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Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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RogerBacon
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RE: What can and can’t be Modded

Post by RogerBacon »

ORIGINAL: larrybush

Might be too soon for me to ask these questions, as I’m still learning the game. But I bought this game to practice Modding for the upcoming DW2 – If that will take longer than I anticipate I’ll mod this one. Seems like a pretty good game so far!

I’m going to try for maximum realism (less the suspending the disbelief for Hyper-drive).
Something maybe like Space 2300 AD, an older role-playing rule set from GDW. Or maybe something of my own concoction using some of the ideas in the old micro-game WarpWar. I doubt that anyone would want to play my mods as they might be boring for most. Just doing them for me. (Modding is fun in of itself)

1) If you edit a map in a theme, it looks like it’s available for that theme only – Is this correct?

2) I see in the ship design view – Escort, Corvette, Frigate, Cruiser & dreadnaught. Can this be changed to add Destroyer, Heavy Cruiser, Battleship? (Might have seem something in GameText)

3) Can the warp abilities be changed at all? I’m looking to limit the movement on a map. Basically, from stars that are closer than 7.7 light years (I know the map doesn’t include scale, so I’m looking for ideas, or some subtle way to limit FTL drives – A way to make stars choke points)

4) I see fighter bays and docking bays, can the game be modded to allow ships without warp drive be carried by ships with warp drive – Like a destroyer carrying a Corvette. WarpWar had warp capable ships and the system ships were piggybacked into the fight (Warp ships are too valuable to be lost in combat)

Just curious to see if anyone here has any insight to these items.

Thanks


Edit: Sloppy typing again!


1 Correct so choose your theme carefully if you are planning on making a big, higly detailed custom map.

2 You can change the names but you can not add classes.

4 Hyperdrive stats can be completely customized. In addition there is a global setting to adjust all hyperspeed.

4 Unfortunately, no.

Also, I think the kind of mod you are describing would be played by people on this forum. Most people that play 4x games don't mind a slow game.
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RogerBacon
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RE: What can and can’t be Modded

Post by RogerBacon »

ORIGINAL: larrybush

Thanks for the reply Roger. I was reviewing the Bacon mod page by page, seems like several of your features will be a must use in my modest little mod...


Like the custom start page. A must for every self-respecting modder. :)
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