Originally posted by Paratrooper
...because you can't have an eighteen page long thread without once mentioning the Bismarck. :p
I'll give him this.....at least he spelled it correctly :p
Moderators: Joel Billings, Tankerace, siRkid
Originally posted by Paratrooper
...because you can't have an eighteen page long thread without once mentioning the Bismarck. :p
As for a source, try here (this site is the the most convenient "supermarket" I've found for collective statistics of USAAF operations in WWII--if anyone has something better please let me know): You'll notice that B-17s aren't listed separately, there's just a catchall category of heavy bombers, but a glance will show you that the percentage lost in combat to either Enemy Aircraft (40), Anti-aircraft (24) and Other Causes (33) was not especially high considering the total sorties flown durning the entire war. I find it interesting that for all of the period running from June through December 1942 only 2 heavy bombers were lost to enemy aircraft, with 4 "operational" losses. In all of 1943 23 heavy bombers were casualties (17-1-5). Losses peaked in 1944 at 38 (14-9-15), "tailing off" to 30 in the last year of the war (7-14-9), though of course this included less than eight months of warfare, so in fact losses kept climbing throughout the conflict.Originally posted by Chiteng
The difference between the B-17 in the game and reality is that the B-17 in REALITY did get shot down. Not mysteriously fall apart during flight. Not get lost on the way home, but get damaged enough that the plane could no longer fly. It happened
to the B-29 also. In fact it happened enough that the Navy invaded Iwo Jima to secure a base close enough for
fighter escorts. THAT is the reality Snigbert, you simply chose to ignore it. Just like you choose to ignore the other posters that complaining about LBA as well. I wonder what the total B-17 lost to enemy action is. Anyone have a source?
I don't take sides as a rule in personal exchanges, Chiteng, and I have no particular ax to grind on the issue of B-17 effectiveness in the game. At times it does strike me as off, but there is so much "off" throughout the width and breadth of UV that for me at least it's hard to know where to start with my criticism.As for performing to your satisfaction, when I get a public apology
I will consider it. Until then....
Originally posted by Mogami
Hi, I can too read minds. If the Japanese were not afraid of LBA theu would have parked around Guadalcanal 24/7 (Like the USN did late in the war when they were not afraid of LBA (well the guys who made the plans were not afraid of LBA the Gunnersmates on all the ships being hit were afraid of LBA)
If your not worried about air attack you don't have to stay out of range during the day and run in at night. And then run away again. You just sit there the way the USN did.
Of course the USN early on did not try to do what the IJN tried to do in the Solomons. We were not running up to enemy bases. We were sitting next to our own base. In UV the USN player is often found doing many things the US did not (or did not have to ) do. Like bombardment missions that are not directly in support of landings.
If you refer to "Hard Road Ahead" I agree heartedly that it is the most realistic scenario I've played to date. The "no Midway" scenarios are ridiculous with so much naval power for the IJN packed into such a tiny geographical area, all under the premise, presumably, that no other war was going on elsewhere. In general these scenarios only make the problems inherent to UV all the more obvious. Apparently, many gamers find these wild-and-woolly slugfests to be great fun, especially with the Japanese side early on from what I gather. I, for one, do not, but that's another issue (namely, that if there weren't such gamers out there companies would have to work harder to get these types of simulations historically more accurate to begin with--or face disappointing sales).Unless you stick to the historic after Midway scenarios all kinds of whacky things take place. (To avoid most weirdness play the scenario begining in Aug 42. It is the one that covers what actually went on down here)
I certainly hope your attitude doesn't reflect the collective thinking within the WitP playtest group, an assemblage which ought to be focused on just one task: helping to make the game as good as it possibly can.Originally posted by Snigbert
His lack of tact has so far managed to create the opposite effect of what he desired, for what it's worth. Rather than getting the testers to give consideration to his argument by presenting them with some semblance of decorum he has stripped himself of any potential influence he might have had by selecting the tactic he did. I dont think I'll be seeing a thread on the development forum anytime soon addressing his 'improvement' suggestions.
Originally posted by Tristanjohn
Instead of harping just on the B-17 issue why not tackle the flaws of this system . . . as a whole?
You're undoubtedly right insofar as UV itself is concerned, though there's hope the designers will get it closer to "right" with WitP in mind.Originally posted by Chiteng
Because I know from experience with other designs that there is no hope whatever of a major re-design of the combat model.
Well, I've seen my B-17s take loads of damage along the way, Chiteng, and just as someone else observed it's all I can do to keep a couple groups operational at all, and this only after disbanding one into another after a few weeks of attrition.As for Betty Nell and B-24, they can be shot down.
So the problem IS irksome YES, but it is also possible to
minimize it 'ingame'. Not so the B-17.
I don't know about that but I suspect you're right in some cases. Others who frequent these boards seem to be more thoughtful, though. There's plenty off good commentary here, it's just that the signal-to-noise ratio is always so high.I HAVE done my own research on the War in the Pacific.
But it means little to people who use a web-browser as a
primary source. These people here 'pretend' to know who
Toland, Hara, Morrison are, but somehow I doubt they have actually read them.
Originally posted by Tristanjohn
Keep in mind this sword of "unfairness" cuts both ways. On the Japanese side of the board, just for instance, Bettys and Nells are allowed to wreck havoc on Allied TFs, and it doesn't matter if these ships are on the high seas or anchored in some port. In a fantastically distorted pastiche of WWII history this game allows Nells and Bettys to slaughter any shipping they find at a rate that can only be termed laughable. If you want to know, my experience has been that hyped-up Japanese prowess in the air module far and away overshadows any advantage the Allies might enjoy with regard to the accuracy of level bombers vis-a-vis IJN shipping. (That doesn't make any of these errors, right, mind you.)
Effectiveness of Japanese level bombers varies within my play experience, but even when the results are "modest" by this system's standards they're still too effective to reflect historical results; when they hit the upper limits of UV possibility then "laughable" rears its head.Originally posted by TIMJOT
Hi,
I agree that Nells and Bettys can be deadly early in the game, but I find they are generally toast once allied AA upgrades kick in and or if there is any CAP protecting the TF. I find that Nells and Bettys will almost always break off Torp attacks if there is CAP. Unless there is overwelming number of escorts. When you say slaughtered shipping do you mean unescorted un-CAP transport TFs or are you refering to surface combat TFs. Are you finding Nells and Bettys holding up against 40mm and 20mm AA? Because I certainly don't find this to be the case.
I do however, think Nells and Bettys should suffer severe penalties for port attacks. Most ports (not all) covered in UV are realistically too small for effective multi-engine torp bomber attacks. I think if each port hex not only modeled functional size but actual geographic size and there were corrosponding penalties you would see the over use of this tactic greatly diminished. I think frequency tends to exagerate preceived effectiveness.
Originally posted by pasternakski
"As long as people believe in absurdities they will continue to commit atrocities."-Voltaire
Just like our pal Voltaire to arrogate to himself the ability to judge which beliefs ought to be tolerated and which ought to bring excoriation of the believer. Who's the monster now?
I've always had a distaste for French philosophers, all the way from the self-important Rousseau to the self-aggrandizing Sartre. Voltaire was amusing sometimes, but hardly someone I would condescend to quoting in my signature line.
Besides, the women are flat chested and skinny lipped.
Consider this an expression of my pro-USN bias.
Have it your way, then. This game system renders consistently unreasonable results, results which cannot be found from any reading of the WWII history in question.Originally posted by Mogami
Hi, I wish people would stop using the phrase "historical results"
I don't know about that. I try to play the game historically, indeed, my concern is that the system fights against this sort of realistic play, instead rewards ahistoric methods.Of course the results won't be historical. No one plays the game historically. How many of these south pacific airfields had 400 bombers stationed on them? How often did troop laden transports sit in range of these 400 bombers?
Well, off Lunga Point on the 7th of August 1942, under similar circumstances, the Japanese sunk precisely . . . zero.Betties and Nell's proved they could sink warships at sea. (BB,BC,CA were all sunk at sea by Betty) I can imagine the excitement that would have occurred at a Japanese airfield with several hundred Betties/Nells when 25+ allied transports came into range without CAP. How many transports do you think the Japanese would have sunk?
Now you're teating yourself to a giddy session of denial. This game system does not give reasonable/historical results in all too many situations for a very simple reason: the game mechanics will not allow for this eventuality.Stop blaming the game and start accepting the responsibility for the screwy results. Every time I do exactly what occurred historically I get pretty much the exact historical result. (This means the game works)
"Patch and time," eh? That sounds to me as if the game system wasn't tested thoroughly enough out the door. For what it might be worth, beta groups are supposed to find these holes in the system. The purpose of beta testers (in large part) is to try and break the game system.It was not the Beta testers fault. (Back in Beta testing I recall a long heated debate whether Japan could even capture Luganville. Everyone was much more modest in their operations. (patch and time have turned UV into a 60 day race. I'm certain if one side or the other had had the knowledge of the future the way every UV player has events would have been vastly different.
No doubt there's a lot of that in there. But the context of the greater war will only help WitP so much. The actual system is still off in worrying areas (assuming critical changes have not been made from UV, which is what I read into your remarks), other mechanics which might prove helpful have not (as fart as I know) been installed.In WITP the style of play used in UV will lead to some interesting situations. Ignore the defense of any base within enemy recon and see what occurs. Ignore the West Coast USA or the Home Islands. It's clear to me from reading AAR and playing PBEM that people do not worry so much about disaster as they crave some wonder trick victory.
Then why was Japanese air power modelled in UV to simulate substantial ascendancy over its Allied counterpart? Were the Japanese pilots more experienced? Many of them were, at the start--but American pilots caught on fast. Was Japanese equipment that much better? In fact, on balance it wasn't as good in a lot of critical ways. Were Japanese air tactics superior? Not after the first few encounters they weren't. Soon enough we had their number and the loss rate of the "bad guys" spiked upward in a hurry.There is a wide spread perception that the Japanese had overwhelming power in 1941-42. Not so.
We'll see about that. Sounds good, as far as it goes.If the Allies had their material massed they would overwhelm any local Japanese. The Japanese are concentrated and the allies dispersed. If the Japanese ignore the defense of the Central Pacific and send the IJN elsewhere. In WITP expect allied capture of Japanese bases early and often. I'm sure this will trigger howls of WITP being incorrect. The sad truth is both sides will have to commit a large amount of their resources to defending areas that will never see an enemy. But if you leave these bases unguarded you will invite what was historically impossible/impractical.
Again, I'm not sure you get it. This system (speaking about UV) is off because of its design flaws. Ahistorical strategies wedded to fantastic scenarios aggravates that problem but is not itself the cause.I don't think the games can or should restrict players to only historical behaviour. I feel it is unfair and unreasonable to critize the program results when your not following history to begin with.
The beef here is that isn't the case with UV. If something in this regard has been changed with WitP fine, I'm all for good change.Everytime I duplicate a historcal event in testing. (send the type and number of aircraft against the correct target) I get "historical" results. Wheres the beef?
You're off on a different tangent. The discussion here is about UV system mechanics, not player strategy. Sure, these wargames offer too much knowledge in the form of hindsight in all too many respects for anyone to expect identical results with history. All well and good. But that doesn't begin to address specific problems with the game before us, rather is a topic for another (and interesting) discussion of how best to go about simulating warfare in general.What do you suppose would be the outcome of any simulation of the battle of Antietam that did not impose "historical" restrictions on the use of the Army of Potomac? Would you expect the ANV do last past noon on Sept 17th 1862? Would the result be historical? Was this outcome possible? Would the simulation therefore be flawed? (or would it be a very good case for making it in the first place to prove or disprove the notion that McClellan could and should have destroyed Lee then and there.) He certainly had knowledge of Lee's dispositions and intentions for weeks prior to the battle. In UV with this same knowledge aggressive players "exploit" the system to achieve "ahistorical" results. It does not mean the system is flawed. In fact it justifies it. It forces the players into acting "ahistorically" from the start. Since both sides know "what/where/when" they can't react in the historical manner.
It is inflammatory replies just like this one by you which lead these threads down the sorry paths they all too often follow.Originally posted by Nikademus
Logic has no place here Mogami.....I think it went bye bye somewhere around page 15
Far easier to simply blame Matrix and the beta testers for promoting "laughable" results. :rolleyes:
Originally posted by Tristanjohn
It is inflammatory replies just like this one by you which lead these threads down the sorry paths they all too often follow.
Here's a suggestion: if you have nothing pertinent (and hopefully constructive) to contribute to a conversation, why not say nothing at all? At least then you wouldn't detract from the proceeding.
Well, let's see. In a PBEM recently I watched my opponent's air assets from Rabaul fly three separate missions in one turn: two naval attacks on Gili Gili, then an airfield attack on Port Moresby. At the time he had one squadron of Zeroes and two of bombers in Rabaul, and all three squadrons participated in each of the above-cited attacks.Originally posted by Mogami
None of the results are unreasonable.