Newbie on witw

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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cfulbright
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Joined: Tue May 06, 2003 11:12 pm

RE: Newbie on witw

Post by cfulbright »

You mentioned rockets for NP. Assuming you mean Naval Patrol, do you find the rockets are more effective than mines? I've always used mines because I assumed they were the natural "naval" weapon, but haven't looked at any rationale behind that.

Cary
HMSWarspite
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Location: Bristol, UK

RE: Newbie on witw

Post by HMSWarspite »

ORIGINAL: cfulbright

You mentioned rockets for NP. Assuming you mean Naval Patrol, do you find the rockets are more effective than mines? I've always used mines because I assumed they were the natural "naval" weapon, but haven't looked at any rationale behind that.

Cary


Never formally tested it, mines are certainly effective. The trouble is there is no overlap between ac that can do rockets and those with mines I think. Mine capable aircraft are big with long endurance and all else being equal long endurance gives good naval interdiction... one for the real inner circle I think. I suppose we could edit the data to give rockets to a patrol aircraft to test it (assuming I haven’t missed something...)
I have a cunning plan, My Lord
weinsoldner
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Location: Netherlands

RE: Newbie on witw

Post by weinsoldner »

Was able to capture Sicily but don't know how to get my inf and tanks across the straits of Messina?
cfulbright
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Joined: Tue May 06, 2003 11:12 pm

RE: Newbie on witw

Post by cfulbright »

Move your naval task forces into the ferry hexes, then your units will be able to cross.

You probably will need BR and CA inf divs with attached tank brigades as the assault troops, given likely strong German defenses and fortification at Reggio Calabria.

Cary
weinsoldner
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Location: Netherlands

RE: Newbie on witw

Post by weinsoldner »

Hi Cary, both of the ferry hexes or willoze suffice?
ORIGINAL: cfulbright

Move your naval task forces into the ferry hexes, then your units will be able to cross.

You probably will need BR and CA inf divs with attached tank brigades as the assault troops, given likely strong German defenses and fortification at Reggio Calabria.

Cary
cfulbright
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Joined: Tue May 06, 2003 11:12 pm

RE: Newbie on witw

Post by cfulbright »

If you move TF's into both, you can move ground units into both and then attack from both.

Cary
weinsoldner
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Location: Netherlands

RE: Newbie on witw

Post by weinsoldner »

Thanks Cary!
antoniusb
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Joined: Fri Sep 01, 2017 6:14 pm

RE: Newbie on witw

Post by antoniusb »

We are in the same boat. But then you need to remember back to when you first undertook WITE and probably not much difference there. I have been playing for a little less than a week and gradually seem to be catching on. One thing that is a bit disappointing is that organizing your air units even more complicated than WITE.

Some of those complications add to the game (such as setting the flight path for your bombing runs to avoid AA and interceptors while others, like when in air transfer mode not being able to distinguish between commands of air bases that are not under the command of the selected unit. You basically need to memorize the entire air base map if you want to transfer air units outside of the current air command.
cfulbright
Posts: 2782
Joined: Tue May 06, 2003 11:12 pm

RE: Newbie on witw

Post by cfulbright »

You basically need to memorize the entire air base map if you want to transfer air units outside of the current air command.
What do you mean by that?

Cary
Saturn V
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Joined: Thu Sep 12, 2013 4:35 am

RE: Newbie on witw

Post by Saturn V »

ORIGINAL: loki100

You can complicate the game slowly. Start with the air war handed over to the AI.
I wish I could do the opposite. The air war portion is much more interesting to me, so I wish I could hand off the ground campaign to the AI and I could focus on managing the air war, both tactical and strategic.
cfulbright
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Joined: Tue May 06, 2003 11:12 pm

RE: Newbie on witw

Post by cfulbright »

There are two air-only campaigns in the Expansion Pack if you want to play those.

Cary
countrboy
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Joined: Sat Sep 26, 2015 4:12 am

RE: Newbie on witw

Post by countrboy »

Just wanted to jump in here and thank everyone for their guidance in this thread. I've owned WITW for a few years now by have never managed to get into it, but have happily completed many full campaigns in WITE. This thread has convinced me to give WITW another go....
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