Rail Line Issue

Post bug reports and request support here.

Moderators: Joel Billings, elmo3, Sabre21

Post Reply
MattFL
Posts: 353
Joined: Sat Feb 27, 2010 9:48 pm
Contact:

Rail Line Issue

Post by MattFL »

So I'm getting back into the game and playing the AI to warm up before I got HTH to relearn everything after several years off.

I'm running into an issue where it seems my rail lines are doing strange things. When I open the turn, it looks like my rail lines are repairing but my rail units haven't moved at all (see image - full movement). This is actually the second time in 5 turns this has happened. Any ideas what is going on? The first time I felt maybe I was missing something obvious so I kind of ignored. Now i'm just vexed.

Image

One too many beers perhaps?
User avatar
56ajax
Posts: 2294
Joined: Mon Dec 03, 2007 3:43 am
Location: Cairns, Australia

RE: Rail Line Issue

Post by 56ajax »

Too many beers, incossigle, impossibel...

Hex below Vil town hasnt been repaired 59/51...can't repair more than 4 hexes from a railhead...or did I dream that...
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
MattFL
Posts: 353
Joined: Sat Feb 27, 2010 9:48 pm
Contact:

RE: Rail Line Issue

Post by MattFL »

Ahh, I see that now. Grr...…………….
Chris21wen
Posts: 7818
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Rail Line Issue

Post by Chris21wen »

From the rules section 14.2.2.4

A hex is eligible for FBD/NKPS repair if:
• It is connected to an undamaged rail hex (yellow rail hexes are treated as undamaged for this rule) and
• the hex is in the Baltic zone (prior to Dec 1941) and within 6 hexes of a railhead or if not in the Baltic zone within 4 hexes of
a railhead and
• the number of hexes to the railhead does not exceed the RRV (Rail Repair Value) of the FBD/NKPS unit.
Post Reply

Return to “Tech Support”