I have modified this scenario, adding more infantry to both sides among other things. As the Soviet commander, my objective is to break through the German line of defenses and conquer Hameln, with its strategically important bridges over the Weser river. Intel reports of limited enemy presence, and our forces are numerous and determined, so it SHOULDN'T be too hard.
PHASE ONE: PLANNING
Given that German troops are pretty good, and that in particular i fear the 7th Panzer Division, i want to concentrate my forces early and punch through whatever the krauts will try to use to hold me back. I will then pile up my troops in two big groups: one at Hachmulen and one southeast of Bisperode.
This is only for the initial push: after i have broken the first line of defenses, i want to split my forces in four pincers and attack Hameln from all directions.

PHASE TWO: MINES AND TROUBLES
Bisperode was only lightly defended, and with close support of my mortars, the Southern Battle Group was able to disperse the Germans and occupy the town. This is when i start dividing my forces: half of the SBG will attack north and conquer the bridges on the Remte just west of Coppenbrugge; the rest will follow the K16 and conquer Hasterbeck and Tundern. As for now, only sparse minefields and some enemy resistence quickly subdued has slowed the advance.
The Northern Battle Group hasn't been so lucky: the minefields NE of Hasperde are enormous, and advancing through them has took time. The enemy luckily didn't fire on our scout teams while they cleared a way through. Other troops took fire from Herkensen, and i quickly ordered my T-80 tanks to blast the buggers away.
Main problem is enemy artillery: it seems to follow precisely my HQ and things are looking bad.

PHASE THREE: PUNCH THROUGH
SBG keeps advancing; no further enemy presence detected, only light artillery strikes that takes out a scout team.
NBG takes heavy losses but manages to break both the minefield's lines and the Panzergrenadier resistence at Hasperde and Herkensen. The enemy makes a fighting retreat through Gross Hillingsfeld, taking losses but making my forces pay a bloody toll. The city is taken, however, and it's time to split up the NBG.
Enemy artillery makes numerous counter-battery strikes that are taking an heavy toll on my 152mm and 130mm offmap batteries. Some attempted counter-battery strikes of my own has destroyed some unidentified vehicle on the other side of the Weser. May be the enemy SPAs, but further strikes failed to achieve kills so maybe they have been relocated. An enemy targeted artillery strikes has killed... me. The main HQ has been destroyed so my command cycle is down to 38m; fortunately it seems i killed the enemy HQ too, because their command cycle is 30/28m.





