Command: Desert Storm has been announced!

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Post Reply
Daniele
Posts: 1797
Joined: Sat Feb 07, 2015 2:27 am

Command: Desert Storm has been announced!

Post by Daniele »

On August 2, 1990, Iraq’s ground forces invaded and occupied Kuwait. 40% of the world’s oil production, and the developed world’s economy, was placed in imminent threat by Iraqi leader Saddam Hussein. In response, the United States promptly assembled an international coalition to attack and expel Iraqi forces out of Kuwait, and to eliminate Hussein’s capability to repeat such an act in the future. What followed would forever transform the face of war.

Command: Desert Storm has been announced! Relive the pivotal events of the conflict that sealed the Cold War and radically changed the Middle East geopolitical landscape.

The massive coalition build-up following the Iraqi invasion; The first night over Baghdad on January 17, 1991; the “do or die” strike that stopped Iraq’s chemical retaliation in the nick of time; the frustrating “Scud hunts” all over the Iraqi desert; coalition attacks on Iraq’s airfields; the annihilation of the Iraqi navy at Bubiyan, the “highway of death” during the Iraqi retreat from Kuwait, and much more.

Image

Additionally, step into the unknown as you probe the great unanswered questions of the conflict: What if Iraq had pre-empted the coalition build-up and rolled right into S.Arabia? What if Israel had retaliated for the Scud attacks against it? What if Iran or even the Soviet Union had intervened against the coalition?

Command: Desert Storm is a new DLC/Standalone release for Command: Modern Air/Naval Operations, the premier game of air, naval & strategic warfare and the choice of serious hobbyists and defence professionals alike. Fourteen historical & hypothetical campaign scenarios plus a bonus contemporary standalone scenario cover the major actions that marked the conflict, allowing you to explore the events that happened - and the ones that could easily have.

Get more information from the official Product Page

Features

- A standalone expansion for Command: Modern Air/Naval Operations, 2013's Wargame of the Year: play as a single, separate game, or add it to your collection of scenarios for CMANO.
- 14 campaign scenarios plus a modern-day Israel-vs-Iran scenario written by Wayne Stiles Retired USAF veteran and CMANO community star.
- Using CMANO’s acclaimed continuous real-time simulation engine with new wrinkles in the realm of air & naval warfare.
- The complete arsenal of modern warfare at your disposal: Stealth fighters, cruise missiles, tactical air & attack fighters, strike bombers, close support aircraft, heavy bombers, surface ships & submarines and even hypothetical platforms like the navalized F-117X, the A-12 Avenger II stealth naval bomber and the radically modernized Iowa-class battleship as BBG-1.
- Bonus 2019 standalone scenario: Israel attacks Iran’s nuclear forces.

Image

Image
User avatar
Gunner98
Posts: 5957
Joined: Fri Apr 29, 2005 12:49 am
Location: The Great White North!
Contact:

RE: Command: Desert Storm has been announced!

Post by Gunner98 »

Excellent! I'm in!
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
Eggstor
Posts: 353
Joined: Sun Jan 24, 2016 9:04 pm

RE: Command: Desert Storm has been announced!

Post by Eggstor »

Nice. It looks like there even is a date I'll be launching my money on.
User avatar
Primarchx
Posts: 1954
Joined: Sun Jan 20, 2013 9:29 pm

RE: Command: Desert Storm has been announced!

Post by Primarchx »

Boooyahhhh!
Airborne Rifles
Posts: 243
Joined: Tue Feb 17, 2015 11:40 am
Contact:

RE: Command: Desert Storm has been announced!

Post by Airborne Rifles »

Very cool!
Check out our novel, Northern Fury: H-Hour!
https://www.amazon.com/dp/1733838503?ref_=pe_3052080_397514860
And our web site:
http://northernfury.us/
Cik
Posts: 671
Joined: Wed Oct 05, 2016 3:22 am

RE: Command: Desert Storm has been announced!

Post by Cik »

i'll take it. DS is pretty cool.

we still seem to be missing rolling thunder/linebacker however..

IMO 65-2000 is the best sandbox to play in.
User avatar
.Sirius
Posts: 712
Joined: Fri Jan 18, 2013 7:21 pm
Contact:

RE: Command: Desert Storm has been announced!

Post by .Sirius »

ORIGINAL: Cik

i'll take it. DS is pretty cool.

we still seem to be missing rolling thunder/linebacker however..

IMO 65-2000 is the best sandbox to play in.
[8D]
Paul aka Sirius
Command Developer
Warfaresims
Cold War Data Base 1946-1979 Author

Old radar men never die - Their echoes fade away in accordance with the inverse fourth power law
User avatar
HalfLifeExpert
Posts: 1338
Joined: Mon Jul 20, 2015 3:39 pm
Location: California, United States

RE: Command: Desert Storm has been announced!

Post by HalfLifeExpert »

This is great! I'm excited!

I'm a bit of a sucker for 'what if?' scenarios, and I am very happy to see not only that Israeli retaliation and an Iraqi drive into Saudi Arabia are included, but also Iranian/Soviet intervention.

However, I am unsure as to how one could write those into the situation. Iran just finished a long and bitter war with Saddam, so why would they intervene to support him? Additionally, the Soviets really were not in much of a position to intervene even if they wanted to were they? I mean they are close to collapse and they supported the actions against Saddam didn't they?
User avatar
stilesw
Posts: 1572
Joined: Wed Jun 25, 2014 10:08 pm
Location: Hansville, WA, USA

RE: Command: Desert Storm has been announced!

Post by stilesw »

Well, what can I say.

Politics, international relationships and alternative realities can make for strange bedfellows!

-Wayne
“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
Amnectrus
Posts: 80
Joined: Thu Oct 22, 2015 4:10 pm

RE: Command: Desert Storm has been announced!

Post by Amnectrus »

I'm really looking forward to this, it's probably the war that I know the most about now. There were a lot of interesting aspects to Desert Storm and I'm curious to see if or how they're going to be handled in the scenarios. For instance:

* Lots of bad weather, since the weather in the area was some of the worst in years during Desert Storm and was a major factor in air operations. There were times with very low ceilings or ground fog, thick cloud layers, dense haze, dust storms, high winds, and even some intense rainstorms. Here's a document with an overview of each day's weather. Bad weather caused many aborted missions and missed targets, and some pretty hairy flying conditions at times.

* Communication between Iraqi IADS units. On the opening night, F-117s and Tomahawks destroyed most of the sector operation centers and badly crippled the Iraqi air defense's internal communications. (Special warheads were also used to knock out electrical power to some of them at key moments.) That seems like it might be a good fit for the comms disruption feature.

* As far as I know, the exact positions of SAMs and radars were not necessarily known to Coalition forces, even nominally "static" SAMs like SA-2s, because they could be moved between several prepared sites, and the Iraqis were very good at decoys and camoflague. In the game, those units often start defaulted to "auto detectable" in the editor, which means you don't have to search for them. Iraqi SAMs and radars also often started and stopped transmitting in an attempt to lure or threaten Coalition planes, or to avoid getting hit by HARMs. Historically, it was necessary to escort strike packages with Wild Weasels and jamming aircraft as the exact threats weren't known.

Dimitris
Posts: 15321
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Command: Desert Storm has been announced!

Post by Dimitris »

ORIGINAL: HalfLifeExpert
However, I am unsure as to how one could write those into the situation. Iran just finished a long and bitter war with Saddam, so why would they intervene to support him? Additionally, the Soviets really were not in much of a position to intervene even if they wanted to were they? I mean they are close to collapse and they supported the actions against Saddam didn't they?

We'll explain this in the scenario intros, to be published soon.
kch
Posts: 241
Joined: Wed Dec 31, 2014 3:07 pm

RE: Command: Desert Storm has been announced!

Post by kch »

Any chance of getting crashes / mechanical issues into the game on aircraft / ships that are performing mission? Just to throw some extra chaos into the planning.
User avatar
Primarchx
Posts: 1954
Joined: Sun Jan 20, 2013 9:29 pm

RE: Command: Desert Storm has been announced!

Post by Primarchx »

ORIGINAL: kch

Any chance of getting crashes / mechanical issues into the game on aircraft / ships that are performing mission? Just to throw some extra chaos into the planning.

That's pretty easy to do with Lua. Can't say if its in this pack, though.
User avatar
stilesw
Posts: 1572
Joined: Wed Jun 25, 2014 10:08 pm
Location: Hansville, WA, USA

RE: Command: Desert Storm has been announced!

Post by stilesw »

I can say that "Aircraft Damage" is enabled.

-Wayne
“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
User avatar
tjhkkr
Posts: 2431
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: Command: Desert Storm has been announced!

Post by tjhkkr »

Thank you; looking forward to playing this one!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
DrRansom
Posts: 166
Joined: Sun Jul 14, 2013 12:52 pm

RE: Command: Desert Storm has been announced!

Post by DrRansom »

Very exciting!

Does the SCUD hunt mean that CMANO is going to revisit the target spotting mechanics?
Post Reply

Return to “Command: Modern Operations series”