, 2019 6:16 am
RE: The dunce (ST) vs the diligent (Dinglr) - all welcome
To my knowledge, mountaineers and airborne don't reform. It might be the cavalry though. Should be easy to check against the destroyed unit records though.
RE: The dunce (ST) vs the diligent (Dinglr) - all welcome
If I remember right units only regenerate for free if you have 0 APs so there is a strong incentive to spend APs. I can't remember if there's an end date on that.
Cav units do regenerate I think, mountain and parachute units don't. This makes Para and especially MTN units worthwhile targets. The Soviet player should protect mountain divs from encirclement during 41 and 42.
Cav units do regenerate I think, mountain and parachute units don't. This makes Para and especially MTN units worthwhile targets. The Soviet player should protect mountain divs from encirclement during 41 and 42.
- Neogodhobo
- Posts: 634
- Joined: Thu Aug 17, 2017 12:08 am
RE: The dunce (ST) vs the diligent (Dinglr) - all welcome
Whats that unit in front of Kiev with the rectangle ?

-
- Posts: 904
- Joined: Fri Oct 07, 2016 7:15 pm
- Location: England
RE: The dunce (ST) vs the diligent (Dinglr) - all welcome
It's a fort comrade but I use a map mod so it could be why it is an unfamiliar icon perhaps
- Neogodhobo
- Posts: 634
- Joined: Thu Aug 17, 2017 12:08 am
RE: The dunce (ST) vs the diligent (Dinglr) - all welcome
ORIGINAL: SparkleyTits
It's a fort comrade but I use a map mod so it could be why it is an unfamiliar icon perhaps
Wrong answer Sparkley!
What you should have said is: "It is a nuclear testing site from a special mod we use. If the Germans do not take it by turn five, the Soviets will start producing a-bombs (but these can only be dropped by pe-8's)."
Imagine the reaction to that one...
Or maybe I just have a weird sense of humour?
To be is to do -- Socrates
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra
-
- Posts: 904
- Joined: Fri Oct 07, 2016 7:15 pm
- Location: England
RE: The dunce (ST) vs the diligent (Dinglr) - all welcome
I missed my chance there didn't I [:D]
RE: The dunce (ST) vs the diligent (Dinglr) - all welcome
So it could be destroyed Cav units or AT Brigades or those rare support units that surrender (attached to a fort)ORIGINAL: AlexSF
I think the re-formmtion of destroyed units is indeed free until November or December 41 but only for rifle division and maybe tanks, not sure. You should check the rules on that.
edit; 18.1.3. Rebuilding Destroyed Soviet Combat Units:
Soviet Rifle, Motorized and Tank divisions that are destroyed prior to November 1941 will be added to the reinforcement schedule to reenter
as empty or nearly empty units after a certain number of turns
So Cav and Mountain troops probably cost you AP to reform, even before Nov 41
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
- Neogodhobo
- Posts: 634
- Joined: Thu Aug 17, 2017 12:08 am
RE: The dunce (ST) vs the diligent (Dinglr) - all welcome
I believe the dead cav and AT brigades are reestablished automatically ( up to the Nov or Dec '41 cutoff ). Possibly also happens with combat support units.
RE: The dunce (ST) vs the diligent (Dinglr) - all welcome
Not sure why you would bother protecting Mountain Divisions, they don't have any special value? Para yes as you can turn them into Guards divisions.ORIGINAL: timmyab
If I remember right units only regenerate for free if you have 0 APs so there is a strong incentive to spend APs. I can't remember if there's an end date on that.
Cav units do regenerate I think, mountain and parachute units don't. This makes Para and especially MTN units worthwhile targets. The Soviet player should protect mountain divs from encirclement during 41 and 42.
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
-
- Posts: 6
- Joined: Thu Feb 21, 2019 6:16 am
RE: The dunce (ST) vs the diligent (Dinglr) - all welcome
Dude, what? They have +5 morale over rifles, can earn guards status, and don't have insane supply/movement cost through mountains.
RE: The dunce (ST) vs the diligent (Dinglr) - all welcome
Yeah they are also useful during the winter, especially first winter.
- EwaldvonKleist
- Posts: 2390
- Joined: Thu Apr 14, 2016 3:58 pm
- Location: Berlin, Germany
RE: The dunce (ST) vs the diligent (Dinglr) - all welcome
Not to mention they pay 1MP less for movement during blizzard.
The Library of Gary Grigsby's War in the East resources.
Do you want total war? Guide for WitE players
WitE2&RtW3 tester
Do you want total war? Guide for WitE players
WitE2&RtW3 tester
-
- Posts: 904
- Joined: Fri Oct 07, 2016 7:15 pm
- Location: England
RE: The dunce (ST) vs the diligent (Dinglr) - all welcome
ORIGINAL: SparkleyTits
AGN end of week 3
Black: Focused on setting up the hexes W and NW of Pskov as well as could be as this is the easiest route to Leningrad
Also tried to make sure no easy route around Pskov was possible with as little forces as I was willing to send
Red: I managed to stop fuel supplies to 2 of Dinglrs panzers
Yellow: I made high stacks instead of depth in hopes of redrawing Dinglrs attention back downward to waste more MP's
Unfortunately I had to leave weaknesses S/SE of Pskov for a coordinated lunge and possible linkup or ZOC blocks from the Dvina if there is a HQBU
We also manage to free the 3 divisions by shifting the motorised division and quickly attempt to extricate the units
A very small thing to be sure, but in your yellow box you have a 2=12 stack of three counters defending a hex that you don’t need to defend. Behind them it’s impassible and by placing the there you not only use 3 counters that could be much better used elsewhere, you also increase the risk of them being cut off. Also, in your line west of Leningrad you should defend the swamps to the west to shorten your line to 3 hexes instead of 5 hexes....Just a few observations that result in 7 counters freed up for deplloyment elsewhere.....
RE: The dunce (ST) vs the diligent (Dinglr) - all welcome
I don't think that 2=12 stack can be saved if dinglir goes for a pincer on Veliki Luki.
- EwaldvonKleist
- Posts: 2390
- Joined: Thu Apr 14, 2016 3:58 pm
- Location: Berlin, Germany
RE: The dunce (ST) vs the diligent (Dinglr) - all welcome
The 2=12 stack was pocketed/Zoc locked at the beginning of the turn.
The Library of Gary Grigsby's War in the East resources.
Do you want total war? Guide for WitE players
WitE2&RtW3 tester
Do you want total war? Guide for WitE players
WitE2&RtW3 tester
RE: The dunce (ST) vs the diligent (Dinglr) - all welcome
ORIGINAL: EwaldvonKleist
The 2=12 stack was pocketed/Zoc locked at the beginning of the turn.
Ahh, ok, i see that now. Surprised that he was actually able to bounce that 20cv MOT unit to free them. Looking forward to the next turn as the G’s seem to have some good opportunities. Hard to telll though from a SOV replay.
-
- Posts: 904
- Joined: Fri Oct 07, 2016 7:15 pm
- Location: England
RE: The dunce (ST) vs the diligent (Dinglr) - all welcome
Yes, sorry I forgot to take the start of picture turns!
At the beginning of my turn Dinglr had a 6-20CV MOT division in the swamp hex and captured 3 divisions but I freed them and extricated them into that hex
MOT perform rather awfully in swamp, rough, urban, dense woods (If there any more I am forgetting off of memory please do everybody do tell!) because of how the range values work in the combat engine so their CV is quite drastically lower than 20 when fighting in rough terrain (clear terrain has the opposite affect for panzers as they are stronger than their CV suggests)
In swamps very roughly they would of been somewhere more around 11-15 on map CV from my experience, depending on a bit of lady luck, making it much easier picking for saving them and extracating into that swamp hex so they had to be routed out for Dinglr to get anything out of it, wasting a week worth of his time for around 1 divisions worth of manpower
At the beginning of my turn Dinglr had a 6-20CV MOT division in the swamp hex and captured 3 divisions but I freed them and extricated them into that hex
MOT perform rather awfully in swamp, rough, urban, dense woods (If there any more I am forgetting off of memory please do everybody do tell!) because of how the range values work in the combat engine so their CV is quite drastically lower than 20 when fighting in rough terrain (clear terrain has the opposite affect for panzers as they are stronger than their CV suggests)
In swamps very roughly they would of been somewhere more around 11-15 on map CV from my experience, depending on a bit of lady luck, making it much easier picking for saving them and extracating into that swamp hex so they had to be routed out for Dinglr to get anything out of it, wasting a week worth of his time for around 1 divisions worth of manpower