The Soviet fighter force again saw far more losses than its production this turn, but the record was marred by our own losses during the Soviet turn.

Moderators: Joel Billings, Sabre21

ORIGINAL: Telemecus
I am thinking the Axis Centre commander should be severely punished for allowing that through! [:D]
ORIGINAL: Telemecus
Turn 50 03-Jun-1942 Air
Absolutely no air activity during the Soviet go - including no ground support or even recon.
During our turn even more curiously we find the same five clusters of Soviet airbases as last turn full of bombers and recon planes - but absolutely no fighters anywhere. They are all in easy range for our bombers - they almost seem to be laid out deliberately to lose as many aircraft as possible to unintercepted airbase bombing. As a team we even waited a day before starting the turn to discuss what this new Soviet tactic was. The best we could come up with was that, given how the Soviet team have protested that the bombing of their fighter factories made no difference and they did not even need all the things the factories made, this was their attempt to prove the point. So our response should be to maximise the airbase bombing and destroy as many Soviet aircraft as possible to make the point that they really did need fighters. So I spent the next day kabuki dancing all of the airgroups and airfields to maximise the effect of the airbase bombing. I was doing lots of screenshots showing hundreds of Soviet aircraft being destroyed on the ground with absolutely no Soviet fighter interception - and was looking forward to uploading these glories here in this AAR post ...
But on the second day a message arrived from the Soviet supreme commander saying they had made a mistake and forgotten to send all the aircraft to national reserve - and asked to take the ended turn again to do so. All the Axis team readily agreed to allow this. My big disappointment though is that I can now not show those wonderful glorious screenshots of the wholesale destruction of the Soviet air force on the ground.
Instead for this turn the air war was a sleepy affair - and the glories of what was going to be will only ever be known to me. Sigh.
On later reflection though the real curiosity is why no one in the Axis team, for even one minute, thought the first Soviet air deployment was a mistake. For anyone else that might have been my first thought and I would have asked. But for the 8MP Soviet team we were utterly sure it was intentional - and that was the scariest lesson this turn.
ORIGINAL: M60A3TTS
This was the right and good thing to do, I will add. Had the Soviet request been turned down, I very much doubt I would be playing Crackaces today.







ORIGINAL: Sammy5IsAlive
First things first - I think the stuff Telemecus is doing here is really exceptional in terms of the dedication shown to really get into the nuts and bolts of what is a pretty opaque air war module. I don't think there is anything wrong with it at all in terms of 'sportsmanship' - he has always been very upfront about the way he plays and so anyone playing vs him knows what kind of game it is going to be and the kind of micromanaging moves that will be required to keep up with this.
That said, roll on the WITW/WITE2 air module as I think that what this AAR has demonstrated is that in the hands of players that are prepared to "femto-manage" (in the words of Crackaces), the current IGO/UGO air module is pretty broken in terms of a game mechanic that is accessible to 95% of the playerbase