Private Beta v2.28b

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

Moderator: Vic

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Vic
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RE: Private Beta v2.26

Post by Vic »

Bump. New private beta 228b has been uploaded.

Felt in a good mood to support some eager modders/designers.

It implements 2 requests.

Let me know if they work as desired.

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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Ormand
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RE: Private Beta v2.26

Post by Ormand »

Thanks Vic. That was a pleasant surprise Unfortunately, it will have to wait for tomorrow to test drive. An early busy day today.

I was wondering, although for now won't be able to expand on this idea, if it would be possible to get some information passed into the event that is called after each move or activity. Namely event #45 in NewDawn (set by rulevar 843.

In particular, I was thinking the "moved to" hex that triggers the event. I was thinking that this was a away to maybe add some of the features of Lancer's "Enhanced AI Mod" dynamically. Namely, a means to intercept naval forces with air or other naval forces. Ideally, it would be nice to have an intercept feature in the engine, like what is there for air forces, but this could be a stopgap that wouldn't require a house rule to stop for a turn. Obviously, it has to be thought out carefully so as to not be a CPU burden between moves. Just a thought.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
GaryChildress
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RE: Private Beta v2.26

Post by GaryChildress »

Awesome! Thank you for the continued support, Vic! I've been batting around an idea for a random game mod. Haven't worked on it much yet but maybe this new update will spur me on some more.
thekhan360
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RE: Private Beta v2.26

Post by thekhan360 »

Has it been implemented in the steam version? I dnt remember updating the game recently.
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ernieschwitz
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RE: Private Beta v2.26

Post by ernieschwitz »

ORIGINAL: thekhan360

Has it been implemented in the steam version? I dnt remember updating the game recently.

Nope. Also these patches cannot be applied to the steam version, until they actually come as the steam download. Consider them beta patches, and that players who bought the non-steam version as guinea pigs.
Creator of High Quality Scenarios for:
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Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
thekhan360
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RE: Private Beta v2.26

Post by thekhan360 »

Thanks. But could some one please attend to my question on AI declaring war too soon? It's right below this thread in forums. For some reason I am unable to post it's link here.
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Tac2i
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RE: Private Beta v2.26

Post by Tac2i »

See my Delayed War Mod. See the last post in that thread for a version for v2.28b.
ORIGINAL: thekhan360

Thanks. But could some one please attend to my question on AI declaring war too soon? It's right below this thread in forums. For some reason I am unable to post it's link here.
Tac2i (formerly webizen)
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